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Core/HostTiming: Allow events to be advanced manually.
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parent
564713fb46
commit
e7f5b1f1d3
4 changed files with 47 additions and 31 deletions
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@ -42,7 +42,7 @@ CoreTiming::CoreTiming() {
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CoreTiming::~CoreTiming() = default;
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void CoreTiming::ThreadEntry(CoreTiming& instance) {
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instance.Advance();
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instance.ThreadLoop();
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}
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void CoreTiming::Initialize() {
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@ -137,38 +137,49 @@ void CoreTiming::RemoveEvent(const std::shared_ptr<EventType>& event_type) {
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basic_lock.unlock();
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}
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void CoreTiming::Advance() {
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std::optional<u64> CoreTiming::Advance() {
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advance_lock.lock();
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basic_lock.lock();
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global_timer = GetGlobalTimeNs().count();
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while (!event_queue.empty() && event_queue.front().time <= global_timer) {
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Event evt = std::move(event_queue.front());
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std::pop_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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event_queue.pop_back();
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basic_lock.unlock();
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if (auto event_type{evt.type.lock()}) {
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event_type->callback(evt.userdata, global_timer - evt.time);
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}
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basic_lock.lock();
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}
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if (!event_queue.empty()) {
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const u64 next_time = event_queue.front().time - global_timer;
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basic_lock.unlock();
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advance_lock.unlock();
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return next_time;
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} else {
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basic_lock.unlock();
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advance_lock.unlock();
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return std::nullopt;
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}
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}
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void CoreTiming::ThreadLoop() {
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has_started = true;
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while (!shutting_down) {
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while (!paused) {
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paused_set = false;
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basic_lock.lock();
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global_timer = GetGlobalTimeNs().count();
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while (!event_queue.empty() && event_queue.front().time <= global_timer) {
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Event evt = std::move(event_queue.front());
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std::pop_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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event_queue.pop_back();
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basic_lock.unlock();
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if (auto event_type{evt.type.lock()}) {
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event_type->callback(evt.userdata, global_timer - evt.time);
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}
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basic_lock.lock();
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}
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if (!event_queue.empty()) {
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std::chrono::nanoseconds next_time =
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std::chrono::nanoseconds(event_queue.front().time - global_timer);
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basic_lock.unlock();
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event.WaitFor(next_time);
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const auto next_time = Advance();
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if (next_time) {
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std::chrono::nanoseconds next_time_ns = std::chrono::nanoseconds(*next_time);
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event.WaitFor(next_time_ns);
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} else {
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basic_lock.unlock();
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wait_set = true;
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event.Wait();
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}
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wait_set = false;
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}
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paused_set = true;
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