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fix more vulkan issues and remove vertex input (#117)
Co-authored-by: swurl <swurl@swurl.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/117 Co-authored-by: Aleksandr Popovich <alekpopo@pm.me> Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
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45 changed files with 285 additions and 502 deletions
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@ -234,23 +234,13 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
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tr("Enables the VkExtendedDynamicState* extensions.\nHigher dynamic states will generally improve "
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"performance, but may cause issues on certain games or devices."));
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INSERT(Settings,
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vertex_input,
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tr("VertexInputDynamicState"),
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tr("Enables the VkVertexInputDynamicState extension.\n"
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"Only Vulkan 1.3+ devices support this extension, and will generally see improved "
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"performance."));
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INSERT(Settings, provoking_vertex, tr("Provoking Vertex"),
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tr("Improves lighting and vertex handling in certain games.\n"
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"Only Vulkan 1.0+ devices support this extension."));
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INSERT(Settings,
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descriptor_indexing,
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tr("Descriptor Indexing"),
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INSERT(Settings, descriptor_indexing, tr("Descriptor Indexing"),
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tr("Improves texture & buffer handling and the Maxwell translation layer.\n"
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"Some Vulkan 1.1+ and all 1.2+ devices support this extension.\n"
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"This extension is incomplete. Use with caution."));
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"Some Vulkan 1.1+ and all 1.2+ devices support this extension."));
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// Renderer (Debug)
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