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shader: Implement I2F
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17 changed files with 429 additions and 70 deletions
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@ -56,7 +56,7 @@ Shader::TextureType GetType(TextureType type, bool dc) {
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}
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IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureType type) {
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const auto read_array{[&]() -> IR::F32 { return v.ir.ConvertUToF(32, v.X(reg)); }};
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const auto read_array{[&]() -> IR::F32 { return v.ir.ConvertUToF(32, 16, v.X(reg)); }};
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switch (type) {
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case TextureType::_1D:
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return v.F(reg);
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