shader/decode/memory: Remove left in debug pragma

This commit is contained in:
Lioncash 2019-05-22 17:08:50 -04:00
parent 2bcec58614
commit d9b4b49538

View file

@ -12,8 +12,6 @@
#include "video_core/engines/shader_bytecode.h"
#include "video_core/shader/shader_ir.h"
#pragma optimize("", off)
namespace VideoCommon::Shader {
using Tegra::Shader::Attribute;