shader: Implement CAL inlining function calls

This commit is contained in:
ReinUsesLisp 2021-03-14 03:41:05 -03:00 committed by ameerj
parent 809a7282a4
commit db2e9d64aa
24 changed files with 286 additions and 330 deletions

View file

@ -1,22 +0,0 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include <span>
#include <boost/intrusive/list.hpp>
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/microinstruction.h"
#include "shader_recompiler/object_pool.h"
namespace Shader::IR {
[[nodiscard]] BlockList VisitAST(ObjectPool<Inst>& inst_pool, ObjectPool<Block>& block_pool,
std::span<Block* const> unordered_blocks,
const std::function<void(Block*)>& func);
} // namespace Shader::IR