core/core: Move process execution start to System's Load()

This gives us significantly more control over where in the
initialization process we start execution of the main process.

Previously we were running the main process before the CPU or GPU
threads were initialized (not good). This amends execution to start
after all of our threads are properly set up.
This commit is contained in:
Lioncash 2019-04-09 17:03:04 -04:00
parent 67744e08c9
commit e49ee38660
20 changed files with 144 additions and 107 deletions

View file

@ -169,22 +169,21 @@ std::optional<VAddr> AppLoader_NSO::LoadModule(Kernel::Process& process,
return load_base + image_size;
}
ResultStatus AppLoader_NSO::Load(Kernel::Process& process) {
AppLoader_NSO::LoadResult AppLoader_NSO::Load(Kernel::Process& process) {
if (is_loaded) {
return ResultStatus::ErrorAlreadyLoaded;
return {ResultStatus::ErrorAlreadyLoaded, {}};
}
// Load module
const VAddr base_address = process.VMManager().GetCodeRegionBaseAddress();
if (!LoadModule(process, *file, base_address, true)) {
return ResultStatus::ErrorLoadingNSO;
return {ResultStatus::ErrorLoadingNSO, {}};
}
LOG_DEBUG(Loader, "loaded module {} @ 0x{:X}", file->GetName(), base_address);
process.Run(base_address, Kernel::THREADPRIO_DEFAULT, Memory::DEFAULT_STACK_SIZE);
is_loaded = true;
return ResultStatus::Success;
return {ResultStatus::Success,
LoadParameters{Kernel::THREADPRIO_DEFAULT, Memory::DEFAULT_STACK_SIZE}};
}
} // namespace Loader