ReinUsesLisp
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0d12e498ab
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glsl/glasm: Pass and use scaling parameters in shaders
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2021-11-16 22:11:29 +01:00 |
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ameerj
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b83c3e7182
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gl_graphics_pipeline: Add downscale factor to shader uniforms
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2021-11-16 22:11:28 +01:00 |
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ReinUsesLisp
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7f88938d72
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shader: Add IsTextureScaled opcode
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2021-11-16 22:11:28 +01:00 |
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ReinUsesLisp
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8cfa8cda16
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shader: Add integer division opcodes
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2021-11-16 22:11:28 +01:00 |
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ReinUsesLisp
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47d1d881cf
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shader: Add resolution down factor opcode
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2021-11-16 22:11:27 +01:00 |
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Fernando Sahmkow
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6f94c9a9fe
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ShaderCache: Fix Phi Nodes Type on OGL.
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2021-11-01 22:26:17 +01:00 |
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Morph
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203d8f7f60
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style: Remove extra space preceding the :: operator
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2021-09-29 01:26:01 -04:00 |
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ameerj
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668d936dd2
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emit_glsl_warp: Fix shuffle ops for 64-thread warp sizes
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2021-08-31 16:11:25 -04:00 |
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ameerj
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9302524b8c
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emit_glsl_warp: Fix ballot related ops for 64-thread warp sizes
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2021-08-31 16:11:25 -04:00 |
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ameerj
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e6d3a301f2
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glsl: Simplify FCMP emission
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2021-07-22 21:51:40 -04:00 |
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ameerj
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4f3e869dd0
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glsl: Update TessellationControl gl_in
Adheres to GL_ARB_separate_shader_objects requirements
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2021-07-22 21:51:40 -04:00 |
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ReinUsesLisp
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2321666580
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shader: Avoid usage of C++20 ranges to build in clang
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2021-07-22 21:51:40 -04:00 |
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ameerj
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a23f05c215
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glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
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2021-07-22 21:51:40 -04:00 |
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lat9nq
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b557314001
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shader_recompiler, video_core: Resolve clang errors
Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable
And some other errors
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2021-07-22 21:51:40 -04:00 |
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ameerj
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508e41777b
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shader: Ignore global memory ops on devices lacking int64 support
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2021-07-22 21:51:40 -04:00 |
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lat9nq
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c969f6e678
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shader: GCC fmt 8.0.0 fixes
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2021-07-22 21:51:40 -04:00 |
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ReinUsesLisp
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b48b4b0600
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shader: Fix disabled and unwritten attributes and varyings
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2021-07-22 21:51:39 -04:00 |
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ameerj
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d77dc5919c
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glsl: Fix shared and local memory declarations
account for the fact that program.*memory_size is in units of bytes.
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2021-07-22 21:51:39 -04:00 |
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ameerj
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33d21ac2db
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opengl: Implement LOP.CC
Used by MH:Rise
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2021-07-22 21:51:39 -04:00 |
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ameerj
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c446ada33e
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glsl: Declare local memory in main
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2021-07-22 21:51:39 -04:00 |
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ameerj
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0810714e46
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glsl: Add passthrough geometry shader support
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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b1df436cef
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shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
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2021-07-22 21:51:39 -04:00 |
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ameerj
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99e8164b43
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glsl: Better IAdd Overflow CC fix
This ensures the original operand values are not overwritten when being used in the overflow detection.
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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f158fe9359
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shader: Remove IAbs64
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2021-07-22 21:51:39 -04:00 |
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ameerj
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516c17d4d3
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glsl: Fix IADD CC
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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04c1dca457
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shader: Move loop safety tests to code emission
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2021-07-22 21:51:39 -04:00 |
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ameerj
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abade15f5e
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glsl: Remove frag color initialization
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2021-07-22 21:51:39 -04:00 |
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ameerj
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b79424c3bf
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emit_glsl_special: Skip initialization of frag_color0
Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest.
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2021-07-22 21:51:38 -04:00 |
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Morph
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6e8400f165
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glsl: Add missing ; in EmitSetSampleMask
Fixes shader compilation in Okami HD
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2021-07-22 21:51:38 -04:00 |
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ameerj
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7d20cd7656
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glsl: Fix output varying initialization when transform feedback is used
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2021-07-22 21:51:38 -04:00 |
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ameerj
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45c91da369
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glsl: Fix cbuf component indexing bug falback
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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c4a71824d5
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shader: Properly manage attributes not written from previous stages
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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ebd1146ea7
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glsl: Only declare fragment outputs on fragment shaders
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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9389e71b12
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shader: Split profile and runtime info headers
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2021-07-22 21:51:38 -04:00 |
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ameerj
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7a9b23ea70
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glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
Fixes Ori and the blind forest title screen
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2021-07-22 21:51:38 -04:00 |
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ameerj
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1d2c13fd7b
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glsl: Address rest of feedback
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2021-07-22 21:51:38 -04:00 |
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ameerj
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52bd1d7788
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glsl: Move gl_Position/generic attribute initialization to EmitProlgue
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2021-07-22 21:51:38 -04:00 |
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ameerj
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bc50a9ef20
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glsl: Conditionally use fine/coarse derivatives based on device support
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2021-07-22 21:51:38 -04:00 |
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ameerj
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4e73fdbd0f
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glsl: Cleanup/Address feedback
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2021-07-22 21:51:38 -04:00 |
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ameerj
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d344489b5b
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glsl: Add Shader_GLSL logging
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2021-07-22 21:51:38 -04:00 |
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ameerj
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c44b3f664d
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glsl: Add LoopSafety instructions
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2021-07-22 21:51:38 -04:00 |
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ameerj
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50e1ced397
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glsl: Conditionally add EXT_texture_shadow_lod
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2021-07-22 21:51:38 -04:00 |
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ameerj
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b33af69513
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glsl: Add stubs for sparse queries and variable aoffi when not supported
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2021-07-22 21:51:38 -04:00 |
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ameerj
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3e6f89f964
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glsl: Implement legacy varyings
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2021-07-22 21:51:38 -04:00 |
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ameerj
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67cc50be47
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glsl: Minor cleanup
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2021-07-22 21:51:38 -04:00 |
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ameerj
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5e9b073176
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glsl: Fix Cbuf getters for F32 type
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2021-07-22 21:51:38 -04:00 |
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ameerj
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152f718017
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glsl: Add immediate index oob checking for Cbuf getters
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2021-07-22 21:51:38 -04:00 |
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ameerj
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163ce47cb1
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glsl: Refactor GetCbuf functions to reduce code duplication
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2021-07-22 21:51:38 -04:00 |
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ameerj
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7bf5c1164e
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glsl: Address more feedback. Implement indexed texture reads
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2021-07-22 21:51:38 -04:00 |
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ameerj
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73278ba985
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glsl: Remove Signed Integer variables
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2021-07-22 21:51:38 -04:00 |
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