Commit graph

162 commits

Author SHA1 Message Date
ameerj
bc50a9ef20 glsl: Conditionally use fine/coarse derivatives based on device support 2021-07-22 21:51:38 -04:00
ameerj
4e73fdbd0f glsl: Cleanup/Address feedback 2021-07-22 21:51:38 -04:00
ameerj
d344489b5b glsl: Add Shader_GLSL logging 2021-07-22 21:51:38 -04:00
ameerj
c44b3f664d glsl: Add LoopSafety instructions 2021-07-22 21:51:38 -04:00
ameerj
50e1ced397 glsl: Conditionally add EXT_texture_shadow_lod 2021-07-22 21:51:38 -04:00
ameerj
b33af69513 glsl: Add stubs for sparse queries and variable aoffi when not supported 2021-07-22 21:51:38 -04:00
ameerj
3e6f89f964 glsl: Implement legacy varyings 2021-07-22 21:51:38 -04:00
ameerj
67cc50be47 glsl: Minor cleanup 2021-07-22 21:51:38 -04:00
ameerj
5e9b073176 glsl: Fix Cbuf getters for F32 type 2021-07-22 21:51:38 -04:00
ameerj
152f718017 glsl: Add immediate index oob checking for Cbuf getters 2021-07-22 21:51:38 -04:00
ameerj
163ce47cb1 glsl: Refactor GetCbuf functions to reduce code duplication 2021-07-22 21:51:38 -04:00
ameerj
7bf5c1164e glsl: Address more feedback. Implement indexed texture reads 2021-07-22 21:51:38 -04:00
ameerj
73278ba985 glsl: Remove Signed Integer variables 2021-07-22 21:51:38 -04:00
ameerj
5d2cd1551f glsl: Address Rodrigo's feedback 2021-07-22 21:51:38 -04:00
ameerj
8ab7780015 glsl: Reorganize backend code, remove unneeded [[maybe_unused]] 2021-07-22 21:51:37 -04:00
ameerj
b247baab26 glsl: Implement SampleId and SetSampleMask
plus some minor refactoring of implementations
2021-07-22 21:51:37 -04:00
ameerj
a2f864493b glsl: Add gl_PerVertex in for GS 2021-07-22 21:51:37 -04:00
ameerj
5eb36b0913 glsl: Use existing tracking for enabling EXT_shader_image_load_formatted 2021-07-22 21:51:37 -04:00
ameerj
42ac60591e glsl: Enable early fragment tests 2021-07-22 21:51:37 -04:00
ameerj
95aedb5258 glsl: Implement more attribute getters and setters 2021-07-22 21:51:37 -04:00
ameerj
656de6639c glsl: Implement fswzadd
and wip nv thread shuffle impl
2021-07-22 21:51:37 -04:00
ameerj
ccd4becb79 glsl: Implement indexed attribute loads 2021-07-22 21:51:37 -04:00
ameerj
819ae85298 glsl: Conditionally add GL_ARB_sparse_texture2 2021-07-22 21:51:37 -04:00
ameerj
5292962d7e glsl: Conditionally use GL_EXT_shader_image_load_formatted
Fix for SULD.D
2021-07-22 21:51:37 -04:00
ameerj
6e4ed00e8d glsl: Remove output generic indexing for geometry stage 2021-07-22 21:51:37 -04:00
ameerj
3319879b23 glsl: Allow dynamic tracking of variable allocation 2021-07-22 21:51:37 -04:00
ameerj
1017c12427 glsl: Implement barriers 2021-07-22 21:51:37 -04:00
ameerj
b3a46a3746 glsl: Implement image atomics and set layer
along with some more cleanup/oversight fixes
2021-07-22 21:51:37 -04:00
ameerj
d01344c008 glsl: Fix image gather logic 2021-07-22 21:51:37 -04:00
ameerj
fd55ca9828 glsl: Add cbuf access workaround for devices with component indexing bug 2021-07-22 21:51:37 -04:00
ameerj
8c9d420fa5 glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported 2021-07-22 21:51:37 -04:00
ameerj
f56a276e79 emit_glsl_image: Use immediate offsets when possible 2021-07-22 21:51:37 -04:00
ameerj
8894af7c06 glsl: Fix <32-bit SSBO writes
and more cleanup
2021-07-22 21:51:37 -04:00
ameerj
4534294b7b glsl: Cleanup and address feedback 2021-07-22 21:51:37 -04:00
ameerj
bef3820fb0 glsl: Refactor Global memory functions 2021-07-22 21:51:37 -04:00
ameerj
dfa7abe1e7 glsl: Increase NUM_VARS that can be allocated
needed for HW:AoC.
2021-07-22 21:51:37 -04:00
ameerj
2e8da9d3be glsl: Implement Load/WriteGlobal
along with some other misc changes and fixes
2021-07-22 21:51:37 -04:00
ameerj
d19a49485a glsl: Implement Images 2021-07-22 21:51:37 -04:00
ameerj
0c162d8b17 glsl: skip gl_ViewportIndex write if device does not support it 2021-07-22 21:51:37 -04:00
ameerj
f54240823c glsl: Implement transform feedback 2021-07-22 21:51:37 -04:00
ameerj
922ea01123 glsl: Yet another gl_ViewportIndex fix attempt 2021-07-22 21:51:37 -04:00
ameerj
1736a7e162 glsl: Add gl_ViewportIndex out attribute 2021-07-22 21:51:37 -04:00
lat9nq
503159f29b emit_glsl_context_get_set: Remove unused function 2021-07-22 21:51:37 -04:00
ameerj
363e228778 glsl: Fix precise variable declaration
and add some more separation in the shader for better debugability when dumped
2021-07-22 21:51:37 -04:00
ameerj
e866cece98 glsl: Implement tessellation shaders 2021-07-22 21:51:37 -04:00
ameerj
5c73bf453c glsl: Implement ImageGradient and other texture function variants 2021-07-22 21:51:37 -04:00
ameerj
8d8c104d4f glsl: Fix atomic SSBO offsets
and implement misc getters
2021-07-22 21:51:37 -04:00
ameerj
7374a8bf1d glsl: Implement geometry shaders 2021-07-22 21:51:37 -04:00
ameerj
43426d170c glsl: Use NotImplemented macro with function name output 2021-07-22 21:51:37 -04:00
ameerj
aa06d8fa05 glsl: Implement gl_ViewportIndex
SSBU now working
2021-07-22 21:51:37 -04:00