core: Make variable shadowing a compile-time error

Now that we have most of core free of shadowing, we can enable the
warning as an error to catch anything that may be remaining and also
eliminate this class of logic bug entirely.
This commit is contained in:
Lioncash 2021-05-16 01:46:30 -04:00
parent 37e988258a
commit eeae5217ba
99 changed files with 304 additions and 279 deletions

View file

@ -25,7 +25,7 @@ namespace Core::Memory {
class StandardVmCallbacks : public DmntCheatVm::Callbacks {
public:
StandardVmCallbacks(Core::System& system, const CheatProcessMetadata& metadata);
StandardVmCallbacks(System& system_, const CheatProcessMetadata& metadata_);
~StandardVmCallbacks() override;
void MemoryRead(VAddr address, void* data, u64 size) override;
@ -38,7 +38,7 @@ private:
VAddr SanitizeAddress(VAddr address) const;
const CheatProcessMetadata& metadata;
Core::System& system;
System& system;
};
// Intermediary class that parses a text file or other disk format for storing cheats into a
@ -61,8 +61,8 @@ public:
// Class that encapsulates a CheatList and manages its interaction with memory and CoreTiming
class CheatEngine final {
public:
CheatEngine(Core::System& system_, std::vector<CheatEntry> cheats_,
const std::array<u8, 0x20>& build_id);
CheatEngine(System& system_, std::vector<CheatEntry> cheats_,
const std::array<u8, 0x20>& build_id_);
~CheatEngine();
void Initialize();