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943 commits

Author SHA1 Message Date
Aleksandr Popovich
cb3521272f
[ir] Align and bias memory stronger
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Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/229
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
2025-07-04 03:14:05 +00:00
Gamer64
a002730d68
[VK] Rework SPIRV Shader Optimization (#238)
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The actual SPIRV Shader Optimization option doesn't seem to do anything as long as it isn't vinculed, so let's rework it to make it work

Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Co-authored-by: echosys <echosys@noreply.localhost>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/238
2025-07-03 01:13:33 +00:00
crueter
94c66f98bf
[frontend, web] refactor: web service frontend rewrite (#221)
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- Automatic verification based on regex
- Token generation button
- Removed unneeded links
- public lobby creation [android]

Signed-off-by: crueter <swurl@swurl.xyz>
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-authored-by: Aleksandr Popovich <alekpopo@proton.me>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/221
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-07-01 01:44:12 +00:00
CamilleLaVey
fa600b88b1 revert 91a662431c (#240)
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revert [Texture_cache] Better memory handling for devices with lower memory allocations (#233)

Means games like Minecraft Dungeons, Sea of Stars, Luigi Mansion 2, Astroneer, Alan Wake, etc are now playable.
It also cleans up the recent abi.cpp and bindless texture commits a bit.
Everything is in #ifdef ANDROID - The biggest change is CACHING_PAGEBITS = 12.
Without that the way the buffercache grows and joins buffers can cause Android to run out of memory (as you end up with just one big buffer that needs to be copied every time it grows)
Also patches up ffmpeg issues.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/233
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-committed-by: JPikachu <jpikachu.eden@gmail.com>

Had showed some regressions on devices with higher specifications, will be refined to return as a toggle in a later commit.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/240
2025-06-30 12:57:21 +00:00
JPikachu
11b152ab58 [spirv] Avoid NaN when a conversion to f16 is emitted (#215)
Fixes black squares in Fire Emblem: Three Houses.
And fixes vertex explosions in The Legend of Zelda: Breath of the Wild shrine areas.
These were caused by NaN values from overflowed conversions to float16.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/215
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-committed-by: JPikachu <jpikachu.eden@gmail.com>
2025-06-29 17:15:46 +00:00
JPikachu
91a662431c [Texture_cache] Better memory handling for devices with lower memory allocations (#233)
Means games like Minecraft Dungeons, Sea of Stars, Luigi Mansion 2, Astroneer, Alan Wake, etc are now playable.
It also cleans up the recent abi.cpp and bindless texture commits a bit.
Everything is in #ifdef ANDROID - The biggest change is CACHING_PAGEBITS = 12.
Without that the way the buffercache grows and joins buffers can cause Android to run out of memory (as you end up with just one big buffer that needs to be copied every time it grows)
Also patches up ffmpeg issues.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/233
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-committed-by: JPikachu <jpikachu.eden@gmail.com>
2025-06-29 17:14:23 +00:00
xbzk
1240cd43d7 patch: mock return for textures not found by Track method (#150)
as discussed in #dev-chat, the goal is to feed untracked bindless textures requests with last valid bindless textures for now, so that most games keep running despite possible visual artifacts. as Track evolves, this mock shall be dropped eventually.

Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/150
Co-authored-by: xbzk <xbzk@noreply.localhost>
Co-committed-by: xbzk <xbzk@noreply.localhost>
2025-06-05 19:00:24 +00:00
swurl
918d6d3514 proper placement of clip distance init
Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-24 11:00:28 -04:00
JPikachu
c64f1994c7 Fix complination issues by making clip_distance_written static 2025-04-21 13:34:28 -04:00
JPikachu
fc1a3b6310 shader compiler: Ensure all clip distances are initialized when used
Thank you to Ryujinx (riperiperi specifically) for the pointer towards clip distances
Huge thanks to crueter for finding where the code works and Camille for giving pointers along the way.
2025-04-21 13:34:24 -04:00
EmulationEnjoyer
fcec7995af feat(shader): implement geometry shader invocation info
- Update EmitInvocationInfo in SPIRV backend to handle geometry shader stage

ref: 1266fad681 (diff-4cbf73a98ed4ad649a4a6f38b569bc31fcf68cf7)
2025-04-19 18:05:29 -03:00
MrPurple666
44dc152a2b Add InputTopologyVertices from torzu adapted to eden 2025-04-19 17:56:48 -03:00
EmulationEnjoyer
cb135ba86f shader/recompiler: Revert NVN storage buffer bias range
- Return to original NVN bias values which better cover the full range of storage buffer accesses:
- offset_begin: 0x110 -> 0x100
- offset_end: 0x610 -> 0x700

The wider range ensures we catch all valid storage buffer accesses
while maintaining the same alignment requirements.

ref: 2564e721df
2025-04-19 17:56:48 -03:00
crueter
9cef9f5dce Update fmt to allow for v11
Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-10 01:11:22 +02:00
darktux
9f4ef30b55 Add SR_WScaleFactorXY/SR_WScaleFactorZ stubs for Prince of Persia (#5)
Pulled in and cleaned up from Sudachi

Reviewed-on: http://y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion/darktux/torzu/pulls/5
Co-authored-by: darktux <darktux@y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion>
Co-committed-by: darktux <darktux@y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion>
2025-04-04 03:40:48 +02:00
Narr the Reg
091abdc5cb Merge pull request #13075 from liamwhite/mali-having-a-bad-time
shader_recompiler: throw on missing geometry streams in geometry shaders
2024-02-22 11:30:26 -06:00
Liam
749f0564ae shader_recompiler: throw on missing geometry streams in geometry shaders 2024-02-19 00:34:00 -05:00
Liam
8c5083b014 shader_recompiler: fix non-const offset for arrayed image types 2024-02-15 18:49:23 -05:00
Liam
0466d1dedb Revert "shader_recompiler: use only ConstOffset for OpImageFetch"
This reverts commit d69e462d13.
2024-02-15 18:38:56 -05:00
Liam
d69e462d13 shader_recompiler: use only ConstOffset for OpImageFetch 2024-02-05 12:01:09 -05:00
liamwhite
ceb8bbc111 Merge pull request #12644 from liamwhite/vkspec-image-offset
shader_recompiler: fix Offset operand usage for non-OpImage*Gather
2024-01-18 21:18:19 -05:00
Viktor Szépe
168f763ee6 Merge remote-tracking branch 'origin/master' into typos3 2024-01-16 00:09:00 +00:00
Viktor Szépe
8f8a15827f Fix more typos 2024-01-15 23:26:53 +00:00
Liam
9070fbdc09 shader_recompiler: emulate 8-bit and 16-bit storage writes with cas loop 2024-01-11 16:50:59 -05:00
Liam
b51ba38c29 shader_recompiler: fix Offset operand usage for non-OpImage*Gather 2024-01-11 00:56:37 -05:00
Viktor Szépe
ce9152ad68 Fix "Propietary" typo elsewhere 2024-01-07 23:15:38 +00:00
liamwhite
8da33ba38a Merge pull request #12437 from ameerj/gl-amd-fixes
OpenGL: Fixes and workaround updates for AMD
2024-01-04 15:53:44 -05:00
Liam
221f2edfb9 shader_recompiler: use default value for clip distances array 2023-12-26 19:32:47 -05:00
Liam
e7b5befdad shader_recompiler: respect clip distance limits in indexed store 2023-12-26 19:10:25 -05:00
Fernando S
35c2a7fa46 Merge pull request #12435 from liamwhite/type-check
shader_recompiler: ensure derivatives for textureGrad are f32
2023-12-22 17:41:13 +01:00
Ameer J
deb6899663 spirv_emit_context: Fix BaseInstance for OGL spirv 2023-12-21 21:53:24 -05:00
Liam
d74d5f8cfd shader_recompiler: ensure derivatives for textureGrad are f32 2023-12-21 19:06:33 -05:00
Liam
a952270b5c shader_recompiler: use float image operations on load/store when required 2023-12-21 14:34:46 -05:00
Ameer J
822348997d emit_glsl_image: Use inlined texelFetch offsets 2023-12-20 19:24:11 -05:00
Liam
3c14f747f9 shader_recompiler: use minimal clip distance array 2023-12-18 22:25:14 -05:00
Liam
6611ba122b shader_recompiler: ignore clip distances beyond driver support level 2023-12-18 22:25:14 -05:00
liamwhite
5b3522cbe8 Merge pull request #12196 from ameerj/glsl-cbuf-sizes
GLSL: Use known cbuf sizes when possible
2023-12-03 16:27:07 -05:00
Ameer J
38449c071d GLSL: Prefer known used cbuf sizes 2023-11-26 23:25:29 -05:00
Ameer J
a9e011c9c2 Merge branch 'master' into ssbo-align 2023-11-26 21:08:53 -05:00
Liam
a41e57d968 renderer_vulkan: ignore viewport stores on non-supporting drivers 2023-11-19 11:27:12 -05:00
liamwhite
6cffa63d08 Merge pull request #12066 from ameerj/nvidia-nsanity
shader_recompiler: add byteswap pattern workaround for Nvidia
2023-11-19 09:49:45 -05:00
Ameer J
abd400e04f shader_recompiler: Fix spelling of "derivate" (#12067) 2023-11-18 13:39:47 +01:00
Ameer J
6b239acfc1 shader_recompiler: add byteswap pattern workaround for Nvidia 2023-11-17 22:29:12 -05:00
Ameer J
b49639e786 shader_recompiler: Align SSBO offsets in GlobalMemory functions 2023-10-31 20:14:18 -04:00
Ameer J
e538b932de shader_recompiler: Align SSBO offsets to meet host requirements
Co-Authored-By: Billy Laws <blaws05@gmail.com>
2023-10-31 20:10:54 -04:00
liamwhite
a2342c5acd Merge pull request #11847 from ameerj/glsl-shfl-fix
emit_glsl_warp: Fix shfl_in_bounds conditional
2023-10-23 10:33:24 -04:00
Ameer J
ef8f689761 emit_glsl_warp: Fix shfl_in_bounds conditional 2023-10-22 00:45:23 -04:00
Kelebek1
90d99fbd00 Manually robust on Maxwell and earlier 2023-10-19 19:54:31 +01:00
Liam
445d504f94 ci: fix new codespell errors 2023-10-02 18:03:05 -04:00
Liam
47ea64c9a5 emit_spirv: fix incorrect use of descriptor index in image atomics 2023-09-22 00:39:09 -04:00