Fernando Sahmkow
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4241b9e26c
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TextureCache: Add B10G11R11 to D24S8 converter.
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2021-11-19 23:22:44 +01:00 |
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Fernando Sahmkow
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efe634608e
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TextureCache: Further fixes on resolve algorithm.
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2021-11-19 23:02:04 +01:00 |
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bunnei
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efd702df07
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Merge pull request #7369 from Morph1984/amd-fsr-statusbar
main: Shorten AMD FSR status bar text
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2021-11-19 01:20:27 -08:00 |
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bunnei
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64b72a7eb9
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Merge pull request #7273 from fpdotmonkey/submodule-checkout-command-on-new-line
Move the cmake submodule checkout command to a new line
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2021-11-19 01:19:50 -08:00 |
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bunnei
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a726f4b74d
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Merge pull request #7342 from goldenx86/patch-3
Replace keys error pop up
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2021-11-19 01:17:18 -08:00 |
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bunnei
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2b5f99cebd
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Merge pull request #7357 from Morph1984/s8_uint
video_core: Implement S8_UINT format
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2021-11-19 01:16:49 -08:00 |
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Fernando Sahmkow
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5e58fd30b6
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TextureCache: Implement additional D24S8 convertions.
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2021-11-19 06:27:44 +01:00 |
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Fernando Sahmkow
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57e1775bc8
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TextureCache: force same image format when resolving an image.
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2021-11-19 05:46:57 +01:00 |
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Morph
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42790d3b6c
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main: Fix default AA name
By default, no AA is applied, not FXAA
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2021-11-18 23:22:32 -05:00 |
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Morph
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e0ec4b4855
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configure_graphics_ui: AMD's -> AMD
AMD officially markets FSR as AMD FidelityFX™️ Super Resolution
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2021-11-18 23:17:16 -05:00 |
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Morph
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3fdd823bf4
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main: Shorten AMD FSR status bar text
AMD'S FIDELITYFX SR -> FSR
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2021-11-18 23:17:16 -05:00 |
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Fernando Sahmkow
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37459e821b
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TextureCache: Fix regression caused by ART and improve blit detection algorithm to be smarter.
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2021-11-19 03:17:54 +01:00 |
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Fernando Sahmkow
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a21d1447ab
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Vulkan: implement D24S8 <-> RGBA8 convertions.
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2021-11-19 03:17:02 +01:00 |
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bunnei
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25324b011f
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Merge pull request #7349 from ameerj/ogl-convert-image
gl_texture_cache: Implement pixel format conversions for copies
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2021-11-18 11:30:47 -08:00 |
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bunnei
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b7d836d5d7
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Merge pull request #7353 from v1993/no-more-epilepsy
Prevent window flickering when holding Esc
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2021-11-18 11:26:28 -08:00 |
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Morph
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39a49776b6
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renderer_vulkan: Implement S8_UINT stencil format
It should be noted that on Windows, only nvidia gpus support this format natively as of this commit.
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2021-11-18 00:05:51 -05:00 |
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Ameer J
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bc83d87d70
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Merge pull request #7348 from Morph1984/ci-disable-submodule-fetch
ci: Don't fetch submodules when fetching PRs
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2021-11-17 23:58:34 -05:00 |
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ameerj
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b31bfc9ca5
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gl_texture_cache: Round format conversion PBO to next power of 2
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2021-11-17 23:49:44 -05:00 |
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bunnei
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00c30d56d1
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Merge pull request #7355 from german77/hotkey_spam
hotkeys: Don't allow hotkeys to spam
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2021-11-17 18:16:17 -08:00 |
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Adam Heinermann
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fc017ead67
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Fix crash on exit due to static scoped dummy threads
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2021-11-17 15:29:25 -08:00 |
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Morph
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be263c113c
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renderer_opengl: Implement S8_UINT stencil format
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2021-11-17 15:05:07 -05:00 |
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Morph
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c7bdf8825f
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video_core: Add S8_UINT stencil format
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2021-11-17 15:04:38 -05:00 |
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german77
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d46c9689ac
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hotkeys: Don't allow hotkeys to spam
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2021-11-17 10:42:20 -06:00 |
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Valeri
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930d7eca24
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Prevent window flickering when holding Esc
Reported on discord by Levlight. Don't try to exit fullscreen if it's already off.
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2021-11-17 18:07:47 +03:00 |
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Feng Chen
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f4ee936f8b
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Fix image update/download error when width too small
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2021-11-17 12:21:17 +08:00 |
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ameerj
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ba5778b0e3
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texture_cache: Use pixel format conversion when supported by the runtime
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2021-11-16 22:32:46 -05:00 |
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ameerj
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902c3f97ce
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gl_texture_cache: Make FormatConversionPass more generic
This allows the usage of the FormatConversionPass to be applied to more than the previously used BGR conversion scenarios.
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2021-11-16 22:32:11 -05:00 |
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ameerj
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96df298438
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gl_texture_cache: Rename BGRCopyPass to FormatConversionPass
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2021-11-16 22:31:58 -05:00 |
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Morph
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523cca810a
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ci: Don't fetch submodules when fetching PRs
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2021-11-16 22:26:54 -05:00 |
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bunnei
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c2c9ca98a7
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Merge pull request #7219 from FernandoS27/aristotles-right-testicle
Project A.R.T. Advanced Rendering Techniques
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2021-11-16 18:52:11 -08:00 |
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Morph
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1d8ee7341b
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Merge pull request #7347 from lioncash/catch
CMakeLists: Update catch to 2.13.7
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2021-11-16 21:26:11 -05:00 |
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Fernando Sahmkow
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88936fc84a
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TextureCache: Fix Automatic Anisotropic.
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2021-11-17 03:15:08 +01:00 |
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Lioncash
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762bceb851
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CMakeLists: Update catch to 2.13.7
Keeps the testing libraries up to date.
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2021-11-16 20:04:25 -05:00 |
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FernandoS27
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c136081f6e
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TextureCache: OGL query device memory if possible.
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2021-11-17 01:45:50 +01:00 |
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Fernando Sahmkow
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923aab37f8
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TextureCache: Fix OGL cleaning
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2021-11-17 00:59:46 +01:00 |
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Fernando Sahmkow
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c74619d266
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TextureCache: Add automatic anisotropic filtering and refactor code.
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2021-11-16 23:14:51 +01:00 |
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Fernando Sahmkow
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28fddb9c5e
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TextureCache: Make a better Anisotropic setter.
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2021-11-16 22:11:33 +01:00 |
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Fernando Sahmkow
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45b03b3c9f
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Texture Cache: revert Image changes.
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2021-11-16 22:11:33 +01:00 |
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Fernando Sahmkow
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04b8e6c834
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ShaderCache: Better fix for Shuffling gl_FragCoord
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2021-11-16 22:11:33 +01:00 |
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FernandoS27
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9ba0a1e022
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HostShader: fix Gaussian filter.
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2021-11-16 22:11:33 +01:00 |
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FernandoS27
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b3494533e5
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Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs.
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2021-11-16 22:11:33 +01:00 |
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ameerj
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80b8b7c241
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texture_cache: Refactor Render Target scaling function
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2021-11-16 22:11:33 +01:00 |
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ameerj
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0299a48a5b
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gl_resource_manager: Ensure non EXT_framebuffer objects are created
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2021-11-16 22:11:33 +01:00 |
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FernandoS27
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795daca444
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Texture Cache: Fix memory usage on ScaleDown.
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2021-11-16 22:11:33 +01:00 |
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FernandoS27
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74ce2f4f6f
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OpenGL: Fix viewport/Scissor scaling on downscaling.
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2021-11-16 22:11:33 +01:00 |
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FernandoS27
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759bb872c3
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Vulkan: fix regression.
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2021-11-16 22:11:33 +01:00 |
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ameerj
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9db1c7f6c9
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host_shaders: Misc copyright/style changes
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2021-11-16 22:11:33 +01:00 |
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ameerj
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612c52a5fc
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configure_graphics.ui: Cleanup scaling options and fix duplicate name warning
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2021-11-16 22:11:33 +01:00 |
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ameerj
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9f2bab53fd
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FSR: Fix GCC build errors
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2021-11-16 22:11:33 +01:00 |
|
Marshall Mohror
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71e8b72b01
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Vulkan: Reimplement FSR constant generation functions to avoid GCC warnings
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2021-11-16 22:11:33 +01:00 |
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