Yuri Kunde Schlesner
03d2b6aa89
VideoCore/Shader: Use only entry_point as ShaderSetup param
...
This removes all implicit dependency of ShaderState on global PICA
state.
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
2771bde17a
VideoCore/Shader: Extract input vertex loading code into function
2017-01-25 18:53:20 -08:00
bunnei
79b3a1a1e7
Merge pull request #2319 from yuriks/profile-scopes
...
VideoCore: Make profiling scope more representative
2016-12-21 13:33:49 -05:00
bunnei
a50f5b4746
Merge pull request #2318 from yuriks/trace-opt
...
VideoCore: Inline IsPicaTracing
2016-12-18 21:15:24 -05:00
Yuri Kunde Schlesner
7d4827f520
VideoCore/Shader: Extract DebugData out from UnitState
2016-12-16 00:16:25 -08:00
Yuri Kunde Schlesner
66efdff1a7
VideoCore: Make profiling scope more representative
2016-12-14 22:52:09 -08:00
Yuri Kunde Schlesner
eb75205231
VideoCore: Inline IsPicaTracing
...
Speeds up ALBW main menu slightly (~3%)
2016-12-14 22:06:40 -08:00
Yuri Kunde Schlesner
d8fc6ee91b
VideoCore: Eliminate an unnecessary copy in the drawcall loop
2016-12-14 21:00:29 -08:00
Lioncash
b0ebdfae34
Add all services to the Service namespace
...
Previously there was a split where some of the services were in the
Service namespace and others were not.
2016-12-11 00:07:27 +00:00
Emmanuel Gil Peyrot
87d3afe635
GPU: Remove the broken frame_skip option.
...
Fixes #1960 .
2016-11-27 21:19:56 +00:00
jphalimi
5a580171b6
Cache Vertices instead of Output registers ( #2165 )
...
This patch brings +3% performance improvement on average. It removes
ToVertex() as an important hotspot of the emulator.
2016-11-23 23:10:34 -05:00
wwylele
1db648c247
Fix format error from #2195
2016-11-22 20:17:28 +02:00
Subv
9ee95ffbec
GPU/CiTrace: Avoid calling GetTextures() when not necessary.
2016-11-19 19:27:00 -05:00
Ricardo de Almeida Gonzaga
07fdcf150d
Fix typos
2016-10-20 12:26:59 -02:00
Yuri Kunde Schlesner
fa5d9d8266
Use negative priorities to avoid special-casing the self-include
2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
1138ec0d49
Remove empty newlines in #include blocks.
...
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
1e4a5da9f4
Manually tweak source formatting and then re-run clang-format
2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
628ed4376a
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
Jannik Vogel
0d7d513c54
Pica: Add fog state
2016-06-07 00:06:28 +02:00
bunnei
e88a0206f1
Merge pull request #1812 from JayFoxRox/refactor-shader
...
Retrieve shader result from new OutputRegisters-type
2016-05-31 18:12:56 -04:00
bunnei
cf069f5234
Merge pull request #1733 from lioncash/vert_loader
...
VertexLoader: Minor changes
2016-05-23 21:13:34 -04:00
Jannik Vogel
df3eeea302
Retrieve shader result from new OutputRegisters-type
2016-05-16 18:55:51 +02:00
Jannik Vogel
101eb11369
Move default_attributes into Pica state
2016-05-12 19:05:41 +02:00
Jannik Vogel
acfb5257dd
Turn ShaderSetup into struct
2016-05-11 23:48:24 +02:00
Lioncash
561157d259
vertex_loader: Add constructors to facilitate immediate and two-step initialization
2016-05-08 23:03:32 -04:00
Jannik Vogel
db061e0568
Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation
2016-05-04 10:21:51 +02:00
Emmanuel Gil Peyrot
c39a267974
VideoCore: Run include-what-you-use and fix most includes.
2016-04-30 17:02:41 +01:00
bunnei
df1d6ff8a1
Merge pull request #1730 from hrydgard/vertex-loader
...
* Remove late accesses to attribute_config
* Refactor: Extract VertexLoader from command_processor.cpp.
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
* Move "&" to their proper place, add missing includes and make some properly relative.
* Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).
* Optimize the vertex loader, nearly doubling its speed.
* Debugger fix
* Move and rename the MemoryAccesses class to MemoryAccessTracker.
2016-04-29 09:42:47 -04:00
Yuri Kunde Schlesner
2396b01d5d
Common: Remove section measurement from profiler ( #1731 )
...
This has been entirely superseded by MicroProfile. The rest of the code
can go when a simpler frametime/FPS meter is added to the GUI.
2016-04-29 00:07:10 -07:00
Henrik Rydgard
9f1cffa3e9
Move and rename the MemoryAccesses class to MemoryAccessTracker.
2016-04-29 08:50:21 +02:00
Henrik Rydgard
b57bcfd528
Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).
2016-04-28 20:17:35 +02:00
Henrik Rydgard
c1ee661492
Refactor: Extract VertexLoader from command_processor.cpp.
...
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
2016-04-28 19:05:55 +02:00
Henrik Rydgard
03f90e7dfd
Remove late accesses to attribute_config
2016-04-28 18:07:34 +02:00
bunnei
110725828a
shader: Remove unused 'state' argument from 'Setup' function.
2016-04-13 23:04:48 -04:00
Jannik Vogel
4e717ff177
Pica: Remove geometry dumper (PICA_DUMP_GEOMETRY)
2016-04-10 22:07:06 +02:00
Yuri Kunde Schlesner
8c337f1d29
Pica: Improve accuracy of immediate-mode support
...
This partially fixes Etrian Odyssey IV.
2016-03-23 20:18:40 -07:00
bunnei
a52226f4fc
Merge pull request #1535 from JayFoxRox/fix-align
...
PICA: Alignment happens locally in vertex
2016-03-17 20:00:00 -04:00
Lioncash
7b2af63608
video_core: Don't cast away const
2016-03-17 02:01:38 -04:00
Jannik Vogel
67d9455c24
PICA: Alignment happens locally in vertex
2016-03-17 02:24:20 +01:00
Jannik Vogel
5cf2de5ecf
PICA: Align vertex attributes
2016-03-13 04:54:23 +01:00
Lioncash
c9f47a9b3c
renderer_base: Don't directly expose the rasterizer unique_ptr
...
There's no reason to allow direct access to the unique_ptr instance. Only
its contained pointer.
2016-03-08 21:31:44 -05:00
Dwayne Slater
141fe87a0f
Add immediate mode vertex submission
2016-03-02 22:16:38 -05:00
bunnei
87ffba7a6f
Merge pull request #1395 from ds84182/padding-attributes
...
Add support for padding vertex attributes
2016-02-24 18:15:16 -08:00
Dwayne Slater
77879fcf08
Fix out of bounds array access when loading a component >= 12
2016-02-20 19:03:14 -05:00
Dwayne Slater
ad2c86d416
Add support for padding vertex attributes
2016-02-20 19:00:31 -05:00
MerryMage
867c111e99
BitField: Make trivially copyable and remove assignment operator
2016-02-12 19:51:16 +00:00
bunnei
cc283bfedd
pica_types: Replace float24/20/16 with a template class.
2016-02-05 17:20:22 -05:00
bunnei
27523be7a4
command_processor: Add an assertion to ensure LUTs are not written past their boundaries.
2016-02-05 17:20:20 -05:00
bunnei
8a9194f06e
pica: Implement fragment lighting LUTs.
2016-02-05 17:17:27 -05:00
Lioncash
3b682a824e
command_processor: Get rid of variable shadowing
2016-01-17 02:22:51 -05:00