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kernel: events: Remove ResetType::Automatic.
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
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25 changed files with 48 additions and 109 deletions
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@ -27,10 +27,6 @@ public:
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return name;
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}
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ResetType GetResetType() const {
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return reset_type;
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}
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static constexpr HandleType HANDLE_TYPE = HandleType::ReadableEvent;
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HandleType GetHandleType() const override {
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return HANDLE_TYPE;
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@ -55,7 +51,6 @@ private:
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void Signal();
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ResetType reset_type;
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bool signaled{};
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std::string name; ///< Name of event (optional)
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