Commit graph

542 commits

Author SHA1 Message Date
lat9nq
3fce0304cb yuzu qt: Use lambda and std::function for reset callback
Also makes use of std::move, and performs a clang-format cleanup.

This addresses review comments.

Co-authored-by: LC <mathew1800@gmail.com>
2021-06-01 17:22:06 -04:00
lat9nq
8d3c9567a2 yuzu: Add settings reset button to general configuration
Builds on german77's work to reset all settings back to their defaults.
This include UISettings and Settings values structs, but does not affect
save profiles, input profiles, and game directories.

This works from a button input in configure_general. When activated, it
calls a callback to close the whole configure dialog, then GMainWindow
deletes the old configuration, both on disk and in memory, and
reinitalizes a new one. It also resets a portion of the UI and calls the
telemetry window prompt.
2021-06-01 17:22:04 -04:00
fearlessTobi
6cab373b8e configuration: Initial work to reset all settings
This commit does not compile.

Initial work to add and connect a Reset to Defaults button to the
configure_general tab.

Co-authored-by: german77 <juangerman-13@hotmail.com>
2021-06-01 17:09:33 -04:00
Ameer J
1ed34cc1a3 Merge pull request #6346 from lat9nq/apply-config-pgc
yuzu qt: Add an Apply button to configuration dialogs
2021-05-27 13:07:53 -04:00
lat9nq
646e4304c2 yuzu qt: Restore const qualifiers
This addresses review comments.

Co-authored-by: LC <mathew1800@gmail.com>
2021-05-25 21:39:57 -04:00
lat9nq
d8a19d286b yuzu qt: Handle per-game configs for title id 0
Currently with programs that have a 0 title id, yuzu loads the custom
configuration 0000000000000000.ini for per-game configs. This is not
ideal since many homebrews share this id. Instead for these programs, we
load a config that is simply the file name and `.ini` appended to it.
2021-05-25 20:10:41 -04:00
Morph
e8f1d7145e common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)
* common: fs: fs_types: Create filesystem types

Contains various filesystem types used by the Common::FS library

* common: fs: fs_util: Add std::string to std::u8string conversion utility

* common: fs: path_util: Add utlity functions for paths

Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library

* common: fs: file: Rewrite the IOFile implementation

* common: fs: Reimplement Common::FS library using std::filesystem

* common: fs: fs_paths: Add fs_paths to replace common_paths

* common: fs: path_util: Add the rest of the path functions

* common: Remove the previous Common::FS implementation

* general: Remove unused fs includes

* string_util: Remove unused function and include

* nvidia_flags: Migrate to the new Common::FS library

* settings: Migrate to the new Common::FS library

* logging: backend: Migrate to the new Common::FS library

* core: Migrate to the new Common::FS library

* perf_stats: Migrate to the new Common::FS library

* reporter: Migrate to the new Common::FS library

* telemetry_session: Migrate to the new Common::FS library

* key_manager: Migrate to the new Common::FS library

* bis_factory: Migrate to the new Common::FS library

* registered_cache: Migrate to the new Common::FS library

* xts_archive: Migrate to the new Common::FS library

* service: acc: Migrate to the new Common::FS library

* applets/profile: Migrate to the new Common::FS library

* applets/web: Migrate to the new Common::FS library

* service: filesystem: Migrate to the new Common::FS library

* loader: Migrate to the new Common::FS library

* gl_shader_disk_cache: Migrate to the new Common::FS library

* nsight_aftermath_tracker: Migrate to the new Common::FS library

* vulkan_library: Migrate to the new Common::FS library

* configure_debug: Migrate to the new Common::FS library

* game_list_worker: Migrate to the new Common::FS library

* config: Migrate to the new Common::FS library

* configure_filesystem: Migrate to the new Common::FS library

* configure_per_game_addons: Migrate to the new Common::FS library

* configure_profile_manager: Migrate to the new Common::FS library

* configure_ui: Migrate to the new Common::FS library

* input_profiles: Migrate to the new Common::FS library

* yuzu_cmd: config: Migrate to the new Common::FS library

* yuzu_cmd: Migrate to the new Common::FS library

* vfs_real: Migrate to the new Common::FS library

* vfs: Migrate to the new Common::FS library

* vfs_libzip: Migrate to the new Common::FS library

* service: bcat: Migrate to the new Common::FS library

* yuzu: main: Migrate to the new Common::FS library

* vfs_real: Delete the contents of an existing file in CreateFile

Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now.

* input_profiles: Don't iterate the input profile dir if it does not exist

Silences an error produced in the log if the directory does not exist.

* game_list_worker: Skip parsing file if the returned VfsFile is nullptr

Prevents crashes in GetLoader when the virtual file is nullptr

* common: fs: Validate paths for path length

* service: filesystem: Open the mod load directory as read only
2021-05-25 19:32:56 -04:00
lat9nq
6dfcf41a13 yuzu qt: Add an Apply button to configuration dialogs
Most of the code already exists to do this, but the Apply button itself
was never added. This adds a button and boolean that tells yuzu to save
the configuration after applying settings, even if close/Cancel is
pressed on the dialog. Changes after applying will not be saved when
Cancel is pressed, though.
2021-05-25 02:25:39 -04:00
german77
a724cf5fa1 settings: Forbid docked mode on handheld 2021-05-23 20:34:46 -05:00
bunnei
d1168fc5d8 Merge pull request #6317 from ameerj/fps-fix
perf_stats: Rework FPS counter to be more accurate
2021-05-18 19:56:29 -07:00
Morph
7faacec6a4 yuzu/main: Fix version info in logging and about dialog 2021-05-16 22:17:17 -04:00
Morph
c3bb08ad31 main: Prevent installing base titles into NAND
Many users have been installing their base titles into NAND instead of adding them into the games list. This prevents users from installing any base titles and warns the user about the action.
2021-05-16 04:13:57 -04:00
ameerj
453e90ef6f perf_stats: Rework FPS counter to be more accurate
The FPS counter was based on metrics in the nvdisp swapbuffers call. This metric would be accurate if the gpu thread/renderer were synchronous with the nvdisp service, but that's no longer the case.

This commit moves the frame counting responsibility onto the concrete renderers after their frame draw calls. Resulting in more meaningful metrics.
The displayed FPS is now made up of the average framerate between the previous and most recent update, in order to avoid distracting FPS counter updates when framerate is oscillating between close values.

The status bar update frequency was also changed from 2 seconds to 500ms.
2021-05-15 20:34:20 -04:00
ameerj
4981aa10aa main: Add title's version to window name on EA/mainline
Fixes the missing title version number on EA/mainline builds which override the title bar string.
2021-05-15 16:55:30 -04:00
bunnei
ad048de3d6 hle: kernel: Rename Process to KProcess. 2021-05-05 16:40:52 -07:00
bunnei
305bb0cf42 Merge pull request #6257 from Morph1984/fix-use-after-free-webapplet
applets/web: Fix a use-after-free when passing in the URL string
2021-04-30 14:48:32 -07:00
Morph
d93fa45cf8 applets/web: Fix a use-after-free when passing in the URL string
The URL string was being deleted before being used, leading to a use-after-free occurring when it is used afterwards.

Fix this by taking the string by const ref to extend its lifetime, ensuring it doesn't get deleted before use.
2021-04-28 12:34:28 -04:00
Morph
36e7e886d0 yuzu: main: Silence type conversion warning on MSVC 2021-04-28 12:22:41 -04:00
Morph
d00a4873bf applets/swkbd: Implement the Qt Software Keyboard frontend
The Qt Software Keyboard frontend attempts to mimic the software keyboard rendered by the Nintendo Switch.
This frontend implements multiple keyboard types, such as the normal software keyboard, the numeric pad software keyboard and the inline software keyboard.
Keyboard and controller input is also supported in this frontend.
Keyboard input is handled as native keyboard input, and so the on-screen keyboard cannot be navigated with the keyboard arrow keys as the arrow keys are used to move the text cursor.
Controller input is translated into mouse hover movements on the onscreen keyboard or their respective button actions (B for backspace, A for entering the selected button, L/R for moving the text cursor, etc).
The text check dialogs can also be confirmed with controller input through the use of the OverlayDialog

Massive thanks to Rei for creating all the UI for the various keyboards and OverlayDialog. This would not have been possible without his excellent work.

Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-15 01:53:17 -04:00
Morph
714a8f2906 error: Make the error code as the title text of the OverlayDialog
Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-15 01:53:17 -04:00
Morph
c170ef2dc2 overlay_dialog: Add an overlay text dialog that accepts controller input
An OverlayDialog is an interactive dialog that accepts controller input (while a game is running)
This dialog attempts to replicate the look and feel of the Nintendo Switch's overlay dialogs and
provide some extra features such as embedding HTML/Rich Text content in a QTextBrowser.
The OverlayDialog provides 2 modes: one to embed regular text into a QLabel and another to embed
HTML/Rich Text content into a QTextBrowser.

Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-15 01:53:17 -04:00
Morph
6e85370a0e main: Move meta type registration into its own function
Moves the existing meta type registration into its own function and adds registration of common integral, floating point and string types.
This function is also now called in the constructor of the GMainWindow instead of on starting a game.
2021-04-15 01:53:17 -04:00
Morph
ac87713cb8 applets: Remove the previous software keyboard applet implementation 2021-04-15 01:53:16 -04:00
bunnei
83ba604e60 Merge pull request #6199 from lioncash/log-ns
common/log: Move Log namespace into the Common namespace
2021-04-14 21:29:44 -07:00
Lioncash
bb1bc3dd57 common/log: Move Log namespace into the Common namespace
Forgot to move this over when I moved the rest of the source files with
lacking namespaces over.
2021-04-14 23:10:58 -04:00
bunnei
7a76bc30fa common: Move settings to common from core.
- Removes a dependency on core and input_common from common.
2021-04-14 16:24:03 -07:00
Morph
827c0726cc configure_graphics: Add Borderless Windowed fullscreen mode
The borderless windowed fullscreen mode solves several issues with the presentation of the overlay dialogs and on-screen keyboard in exclusive fullscreen mode, and also has other benefits such as smoother gameplay, lower latency and a significant reduction in screen tearing.

Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-06 05:58:57 -04:00
german77
b29c5da11d yuzu/main: Add user command line argument 2021-03-27 12:34:48 -05:00
bunnei
e3e2941274 Merge pull request #5327 from AniLeo/master
qt: Set DISPLAY env var when not present
2021-03-12 12:10:28 -08:00
Ani
443c883e88 qt: Set DISPLAY env var when not present
Fixes web browser opening (Help > Open Mods Page, Help > Open Quickstart 
Guide)
2021-03-07 15:56:22 +00:00
german77
a380976857 inputCommon: Mouse fixes 2021-02-27 17:53:10 -06:00
bunnei
fddde225c5 yuzu: Various frontend improvements to avoid crashes and improve experience on Linux. 2021-02-14 00:20:41 -08:00
lat9nq
0d1cbac0a0 yuzu: Create screenshot path before capture
Allows screenshots in cases where the screenshots path doesn't already
exist.
2021-02-12 17:26:01 -05:00
bunnei
152e089482 Merge pull request #5869 from german77/mousePanning
input_common: Add mouse panning
2021-02-11 09:58:23 -08:00
german
c7cae8769f Add mouse panning 2021-02-07 20:31:58 -06:00
german
beaa027b5c Refresh debug controller settings 2021-02-06 09:43:42 -06:00
german
e448ba4281 Add controller window and single joycon top view 2021-02-06 09:43:42 -06:00
bunnei
cf3a05cf8c hle: kernel: Allocate a dummy KThread for each host thread, and use it for scheduling. 2021-01-28 21:42:26 -08:00
ReinUsesLisp
5f0b72553b renderer_opengl: Avoid precompiled cache and force NV GL cache directory
Setting __GL_SHADER_DISK_CACHE_PATH we can force the cache directory to
be in yuzu's user directory to stop commonly distributed malware from
deleting our driver shader cache. And by setting
__GL_SHADER_DISK_CACHE_SKIP_CLEANUP we can have an unbounded shader
cache size.

This has only been implemented on Windows, mostly because previous tests
didn't seem to work on Linux.

Disable the precompiled cache on Nvidia's driver. There's no need to
hide information the driver already has in its own cache.
2021-01-21 00:41:03 -03:00
bunnei
5607df3eb9 Merge pull request #5229 from Morph1984/fullscreen-opt
yuzu/main: Add basic command line arguments
2021-01-10 18:53:04 -08:00
bunnei
6a7d7d276a Merge pull request #5261 from gal20/hide_mouse_patch
yuzu/main: Fix 'Hide mouse on inactivity' and port citra-emu/citra#5476
2021-01-04 17:19:04 -08:00
Lioncash
fb9624da9d main: Resolve error string not displaying
During the transition to make the error dialog translatable, I
accidentally got rid of the conversion to ResultStatus, which prevented
operator<< from being invoked during formatting.

This adds a function to directly retrieve the result status string
instead so that it displays again.
2021-01-03 13:18:04 -05:00
bunnei
c5156b4656 Merge pull request #5267 from lioncash/localize
main: Make the loader error dialog fully translatable
2021-01-02 15:44:32 -08:00
Morph
23413c0d44 general: Fix various spelling errors 2021-01-02 10:23:41 -05:00
gal20
6e102ea048 yuzu/main: fix mouse not showing on move and port citra-emu/citra#5476 2020-12-31 21:16:09 +02:00
Lioncash
99790b1eb4 main: Make the loader error dialog fully translatable
Makes the dialog fully localizable and also adds disambiguation comments
to help translators understand what the formatting specifiers indicate.
2020-12-31 12:44:31 -05:00
Lioncash
c1908af95a main: Tidy up enum comparison
enum classes are comparable with one another, so these casts aren't
necessary.
2020-12-31 10:21:15 -05:00
bunnei
1e370cff0e core: settings: Untangle multicore from asynchronous GPU.
- Now that GPU is always threaded, we can support multicore with synchronous GPU.
2020-12-28 16:33:48 -08:00
Morph
91db46cf0e yuzu/main: Add basic command line arguments
The following command line arguments are supported:

yuzu.exe "path_to_game" - Launches a game at "path_to_game"
yuzu.exe -f - Launches the next game in fullscreen
yuzu.exe -g "path_to_game" - Launches a game at "path_to_game"
yuzu.exe -f -g "path_to_game" - Launches a game at "path_to_game" in fullscreen
2020-12-25 15:41:00 -05:00
ReinUsesLisp
4df8b8a0f5 cmake: Always enable Vulkan
Removes the unnecesary burden of maintaining separate #ifdef paths and
allows us sharing generic Vulkan code across APIs.
2020-12-24 21:07:24 -03:00