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https://git.eden-emu.dev/eden-emu/eden.git
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Fixes crashes in Diablo 3, in AC3, and allows you not to break the launch of guns of fury
This commit is contained in:
parent
6c655321e6
commit
eed703bc81
3 changed files with 19 additions and 35 deletions
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@ -61,12 +61,6 @@ Result ILibraryAppletAccessor::IsCompleted(Out<bool> out_is_completed) {
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Result ILibraryAppletAccessor::GetResult() {
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Result ILibraryAppletAccessor::GetResult() {
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LOG_DEBUG(Service_AM, "called");
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LOG_DEBUG(Service_AM, "called");
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std::scoped_lock lk{m_applet->lock};
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std::scoped_lock lk{m_applet->lock};
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if (auto caller_applet = m_applet->caller_applet.lock(); caller_applet) {
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caller_applet->UpdateSuspensionStateLocked(true);
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} else {
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LOG_ERROR(Service_AM, "No caller applet available");
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R_THROW(ResultUnknown);
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}
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R_RETURN(m_applet->terminate_result);
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R_RETURN(m_applet->terminate_result);
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}
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}
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@ -101,7 +101,7 @@ ISettingsServer::ISettingsServer(Core::System& system_) : ServiceFramework{syste
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{9, C<&ISettingsServer::GetKeyCodeMap2>, "GetKeyCodeMap2"},
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{9, C<&ISettingsServer::GetKeyCodeMap2>, "GetKeyCodeMap2"},
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{10, nullptr, "GetFirmwareVersionForDebug"},
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{10, nullptr, "GetFirmwareVersionForDebug"},
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{11, C<&ISettingsServer::GetDeviceNickName>, "GetDeviceNickName"},
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{11, C<&ISettingsServer::GetDeviceNickName>, "GetDeviceNickName"},
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{12, &ISettingsServer::GetKeyCodeMapByPort, "GetKeyCodeMapByPort"},
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{12, C<&ISettingsServer::GetKeyCodeMapByPort>, "GetKeyCodeMapByPort"},
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};
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};
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// clang-format on
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// clang-format on
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@ -240,37 +240,27 @@ Result ISettingsServer::GetDeviceNickName(
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R_SUCCEED();
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R_SUCCEED();
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}
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}
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void ISettingsServer::GetKeyCodeMapByPort(HLERequestContext& ctx) {
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Result ISettingsServer::GetKeyCodeMapByPort(OutLargeData<KeyCodeMap, BufferAttr_HipcMapAlias> out_key_code_map, u32 port) {
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IPC::RequestParser rp(ctx);
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LOG_DEBUG(Service_SET, "called, port={}", port);
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const auto port_id = rp.Pop<u32>();
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const auto buffer_size = rp.Pop<u64>();
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static constexpr std::array<u8, 0x40> DEFAULT_MAPPING = {
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// Similar to other key code map functions, just pass through to the main implementation
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0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08,
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R_UNLESS(out_key_code_map != nullptr, ResultNullPointer);
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0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x10,
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0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18,
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0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20,
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0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28,
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0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F, 0x30,
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0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38,
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0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40
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};
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if (buffer_size < DEFAULT_MAPPING.size()) {
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const auto language_code =
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IPC::ResponseBuilder rb{ctx, 2};
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available_language_codes[static_cast<s32>(Settings::values.language_index.GetValue())];
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rb.Push(Result(static_cast<u32>(-0x3F81))); // Buffer too small
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const auto key_code =
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return;
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std::find_if(language_to_layout.cbegin(), language_to_layout.cend(),
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[=](const auto& element) { return element.first == language_code; });
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if (key_code == language_to_layout.cend()) {
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LOG_ERROR(Service_SET,
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"Could not find keyboard layout for language index {}, defaulting to English us",
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Settings::values.language_index.GetValue());
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*out_key_code_map = KeyCodeMapEnglishUsInternational;
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R_SUCCEED();
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}
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}
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if (port_id > 7) {
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R_RETURN(GetKeyCodeMapImpl(*out_key_code_map, key_code->second, key_code->first));
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(Result(static_cast<u32>(-0x3F82))); // Invalid port
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return;
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}
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ctx.WriteBuffer(DEFAULT_MAPPING);
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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}
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}
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} // namespace Service::Set
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} // namespace Service::Set
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@ -47,7 +47,7 @@ private:
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Result GetDeviceNickName(
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Result GetDeviceNickName(
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OutLargeData<std::array<u8, 0x80>, BufferAttr_HipcMapAlias> out_device_name);
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OutLargeData<std::array<u8, 0x80>, BufferAttr_HipcMapAlias> out_device_name);
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void GetKeyCodeMapByPort(HLERequestContext& ctx);
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Result GetKeyCodeMapByPort(OutLargeData<KeyCodeMap, BufferAttr_HipcMapAlias> out_key_code_map, u32 port);
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};
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};
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} // namespace Service::Set
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} // namespace Service::Set
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