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nvflinger: Create layers when they are queried but not found
Fixes Shantae softlock on boot.
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parent
260b841dc3
commit
da62e92784
2 changed files with 35 additions and 5 deletions
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@ -139,11 +139,15 @@ std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
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}
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const u64 layer_id = next_layer_id++;
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CreateLayerAtId(*display, layer_id);
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return layer_id;
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}
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void NVFlinger::CreateLayerAtId(VI::Display& display, u64 layer_id) {
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const u32 buffer_queue_id = next_buffer_queue_id++;
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buffer_queues.emplace_back(
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std::make_unique<BufferQueue>(system.Kernel(), buffer_queue_id, layer_id));
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display->CreateLayer(layer_id, *buffer_queues.back());
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return layer_id;
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display.CreateLayer(layer_id, *buffer_queues.back());
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}
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void NVFlinger::CloseLayer(u64 layer_id) {
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@ -154,9 +158,9 @@ void NVFlinger::CloseLayer(u64 layer_id) {
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}
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}
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std::optional<u32> NVFlinger::FindBufferQueueId(u64 display_id, u64 layer_id) const {
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std::optional<u32> NVFlinger::FindBufferQueueId(u64 display_id, u64 layer_id) {
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const auto lock_guard = Lock();
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const auto* const layer = FindLayer(display_id, layer_id);
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const auto* const layer = FindOrCreateLayer(display_id, layer_id);
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if (layer == nullptr) {
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return std::nullopt;
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@ -232,6 +236,24 @@ const VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) const {
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return display->FindLayer(layer_id);
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}
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VI::Layer* NVFlinger::FindOrCreateLayer(u64 display_id, u64 layer_id) {
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auto* const display = FindDisplay(display_id);
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if (display == nullptr) {
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return nullptr;
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}
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auto* layer = display->FindLayer(layer_id);
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if (layer == nullptr) {
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LOG_DEBUG(Service, "Layer at id {} not found. Trying to create it.", layer_id);
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CreateLayerAtId(*display, layer_id);
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return display->FindLayer(layer_id);
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}
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return layer;
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}
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void NVFlinger::Compose() {
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for (auto& display : displays) {
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// Trigger vsync for this display at the end of drawing
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