mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2025-07-22 11:35:46 +00:00
shader: Implement FSET and FSETP
Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
This commit is contained in:
parent
17a82b56d7
commit
fa2f6e38f4
9 changed files with 204 additions and 94 deletions
|
@ -15,4 +15,10 @@ namespace Shader::Maxwell {
|
|||
const IR::U1& predicate_2, BooleanOp bop);
|
||||
|
||||
[[nodiscard]] IR::U1 PredicateOperation(IR::IREmitter& ir, const IR::U32& result, PredicateOp op);
|
||||
|
||||
[[nodiscard]] bool IsCompareOpOrdered(FPCompareOp op);
|
||||
|
||||
[[nodiscard]] IR::U1 FloatingPointCompare(IR::IREmitter& ir, const IR::F32& operand_1,
|
||||
const IR::F32& operand_2, FPCompareOp compare_op,
|
||||
IR::FpControl control = {});
|
||||
} // namespace Shader::Maxwell
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue