Commit graph

817 commits

Author SHA1 Message Date
swurl
01065a89a5 fix android setting
Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-24 12:09:59 -04:00
swurl
a137760b48 add dynamic state settings to android settings
Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-23 21:09:45 -04:00
MrPurple666
f65c3042c4 Merge branch 'master' into purple 2025-04-19 21:54:56 +00:00
Laconix
ee384f57c2 Turn off predictive back gesture to fix hardware back button not working in android 13 or higher 2025-04-18 15:59:59 +01:00
MrPurple666
604e700a19 fix overlay options with pavel's changes and add a skipping information 2025-04-14 04:40:40 -03:00
MrPurple666
a98ac705e4 Merge branch 'pr-25' into purple 2025-04-14 04:29:24 -03:00
Pavel Barabanov
b43dfff894 Eden’s Veil setting 2025-04-14 03:50:37 -03:00
Briar
fe51be43c1 android: Enhance FPS Overlay with more customizable options
- Now the fps follows theme color set in settings
- Added the ability to toggle stats on and off depending on user preference
- Now you are able to change the fps position and add a background behind it for easier reding

New added stats for the overlay are

FPS
FRAMETIME,
SPEED,
APP_RAM_USAGE,
SYSTEM_RAM_USAGE,
BATTERY_TEMPERATURE,
2025-04-13 05:36:30 +02:00
Zephyron
c57a5fef92 WIP: Enhance shader compilation performance and control
This commit adds new settings and optimizations for shader compilation:

- Add new settings:
  - use_enhanced_shader_building: Enable enhanced shader compilation
  - shader_compilation_priority: Control shader compilation priority

- Improve shader compilation performance:
  - Optimize worker thread allocation based on CPU cores
  - Add smarter async shader compilation heuristics
  - Prioritize vertex and fragment shader compilation
  - Add performance tracking and logging

- Add performance monitoring:
  - Track shader compilation times
  - Log slow shader compilations
  - Monitor async shader compilation statistics

This is a work in progress commit. Further optimizations and refinements
will be needed based on testing and feedback.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-04-12 23:37:11 -03:00
Pavel Barabanov
38737f26e5 Optimize SpiriV output 2025-04-12 22:54:32 -03:00
Pavel Barabanov
be2e838f0d FRAME_SKIPPING and FRAME_INTERPOLATION only android and delete "enable" 2025-04-12 22:54:32 -03:00
Pavel Barabanov
70c2439d8c Add sync core speed 2025-04-12 22:54:32 -03:00
Pavel Barabanov
d25bea5762 Android: add FRAME_SKIPPING and FRAME_INTERPOLATION 2025-04-12 22:54:32 -03:00
PabloMK7
5f0542c2bf Pre alpha watermark
* android: Add pre-alpha warning dialog and banner

* qt: android: Add pre-alpha warning banner
2025-04-10 00:18:18 +02:00
Briar
8ef4da686c Refactor Android Game Screen UI
* Port SearchFragment functionality to GameFragment @kleidis

Co-authored-by: Briar <205427297+icybriarr@users.noreply.github.com>

* Remove the bottom navigation bar and SearchFragment remaining code @ishan09811

* Add 2 new game view types `Grid & `List` to GameAdapter @kleidis

* Fix padding on header

* Change app name to uppercase

---------

Co-authored-by: Kleidis <167202775+kleidis@users.noreply.github.com>
Co-authored-by: Briar <205427297+icybriarr@users.noreply.github.com>
Co-authored-by: Ishan09811 <156402647+Ishan09811@users.noreply.github.com>
2025-04-09 00:01:32 +02:00
Pavel Barabanov
c09347ff5f Slightly changed the overlay design 2025-04-04 03:40:49 +02:00
pavelbarabanov
70c151fba0 Обновить src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt
- Add MEM overlay
- Add thermal overlay to show temperature in C/F with color indication
2025-04-04 03:40:49 +02:00
darktux
19a93a3fd1 Android: Add ability to run Qlaunch 2025-04-04 03:40:46 +02:00
Briar
c4fb749028 android: Add static color theme option
* android: Add static color theme option ported from Azahar 

* android: Remove leftover xml from early access fragment

* android: Properly theme material dialogs to theme color

* android: Fixup colors through the app

and make game image corners more round

* android: Set default theme to violet to match eden branding

* Update license headers

---------

Co-authored-by: Kleidis <167202775+kleidis@users.noreply.github.com>
2025-04-04 03:35:28 +02:00
Briar
b1dc4fa121 android: Update AndroidX dependencies to latest versions 2025-04-04 03:23:32 +02:00
briar
24fb37525c android: Remove leftover EA strings 2025-04-04 03:23:31 +02:00
Briar
5bf118114d android: Remove early access fragment and home setting item 2025-04-04 03:23:31 +02:00
Briar
bef5846725 android: Update icons to use eden's 2025-04-04 03:23:31 +02:00
Briar
55d6b40fe3 android: Change appID 2025-04-04 03:23:31 +02:00
Briar
384535e636 android: Change app name to eden 2025-04-04 03:23:31 +02:00
Briar
8c28ebe212 android: Updated some user-facing strings to refer to eden 2025-04-04 03:23:31 +02:00
Briar
efb94f76d0 qt: Updated some user-facing strings to refer to eden 2025-04-01 18:37:54 +02:00
Briar
0c4d8a8b08 Rename log file to eden_log 2025-04-01 18:36:48 +02:00
briar
2b2ddb581d android: Update various deps 2025-04-01 18:30:57 +02:00
Pengfei Zhu
3e795c7d8c Revert arbaic translation 2024-03-01 15:20:53 +08:00
Pengfei Zhu
f83547b26b Remove trailing whitespaces 2024-03-01 14:19:02 +08:00
The yuzu Community
d97964f282 Update translations (2024-03-01) 2024-03-01 03:12:19 +00:00
liamwhite
0e16d64fbc Merge pull request #13073 from FearlessTobi/fsp-srv-ipc
fsp: Migrate remaining interfaces to cmif serialization
2024-02-23 11:34:06 -05:00
liamwhite
56ea569c6d Merge pull request #13105 from t895/connection-fix
android: Misc controller fixes
2024-02-21 10:43:46 -05:00
t895
4c2ddb2cb2 android: Connect controllers with supported styles
If you tried to connect a controller that was previously configured with an unsupported style for your game, when you try to connect that controller, it will immediately disconnect. This ensures that the controller that is being connected will be changed to the first supported style index before being connected.
2024-02-21 08:37:55 -05:00
t895
f46654b3b0 android: Add additional check for hasMapping
Controls can have no mapping if they are either "[empty]" or and empty string. This was causing an issue if you reset mapping on all controllers and then tried to play a game. The check to determine whether auto mapping was required would fail and leave you will no mapped controllers. This feels a bit like user error but it smooths things out if you forget so I see it as necessary.
2024-02-21 08:17:30 -05:00
t895
3637b5e4fb android: Enable all controller styles on emulation shutdown 2024-02-21 08:13:54 -05:00
t895
9c51cb5361 android: Fix extra stick setting default values
The default value was accidentally hardcoded for all extra stick settings
2024-02-20 22:13:59 -05:00
t895
aa5605101a android: Expose device name setting 2024-02-20 08:16:38 -05:00
t895
7d2f11fac6 android: Add StringInputSetting settings item 2024-02-20 08:06:56 -05:00
liamwhite
6e55dc775d Merge pull request #13086 from t895/clear-button-fix
android: Fix broken clear button check
2024-02-19 19:18:05 -05:00
Charles Lombardo
30cfd14873 android: Have input overlay follow player 1 style index (#13085) 2024-02-19 22:47:21 +01:00
t895
fbec2ba35d android: Fix broken clear button check 2024-02-19 15:54:52 -05:00
Charles Lombardo
0b351f0635 android: Fix overlay visibility reset (#13083) 2024-02-19 19:44:42 +01:00
Charles Lombardo
f7ec8a8b77 android: Show done button when configuring input overlay (#13082) 2024-02-19 19:26:18 +01:00
FearlessTobi
dcc9189dcb Address review comments 2024-02-19 19:11:07 +01:00
FearlessTobi
4d55e58ee4 scope_exit: Make constexpr
Allows the use of the macro in constexpr-contexts.
Also avoids some potential problems when nesting braces inside it.
2024-02-19 16:00:46 +01:00
liamwhite
f01f9cdae2 Merge pull request #13064 from t895/auto-map-fail
android: Only do first startup automapping if nothing has been mapped
2024-02-18 10:27:49 -05:00
liamwhite
6d7339a332 Merge pull request #13065 from t895/cancel-button-fail
android: Show cancel button for the content install notice
2024-02-18 10:25:04 -05:00
t895
d62cea4622 android: Map touches to touchscreen
I neglected to map touches to the touchscreen when refactoring in the input mapping PR. This fixes that regression.
2024-02-18 10:00:37 -05:00