Use negative priorities to avoid special-casing the self-include

This commit is contained in:
Yuri Kunde Schlesner 2016-09-20 23:52:38 -07:00
parent 1138ec0d49
commit fa5d9d8266
164 changed files with 170 additions and 168 deletions

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@ -2,9 +2,9 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "audio_core/audio_core.h"
#include <memory>
#include <string>
#include "audio_core/audio_core.h"
#include "audio_core/hle/dsp.h"
#include "audio_core/hle/pipe.h"
#include "audio_core/null_sink.h"

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@ -2,11 +2,11 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "audio_core/codec.h"
#include <array>
#include <cstddef>
#include <cstring>
#include <vector>
#include "audio_core/codec.h"
#include "common/assert.h"
#include "common/common_types.h"
#include "common/math_util.h"

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@ -2,9 +2,9 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "audio_core/hle/dsp.h"
#include <array>
#include <memory>
#include "audio_core/hle/dsp.h"
#include "audio_core/hle/mixers.h"
#include "audio_core/hle/pipe.h"
#include "audio_core/hle/source.h"

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@ -2,11 +2,11 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "audio_core/hle/filter.h"
#include <array>
#include <cstddef>
#include "audio_core/hle/common.h"
#include "audio_core/hle/dsp.h"
#include "audio_core/hle/filter.h"
#include "common/common_types.h"
#include "common/math_util.h"

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@ -2,10 +2,10 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "audio_core/hle/pipe.h"
#include <array>
#include <vector>
#include "audio_core/hle/dsp.h"
#include "audio_core/hle/pipe.h"
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"

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@ -2,11 +2,11 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "audio_core/hle/source.h"
#include <algorithm>
#include <array>
#include "audio_core/codec.h"
#include "audio_core/hle/common.h"
#include "audio_core/hle/source.h"
#include "audio_core/interpolate.h"
#include "common/assert.h"
#include "common/logging/log.h"

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@ -2,12 +2,12 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "audio_core/sdl2_sink.h"
#include <list>
#include <numeric>
#include <vector>
#include <SDL.h>
#include "audio_core/audio_core.h"
#include "audio_core/sdl2_sink.h"
#include "common/assert.h"
#include "common/logging/log.h"

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@ -2,10 +2,10 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "audio_core/sink_details.h"
#include <memory>
#include <vector>
#include "audio_core/null_sink.h"
#include "audio_core/sink_details.h"
#ifdef HAVE_SDL2
#include "audio_core/sdl2_sink.h"
#endif

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@ -2,12 +2,12 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "audio_core/time_stretch.h"
#include <chrono>
#include <cmath>
#include <vector>
#include <SoundTouch.h>
#include "audio_core/audio_core.h"
#include "audio_core/time_stretch.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "common/math_util.h"