video_core/gpu_thread: Remove redundant copy constructor for CommandDataContainer

std::move within a copy constructor (on a data member that isn't
mutable) will always result in a copy. Because of that, the behavior of
this copy constructor is identical to the one that would be generated
automatically by the compiler, so we can remove it.
This commit is contained in:
Lioncash 2019-05-14 08:09:15 -04:00
parent 9415bf9da5
commit f7e6e4a882

View file

@ -81,12 +81,6 @@ struct CommandDataContainer {
CommandDataContainer(CommandData&& data, u64 next_fence) CommandDataContainer(CommandData&& data, u64 next_fence)
: data{std::move(data)}, fence{next_fence} {} : data{std::move(data)}, fence{next_fence} {}
CommandDataContainer& operator=(const CommandDataContainer& t) {
data = std::move(t.data);
fence = t.fence;
return *this;
}
CommandData data; CommandData data;
u64 fence{}; u64 fence{};
}; };