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kernel: events: Remove ResetType::Automatic.
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
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25 changed files with 48 additions and 109 deletions
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@ -111,8 +111,6 @@ public:
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protected:
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const Kernel::WaitObject& object;
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static QString GetResetTypeQString(Kernel::ResetType reset_type);
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};
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class WaitTreeObjectList : public WaitTreeExpandableItem {
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@ -146,8 +144,6 @@ class WaitTreeEvent : public WaitTreeWaitObject {
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public:
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explicit WaitTreeEvent(const Kernel::ReadableEvent& object);
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~WaitTreeEvent() override;
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std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
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};
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class WaitTreeThreadList : public WaitTreeExpandableItem {
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