diff --git a/src/android/app/src/main/res/values/strings.xml b/src/android/app/src/main/res/values/strings.xml
index cfeba5cdad..8a104ae560 100644
--- a/src/android/app/src/main/res/values/strings.xml
+++ b/src/android/app/src/main/res/values/strings.xml
@@ -103,7 +103,7 @@
Fast CPU Time
Forces the emulated CPU to run at a higher clock, reducing certain FPS limiters. This option is hacky and may cause issues, and weaker CPUs may see reduced performance.
Custom CPU Ticks
- Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended.
+ Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77 to 21000 is recommended.
Ticks
Force GPU Blit
Forces all surface copy operations to use GPU acceleration. If your system fails to perform a hardware-accelerated copy, the operation will be skipped and software fallback will not be used. This may significantly improve the performance, but may cause rendering issues on some games.
diff --git a/src/video_core/engines/fermi_2d.cpp b/src/video_core/engines/fermi_2d.cpp
index 2edb5b6210..690c99aba2 100644
--- a/src/video_core/engines/fermi_2d.cpp
+++ b/src/video_core/engines/fermi_2d.cpp
@@ -117,7 +117,7 @@ void Fermi2D::Blit() {
if (!rasterizer->AccelerateSurfaceCopy(src, regs.dst, config)) {
if (Settings::values.force_gpu_blit.GetValue()) {
- LOG_ERROR(HW_GPU, "AccelerateSurfaceCopy failed, and gpu blit is forced.");
+ LOG_ERROR(HW_GPU, "AccelerateSurfaceCopy failed, and GPU blit is forced.");
return;
}
sw_blitter->Blit(src, regs.dst, config);