User Data Migration from Citron, Sudachi, and Yuzu (#91)

Includes citron, sudachi, yuzu

currently broken, because the eden dir is always made early?

Signed-off-by: swurl <swurl@swurl.xyz>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/91
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
This commit is contained in:
swurl 2025-05-08 22:16:07 +00:00 committed by crueter
parent d659d6f5b4
commit f786802b9b
62 changed files with 703 additions and 384 deletions

View file

@ -1,11 +1,14 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// SPDX-FileCopyrightText: Copyright 2025 eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
// yuzu data directories
#define YUZU_DIR "yuzu"
#define EDEN_DIR "eden"
#define PORTABLE_DIR "user"
// Sub-directories contained within a yuzu data directory
@ -25,6 +28,10 @@
#define SHADER_DIR "shader"
#define TAS_DIR "tas"
#define ICONS_DIR "icons"
#define CITRON_DIR "citron"
#define SUDACHI_DIR "sudachi"
#define YUZU_DIR "yuzu"
#define SUYU_DIR "suyu"
// yuzu-specific files

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@ -1,7 +1,11 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// SPDX-FileCopyrightText: Copyright 2025 eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <algorithm>
#include <iostream>
#include <sstream>
#include <unordered_map>
@ -56,10 +60,10 @@ namespace fs = std::filesystem;
/**
* The PathManagerImpl is a singleton allowing to manage the mapping of
* YuzuPath enums to real filesystem paths.
* This class provides 2 functions: GetYuzuPathImpl and SetYuzuPathImpl.
* These are used by GetYuzuPath and SetYuzuPath respectively to get or modify
* the path mapped by the YuzuPath enum.
* EdenPath enums to real filesystem paths.
* This class provides 2 functions: GetEdenPathImpl and SetEdenPathImpl.
* These are used by GetEdenPath and SetEdenPath respectively to get or modify
* the path mapped by the EdenPath enum.
*/
class PathManagerImpl {
public:
@ -75,62 +79,99 @@ public:
PathManagerImpl(PathManagerImpl&&) = delete;
PathManagerImpl& operator=(PathManagerImpl&&) = delete;
[[nodiscard]] const fs::path& GetYuzuPathImpl(YuzuPath yuzu_path) {
return yuzu_paths.at(yuzu_path);
[[nodiscard]] const fs::path& GetEdenPathImpl(EdenPath eden_path) {
return eden_paths.at(eden_path);
}
void SetYuzuPathImpl(YuzuPath yuzu_path, const fs::path& new_path) {
yuzu_paths.insert_or_assign(yuzu_path, new_path);
[[nodiscard]] const fs::path& GetLegacyPathImpl(LegacyPath legacy_path) {
return legacy_paths.at(legacy_path);
}
void Reinitialize(fs::path yuzu_path = {}) {
fs::path yuzu_path_cache;
fs::path yuzu_path_config;
void CreateEdenPaths() {
std::for_each(eden_paths.begin(), eden_paths.end(), [](auto &path) {
void(FS::CreateDir(path.second));
});
}
void SetEdenPathImpl(EdenPath eden_path, const fs::path& new_path) {
eden_paths.insert_or_assign(eden_path, new_path);
}
void SetLegacyPathImpl(LegacyPath legacy_path, const fs::path& new_path) {
legacy_paths.insert_or_assign(legacy_path, new_path);
}
void Reinitialize(fs::path eden_path = {}) {
fs::path eden_path_cache;
fs::path eden_path_config;
#ifdef _WIN32
#ifdef YUZU_ENABLE_PORTABLE
yuzu_path = GetExeDirectory() / PORTABLE_DIR;
eden_path = GetExeDirectory() / PORTABLE_DIR;
#endif
if (!IsDir(yuzu_path)) {
yuzu_path = GetAppDataRoamingDirectory() / YUZU_DIR;
if (!IsDir(eden_path)) {
eden_path = GetAppDataRoamingDirectory() / EDEN_DIR;
}
yuzu_path_cache = yuzu_path / CACHE_DIR;
yuzu_path_config = yuzu_path / CONFIG_DIR;
eden_path_cache = eden_path / CACHE_DIR;
eden_path_config = eden_path / CONFIG_DIR;
#define LEGACY_PATH(titleName, upperName) GenerateLegacyPath(LegacyPath::titleName##Dir, GetAppDataRoamingDirectory() / upperName##_DIR); \
GenerateLegacyPath(LegacyPath::titleName##ConfigDir, GetAppDataRoamingDirectory() / upperName##_DIR / CONFIG_DIR); \
GenerateLegacyPath(LegacyPath::titleName##CacheDir, GetAppDataRoamingDirectory() / upperName##_DIR / CACHE_DIR);
LEGACY_PATH(Citron, CITRON)
LEGACY_PATH(Sudachi, SUDACHI)
LEGACY_PATH(Yuzu, YUZU)
LEGACY_PATH(Suyu, SUYU)
#undef LEGACY_PATH
#elif ANDROID
ASSERT(!yuzu_path.empty());
yuzu_path_cache = yuzu_path / CACHE_DIR;
yuzu_path_config = yuzu_path / CONFIG_DIR;
ASSERT(!eden_path.empty());
eden_path_cache = eden_path / CACHE_DIR;
eden_path_config = eden_path / CONFIG_DIR;
#else
#ifdef YUZU_ENABLE_PORTABLE
yuzu_path = GetCurrentDir() / PORTABLE_DIR;
eden_path = GetCurrentDir() / PORTABLE_DIR;
#endif
if (Exists(yuzu_path) && IsDir(yuzu_path)) {
yuzu_path_cache = yuzu_path / CACHE_DIR;
yuzu_path_config = yuzu_path / CONFIG_DIR;
if (Exists(eden_path) && IsDir(eden_path)) {
eden_path_cache = eden_path / CACHE_DIR;
eden_path_config = eden_path / CONFIG_DIR;
} else {
yuzu_path = GetDataDirectory("XDG_DATA_HOME") / YUZU_DIR;
yuzu_path_cache = GetDataDirectory("XDG_CACHE_HOME") / YUZU_DIR;
yuzu_path_config = GetDataDirectory("XDG_CONFIG_HOME") / YUZU_DIR;
eden_path = GetDataDirectory("XDG_DATA_HOME") / EDEN_DIR;
eden_path_cache = GetDataDirectory("XDG_CACHE_HOME") / EDEN_DIR;
eden_path_config = GetDataDirectory("XDG_CONFIG_HOME") / EDEN_DIR;
}
#define LEGACY_PATH(titleName, upperName) GenerateLegacyPath(LegacyPath::titleName##Dir, GetDataDirectory("XDG_DATA_HOME") / upperName##_DIR); \
GenerateLegacyPath(LegacyPath::titleName##ConfigDir, GetDataDirectory("XDG_CONFIG_HOME") / upperName##_DIR); \
GenerateLegacyPath(LegacyPath::titleName##CacheDir, GetDataDirectory("XDG_CACHE_HOME") / upperName##_DIR);
LEGACY_PATH(Citron, CITRON)
LEGACY_PATH(Sudachi, SUDACHI)
LEGACY_PATH(Yuzu, YUZU)
LEGACY_PATH(Suyu, SUYU)
#undef LEGACY_PATH
#endif
GenerateYuzuPath(YuzuPath::YuzuDir, yuzu_path);
GenerateYuzuPath(YuzuPath::AmiiboDir, yuzu_path / AMIIBO_DIR);
GenerateYuzuPath(YuzuPath::CacheDir, yuzu_path_cache);
GenerateYuzuPath(YuzuPath::ConfigDir, yuzu_path_config);
GenerateYuzuPath(YuzuPath::CrashDumpsDir, yuzu_path / CRASH_DUMPS_DIR);
GenerateYuzuPath(YuzuPath::DumpDir, yuzu_path / DUMP_DIR);
GenerateYuzuPath(YuzuPath::KeysDir, yuzu_path / KEYS_DIR);
GenerateYuzuPath(YuzuPath::LoadDir, yuzu_path / LOAD_DIR);
GenerateYuzuPath(YuzuPath::LogDir, yuzu_path / LOG_DIR);
GenerateYuzuPath(YuzuPath::NANDDir, yuzu_path / NAND_DIR);
GenerateYuzuPath(YuzuPath::PlayTimeDir, yuzu_path / PLAY_TIME_DIR);
GenerateYuzuPath(YuzuPath::ScreenshotsDir, yuzu_path / SCREENSHOTS_DIR);
GenerateYuzuPath(YuzuPath::SDMCDir, yuzu_path / SDMC_DIR);
GenerateYuzuPath(YuzuPath::ShaderDir, yuzu_path / SHADER_DIR);
GenerateYuzuPath(YuzuPath::TASDir, yuzu_path / TAS_DIR);
GenerateYuzuPath(YuzuPath::IconsDir, yuzu_path / ICONS_DIR);
GenerateEdenPath(EdenPath::EdenDir, eden_path);
GenerateEdenPath(EdenPath::AmiiboDir, eden_path / AMIIBO_DIR);
GenerateEdenPath(EdenPath::CacheDir, eden_path_cache);
GenerateEdenPath(EdenPath::ConfigDir, eden_path_config);
GenerateEdenPath(EdenPath::CrashDumpsDir, eden_path / CRASH_DUMPS_DIR);
GenerateEdenPath(EdenPath::DumpDir, eden_path / DUMP_DIR);
GenerateEdenPath(EdenPath::KeysDir, eden_path / KEYS_DIR);
GenerateEdenPath(EdenPath::LoadDir, eden_path / LOAD_DIR);
GenerateEdenPath(EdenPath::LogDir, eden_path / LOG_DIR);
GenerateEdenPath(EdenPath::NANDDir, eden_path / NAND_DIR);
GenerateEdenPath(EdenPath::PlayTimeDir, eden_path / PLAY_TIME_DIR);
GenerateEdenPath(EdenPath::ScreenshotsDir, eden_path / SCREENSHOTS_DIR);
GenerateEdenPath(EdenPath::SDMCDir, eden_path / SDMC_DIR);
GenerateEdenPath(EdenPath::ShaderDir, eden_path / SHADER_DIR);
GenerateEdenPath(EdenPath::TASDir, eden_path / TAS_DIR);
GenerateEdenPath(EdenPath::IconsDir, eden_path / ICONS_DIR);
}
private:
@ -140,13 +181,17 @@ private:
~PathManagerImpl() = default;
void GenerateYuzuPath(YuzuPath yuzu_path, const fs::path& new_path) {
void(FS::CreateDir(new_path));
SetYuzuPathImpl(yuzu_path, new_path);
void GenerateEdenPath(EdenPath eden_path, const fs::path& new_path) {
// Defer path creation
SetEdenPathImpl(eden_path, new_path);
}
std::unordered_map<YuzuPath, fs::path> yuzu_paths;
void GenerateLegacyPath(LegacyPath legacy_path, const fs::path& new_path) {
SetLegacyPathImpl(legacy_path, new_path);
}
std::unordered_map<EdenPath, fs::path> eden_paths;
std::unordered_map<LegacyPath, fs::path> legacy_paths;
};
bool ValidatePath(const fs::path& path) {
@ -230,22 +275,35 @@ void SetAppDirectory(const std::string& app_directory) {
PathManagerImpl::GetInstance().Reinitialize(app_directory);
}
const fs::path& GetYuzuPath(YuzuPath yuzu_path) {
return PathManagerImpl::GetInstance().GetYuzuPathImpl(yuzu_path);
const fs::path& GetEdenPath(EdenPath eden_path) {
return PathManagerImpl::GetInstance().GetEdenPathImpl(eden_path);
}
std::string GetYuzuPathString(YuzuPath yuzu_path) {
return PathToUTF8String(GetYuzuPath(yuzu_path));
const std::filesystem::path& GetLegacyPath(LegacyPath legacy_path) {
return PathManagerImpl::GetInstance().GetLegacyPathImpl(legacy_path);
}
void SetYuzuPath(YuzuPath yuzu_path, const fs::path& new_path) {
std::string GetEdenPathString(EdenPath eden_path) {
return PathToUTF8String(GetEdenPath(eden_path));
}
std::string GetLegacyPathString(LegacyPath legacy_path) {
return PathToUTF8String(GetLegacyPath(legacy_path));
}
void SetEdenPath(EdenPath eden_path, const fs::path& new_path) {
if (!FS::IsDir(new_path)) {
LOG_ERROR(Common_Filesystem, "Filesystem object at new_path={} is not a directory",
PathToUTF8String(new_path));
return;
}
PathManagerImpl::GetInstance().SetYuzuPathImpl(yuzu_path, new_path);
PathManagerImpl::GetInstance().SetEdenPathImpl(eden_path, new_path);
}
void CreateEdenPaths()
{
PathManagerImpl::GetInstance().CreateEdenPaths();
}
#ifdef _WIN32

View file

@ -1,6 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// SPDX-FileCopyrightText: Copyright 2025 eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <filesystem>
@ -10,8 +13,8 @@
namespace Common::FS {
enum class YuzuPath {
YuzuDir, // Where yuzu stores its data.
enum class EdenPath {
EdenDir, // Where yuzu stores its data.
AmiiboDir, // Where Amiibo backups are stored.
CacheDir, // Where cached filesystem data is stored.
ConfigDir, // Where config files are stored.
@ -29,6 +32,24 @@ enum class YuzuPath {
IconsDir, // Where Icons for Windows shortcuts are stored.
};
enum LegacyPath {
CitronDir, // Citron Directories for migration
CitronConfigDir,
CitronCacheDir,
SudachiDir, // Sudachi Directories for migration
SudachiConfigDir,
SudachiCacheDir,
YuzuDir, // Yuzu Directories for migration
YuzuConfigDir,
YuzuCacheDir,
SuyuDir, // Suyu Directories for migration
SuyuConfigDir,
SuyuCacheDir,
};
/**
* Validates a given path.
*
@ -193,39 +214,62 @@ template <typename Path>
void SetAppDirectory(const std::string& app_directory);
/**
* Gets the filesystem path associated with the YuzuPath enum.
* Gets the filesystem path associated with the EdenPath enum.
*
* @param yuzu_path YuzuPath enum
* @param eden_path EdenPath enum
*
* @returns The filesystem path associated with the YuzuPath enum.
* @returns The filesystem path associated with the EdenPath enum.
*/
[[nodiscard]] const std::filesystem::path& GetYuzuPath(YuzuPath yuzu_path);
[[nodiscard]] const std::filesystem::path& GetEdenPath(EdenPath eden_path);
/**
* Gets the filesystem path associated with the YuzuPath enum as a UTF-8 encoded std::string.
* Gets the filesystem path associated with the LegacyPath enum.
*
* @param yuzu_path YuzuPath enum
* @param legacy_path LegacyPath enum
*
* @returns The filesystem path associated with the YuzuPath enum as a UTF-8 encoded std::string.
* @returns The filesystem path associated with the LegacyPath enum.
*/
[[nodiscard]] std::string GetYuzuPathString(YuzuPath yuzu_path);
[[nodiscard]] const std::filesystem::path& GetLegacyPath(LegacyPath legacy_path);
/**
* Sets a new filesystem path associated with the YuzuPath enum.
* Gets the filesystem path associated with the EdenPath enum as a UTF-8 encoded std::string.
*
* @param eden_path EdenPath enum
*
* @returns The filesystem path associated with the EdenPath enum as a UTF-8 encoded std::string.
*/
[[nodiscard]] std::string GetEdenPathString(EdenPath eden_path);
/**
* Gets the filesystem path associated with the LegacyPath enum as a UTF-8 encoded std::string.
*
* @param legacy_path LegacyPath enum
*
* @returns The filesystem path associated with the LegacyPath enum as a UTF-8 encoded std::string.
*/
[[nodiscard]] std::string GetLegacyPathString(LegacyPath legacy_path);
/**
* Sets a new filesystem path associated with the EdenPath enum.
* If the filesystem object at new_path is not a directory, this function will not do anything.
*
* @param yuzu_path YuzuPath enum
* @param eden_path EdenPath enum
* @param new_path New filesystem path
*/
void SetYuzuPath(YuzuPath yuzu_path, const std::filesystem::path& new_path);
void SetEdenPath(EdenPath eden_path, const std::filesystem::path& new_path);
/**
* Creates all necessary Eden paths in the filesystem.
*/
void CreateEdenPaths();
#ifdef _WIN32
template <typename Path>
void SetYuzuPath(YuzuPath yuzu_path, const Path& new_path) {
void SetEdenPath(EdenPath eden_path, const Path& new_path) {
if constexpr (IsChar<typename Path::value_type>) {
SetYuzuPath(yuzu_path, ToU8String(new_path));
SetEdenPath(eden_path, ToU8String(new_path));
} else {
SetYuzuPath(yuzu_path, std::filesystem::path{new_path});
SetEdenPath(eden_path, std::filesystem::path{new_path});
}
}
#endif

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@ -200,7 +200,7 @@ public:
return;
}
using namespace Common::FS;
const auto& log_dir = GetYuzuPath(YuzuPath::LogDir);
const auto& log_dir = GetEdenPath(EdenPath::LogDir);
void(CreateDir(log_dir));
Filter filter;
filter.ParseFilterString(Settings::values.log_filter.GetValue());

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@ -14,7 +14,7 @@ namespace Common {
void ConfigureNvidiaEnvironmentFlags() {
#ifdef _WIN32
const auto nvidia_shader_dir =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir) / "nvidia";
Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir) / "nvidia";
if (!Common::FS::CreateDirs(nvidia_shader_dir)) {
return;

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@ -131,11 +131,11 @@ void LogSettings() {
log_setting(name, setting->Canonicalize());
}
}
log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir));
log_path("DataStorage_ConfigDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir));
log_path("DataStorage_LoadDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir));
log_path("DataStorage_NANDDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir));
log_path("DataStorage_SDMCDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir));
log_path("DataStorage_CacheDir", Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir));
log_path("DataStorage_ConfigDir", Common::FS::GetEdenPath(Common::FS::EdenPath::ConfigDir));
log_path("DataStorage_LoadDir", Common::FS::GetEdenPath(Common::FS::EdenPath::LoadDir));
log_path("DataStorage_NANDDir", Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir));
log_path("DataStorage_SDMCDir", Common::FS::GetEdenPath(Common::FS::EdenPath::SDMCDir));
}
void UpdateGPUAccuracy() {

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@ -629,6 +629,7 @@ struct Values {
Setting<std::string> log_filter{linkage, "*:Info", "log_filter", Category::Miscellaneous};
Setting<bool> log_flush_lines{linkage, false, "flush_lines", Category::Miscellaneous};
Setting<bool> use_dev_keys{linkage, false, "use_dev_keys", Category::Miscellaneous};
Setting<bool> first_launch{linkage, true, "first_launch", Category::Miscellaneous};
// Network
Setting<std::string> network_interface{linkage, std::string(), "network_interface",