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shader_ir: Implement immediate register tracking
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2 changed files with 19 additions and 1 deletions
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@ -7,6 +7,7 @@
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#include <array>
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#include <cstring>
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#include <map>
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#include <optional>
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#include <set>
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#include <string>
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#include <tuple>
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@ -773,6 +774,8 @@ private:
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Node TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor);
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std::optional<u32> TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor);
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std::pair<Node, s64> TrackRegister(const GprNode* tracked, const NodeBlock& code, s64 cursor);
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template <typename... T>
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