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yuzu/main: Tidy up the error dialog string in OnTransferableShaderCacheOpenFile()
Rather than scream that the file doesn't exist, we can clearly state what specifically doesn't exist, to avoid ambiguity, and make it easier to understand for non-primary English speakers/readers.
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1 changed files with 2 additions and 3 deletions
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@ -1087,7 +1087,6 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
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void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
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void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
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ASSERT(program_id != 0);
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ASSERT(program_id != 0);
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const QString open_target = QStringLiteral("Transferable Shader Cache");
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const QString tranferable_shader_cache_folder_path =
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const QString tranferable_shader_cache_folder_path =
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) + "opengl" +
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) + "opengl" +
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DIR_SEP + "transferable";
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DIR_SEP + "transferable";
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@ -1097,8 +1096,8 @@ void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
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QString::fromStdString(fmt::format("{:016X}.bin", program_id));
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QString::fromStdString(fmt::format("{:016X}.bin", program_id));
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if (!QFile::exists(transferable_shader_cache_file_path)) {
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if (!QFile::exists(transferable_shader_cache_file_path)) {
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QMessageBox::warning(this, tr("Error Opening %1 File").arg(open_target),
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QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"),
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tr("File does not exist!"));
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tr("A shader cache for this title does not exist."));
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return;
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return;
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}
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}
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