mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2025-07-20 23:25:46 +00:00
Shader Decompiler: Check for shift when deriving composite samplers.
This commit is contained in:
parent
335b4b81cd
commit
dc74837ac9
6 changed files with 46 additions and 11 deletions
|
@ -61,8 +61,10 @@ struct TextureBufferDescriptor {
|
|||
bool has_secondary;
|
||||
u32 cbuf_index;
|
||||
u32 cbuf_offset;
|
||||
u32 shift_left;
|
||||
u32 secondary_cbuf_index;
|
||||
u32 secondary_cbuf_offset;
|
||||
u32 secondary_shift_left;
|
||||
u32 count;
|
||||
u32 size_shift;
|
||||
};
|
||||
|
@ -85,8 +87,10 @@ struct TextureDescriptor {
|
|||
bool has_secondary;
|
||||
u32 cbuf_index;
|
||||
u32 cbuf_offset;
|
||||
u32 shift_left;
|
||||
u32 secondary_cbuf_index;
|
||||
u32 secondary_cbuf_offset;
|
||||
u32 secondary_shift_left;
|
||||
u32 count;
|
||||
u32 size_shift;
|
||||
};
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue