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Use negative priorities to avoid special-casing the self-include
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1138ec0d49
commit
fa5d9d8266
164 changed files with 170 additions and 168 deletions
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "audio_core/audio_core.h"
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#include <memory>
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#include <string>
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#include "audio_core/audio_core.h"
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#include "audio_core/hle/dsp.h"
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#include "audio_core/hle/pipe.h"
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#include "audio_core/null_sink.h"
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "audio_core/codec.h"
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#include <array>
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#include <cstddef>
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#include <cstring>
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#include <vector>
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#include "audio_core/codec.h"
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/math_util.h"
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "audio_core/hle/dsp.h"
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#include <array>
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#include <memory>
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#include "audio_core/hle/dsp.h"
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#include "audio_core/hle/mixers.h"
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#include "audio_core/hle/pipe.h"
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#include "audio_core/hle/source.h"
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "audio_core/hle/filter.h"
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#include <array>
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#include <cstddef>
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#include "audio_core/hle/common.h"
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#include "audio_core/hle/dsp.h"
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#include "audio_core/hle/filter.h"
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#include "common/common_types.h"
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#include "common/math_util.h"
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "audio_core/hle/pipe.h"
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#include <array>
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#include <vector>
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#include "audio_core/hle/dsp.h"
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#include "audio_core/hle/pipe.h"
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "audio_core/hle/source.h"
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#include <algorithm>
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#include <array>
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#include "audio_core/codec.h"
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#include "audio_core/hle/common.h"
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#include "audio_core/hle/source.h"
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#include "audio_core/interpolate.h"
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#include "common/assert.h"
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#include "common/logging/log.h"
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "audio_core/sdl2_sink.h"
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#include <list>
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#include <numeric>
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#include <vector>
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#include <SDL.h>
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#include "audio_core/audio_core.h"
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#include "audio_core/sdl2_sink.h"
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#include "common/assert.h"
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#include "common/logging/log.h"
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "audio_core/sink_details.h"
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#include <memory>
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#include <vector>
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#include "audio_core/null_sink.h"
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#include "audio_core/sink_details.h"
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#ifdef HAVE_SDL2
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#include "audio_core/sdl2_sink.h"
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#endif
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "audio_core/time_stretch.h"
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#include <chrono>
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#include <cmath>
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#include <vector>
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#include <SoundTouch.h>
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#include "audio_core/audio_core.h"
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#include "audio_core/time_stretch.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/math_util.h"
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