Ricardo de Almeida Gonzaga
07fdcf150d
Fix typos
2016-10-20 12:26:59 -02:00
Yuri Kunde Schlesner
fa5d9d8266
Use negative priorities to avoid special-casing the self-include
2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
1138ec0d49
Remove empty newlines in #include blocks.
...
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
1e4a5da9f4
Manually tweak source formatting and then re-run clang-format
2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
628ed4376a
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
Jannik Vogel
acfb5257dd
Turn ShaderSetup into struct
2016-05-11 23:48:24 +02:00
Alexander Laties
17e9bc5392
fixup simple type conversions where possible
2016-05-07 11:41:55 -04:00
Jannik Vogel
db061e0568
Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation
2016-05-04 10:21:51 +02:00
Jannik Vogel
9e29ed3f66
PICA: Fix MAD/MADI encoding
2016-03-15 20:01:25 +01:00
Jannik Vogel
49010f5379
Fix attribute mapping in vs debugger
2016-03-09 13:15:37 +01:00
Dwayne Slater
141fe87a0f
Add immediate mode vertex submission
2016-03-02 22:16:38 -05:00
Rohit Nirmal
c157d4ddd6
Silence -Wsign-compare warnings.
2015-10-06 22:16:15 -05:00
Lioncash
0638df7136
citra_qt: Reorganize headers
2015-09-11 00:57:24 -04:00
Yuri Kunde Schlesner
65b26655ac
Shader Debugger: Allow editing of input vertex data
2015-09-07 16:46:31 -03:00
Yuri Kunde Schlesner
1b79a72723
Shader Debugger: Highlight current instruction instead of focusing
...
This avoid some annoying focus stealing in some situations, and looks
nicer in general.
2015-09-07 16:46:31 -03:00
Yuri Kunde Schlesner
5dd7b48297
Shader Debugger: Remove useless signal
2015-09-07 16:46:30 -03:00
Yuri Kunde Schlesner
43ba2134d4
Shader Debugger: Fix only first vertex attribute being loaded
2015-09-07 16:46:29 -03:00
Yuri Kunde Schlesner
c1bdf33021
Shader Debugger: Fix freeze when double-clicking shader disassembly
2015-09-07 16:46:29 -03:00
Yuri Kunde Schlesner
8d415842f3
Shader Debugger: Improve space efficiency of the layout
2015-09-07 16:46:28 -03:00
Yuri Kunde Schlesner
db791bc10e
Shader Disassembly: Fix printing of jump offsets
2015-09-07 16:46:27 -03:00
Yuri Kunde Schlesner
968518e740
Shader Disassembly: Fix disassembly of IFU/CALLU instructions
2015-09-07 16:46:27 -03:00
Yuri Kunde Schlesner
21c8b3c305
Shader Disassembly: Implement support for MAD/MADI
2015-09-07 16:46:26 -03:00
Yuri Kunde Schlesner
5752fbdaa3
Shader Disassembly: Introduce variables to hold common subexpressions
2015-09-07 16:46:25 -03:00
Yuri Kunde Schlesner
3e2dc6f659
Shader Debugger: Initialize input_vertex to prevent crashes
...
If the first type of breakpoint to be hit wasn't "Vertex Loaded", the
input_vertex would contain garbage, which would be passed to the shader
interpreter and ocasionally cause crashes.
2015-09-07 16:46:25 -03:00
Yuri Kunde Schlesner
8b76af8d0e
Shader Disassembly: Cleanup code and improve output alignment
2015-09-07 16:46:23 -03:00
Yuri Kunde Schlesner
2436b1c104
citra-qt: Add helper function to get a monospace QFont
2015-08-24 22:16:28 -03:00
Tony Wasserka
7617e7144d
citra-qt/VertexShader: Minor UI improvements.
...
Renamed "Iteration index" to the (hopefully) more intuitive "Cycle Index".
Added flexible space at the bottom of the widget.
2015-08-16 14:12:12 +02:00
Tony Wasserka
1c1a9ab09b
Introduce a shader tracer to allow inspection of input/output values for each processed instruction.
2015-08-16 14:12:11 +02:00
Tony Wasserka
9a1820ea61
Pica/DebugUtils: Include uniform information into shader dumps.
2015-08-16 13:22:01 +02:00
Tony Wasserka
41dda548cd
citra-qt: Improve shader debugger.
...
Now supports dumping the current shader and recognizes a larger number of output semantics.
2015-08-16 13:22:00 +02:00
Tony Wasserka
c677d18727
citra-qt: Print the correct swizzle mask for SRC2 in the shader disassembler.
2015-08-16 13:19:40 +02:00
bunnei
2d100ebae3
Shader: Move shader code to its own subdirectory, "shader".
2015-08-15 17:33:42 -04:00
bunnei
f622a78544
GPU: Refactor "VertexShader" namespace to "Shader".
...
- Also renames "vertex_shader.*" to "shader_interpreter.*"
2015-08-15 17:33:41 -04:00
Yuri Kunde Schlesner
9a0f9f12cd
Merge pull request #892 from zawata/another-warning-fixes
...
Yet More Warning Fixes
2015-07-25 12:50:32 -07:00
zawata
c66b5ca3d9
Citra_QT : Another Conversion Warning Fix
2015-07-19 03:59:52 -07:00
Tony Wasserka
33568494af
Pica/Shader: Add geometry shader definitions.
2015-07-15 17:31:57 +02:00
bunnei
1b42d55a9d
Pica: Create 'State' structure and move state memory there.
2015-05-22 22:59:42 -04:00
archshift
7d43aef4d0
Update nihstro submodule to the initial release version.
...
Includes more opcodes to implement in the future.
2015-03-08 13:52:38 -07:00
Tony Wasserka
12a5cd1d65
citra-qt: Add a vertex shader debugger.
2015-02-11 15:40:45 +01:00