core/hid: Increment shake force

With the current settings 2p mode in pokemon let's go wasn't showing up.  By making the shake more violent we can make it appear without any effort using the keyboard
This commit is contained in:
Narr the Reg 2022-01-14 11:11:20 -06:00 committed by GitHub
parent c2ac9e90bf
commit f217849d21

View file

@ -114,7 +114,7 @@ Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatu
if (TransformToButton(callback).value) {
std::random_device device;
std::mt19937 gen(device());
std::uniform_int_distribution<s16> distribution(-1000, 1000);
std::uniform_int_distribution<s16> distribution(-5000, 5000);
status.accel.x.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
status.accel.y.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
status.accel.z.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;