ReinUsesLisp
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03f6d424ce
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glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
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2021-07-22 21:51:31 -04:00 |
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ReinUsesLisp
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055db41f19
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Move SPIR-V emission functions to their own header
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2021-07-22 21:51:30 -04:00 |
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ReinUsesLisp
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1922cbb84c
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spirv: Add OpKill fallback to demote
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2021-07-22 21:51:29 -04:00 |
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FernandoS27
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a2fac91c47
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shader: Implement VertexA stage
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2021-07-22 21:51:29 -04:00 |
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FernandoS27
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bf9d512e17
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shader: Implement BRX
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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33090a74dd
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shader: Add partial rasterizer integration
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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a2fe90fa60
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spirv: Add lower fp16 to fp32 pass
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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a5f87011d3
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shader: Primitive Vulkan integration
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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605783f828
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spirv: Initial bindings support
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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c4d75e4b78
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shader: Initial implementation of an AST
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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5ee600cf64
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spirv: Initial SPIR-V support
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2021-07-22 21:51:22 -04:00 |
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