Rename logging macro back to LOG_*

This commit is contained in:
James Rowe 2018-07-02 10:13:26 -06:00 committed by bunnei
parent 0b05c9abc8
commit e159c550d8
105 changed files with 730 additions and 730 deletions

View file

@ -24,9 +24,9 @@ bool Init(EmuWindow* emu_window) {
g_renderer = std::make_unique<RendererOpenGL>();
g_renderer->SetWindow(g_emu_window);
if (g_renderer->Init()) {
NGLOG_DEBUG(Render, "initialized OK");
LOG_DEBUG(Render, "initialized OK");
} else {
NGLOG_CRITICAL(Render, "initialization failed !");
LOG_CRITICAL(Render, "initialization failed !");
return false;
}
return true;
@ -36,7 +36,7 @@ bool Init(EmuWindow* emu_window) {
void Shutdown() {
g_renderer.reset();
NGLOG_DEBUG(Render, "shutdown OK");
LOG_DEBUG(Render, "shutdown OK");
}
} // namespace VideoCore