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GPU: Flush commands on every dma pusher step.
This commit ensures that the host gpu is constantly fed with commands to work with, while the guest gpu keeps producing the rest of the commands. This reduces syncing time between host and guest gpu.
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6 changed files with 15 additions and 0 deletions
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@ -120,6 +120,10 @@ bool GPU::CancelSyncptInterrupt(const u32 syncpoint_id, const u32 value) {
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return true;
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}
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void GPU::FlushCommands() {
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renderer.Rasterizer().FlushCommands();
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}
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u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
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ASSERT(format != RenderTargetFormat::NONE);
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