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am: Implement UserChannel parameters
Used by the Super Mairo 3D All-Stars collection.
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commit
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9 changed files with 70 additions and 19 deletions
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@ -588,10 +588,12 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
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emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData, path);
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});
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connect(start_game, &QAction::triggered, [this, path]() {
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emit BootGame(QString::fromStdString(path), 0, 0, StartGameType::Normal);
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emit BootGame(QString::fromStdString(path), 0, 0, StartGameType::Normal,
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AmLaunchType::UserInitiated);
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});
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connect(start_game_global, &QAction::triggered, [this, path]() {
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emit BootGame(QString::fromStdString(path), 0, 0, StartGameType::Global);
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emit BootGame(QString::fromStdString(path), 0, 0, StartGameType::Global,
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AmLaunchType::UserInitiated);
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});
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connect(open_mod_location, &QAction::triggered, [this, program_id, path]() {
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emit OpenFolderRequested(program_id, GameListOpenTarget::ModData, path);
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