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shader: Initial recompiler work
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "shader_recompiler/exception.h"
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#include "shader_recompiler/frontend/maxwell/opcode.h"
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#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
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namespace Shader::Maxwell {
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namespace {
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union MOV {
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u64 raw;
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BitField<0, 8, IR::Reg> dest_reg;
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BitField<20, 8, IR::Reg> src_reg;
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BitField<39, 4, u64> mask;
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};
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void CheckMask(MOV mov) {
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if (mov.mask != 0xf) {
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throw NotImplementedException("Non-full move mask");
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}
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}
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} // Anonymous namespace
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void TranslatorVisitor::MOV_reg(u64 insn) {
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const MOV mov{insn};
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CheckMask(mov);
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X(mov.dest_reg, X(mov.src_reg));
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}
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void TranslatorVisitor::MOV_cbuf(u64 insn) {
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const MOV mov{insn};
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CheckMask(mov);
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X(mov.dest_reg, GetCbuf(insn));
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}
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void TranslatorVisitor::MOV_imm(u64 insn) {
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const MOV mov{insn};
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CheckMask(mov);
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X(mov.dest_reg, GetImm(insn));
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}
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} // namespace Shader::Maxwell
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