ReinUsesLisp
0eb9f3b107
gl_rasterizer: Implement RASTERIZE_ENABLE
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RASTERIZE_ENABLE is the opposite of GL_RASTERIZER_DISCARD. Implement it
naturally using this.
NVN games expect rasterize to be enabled by default, reflect that in our
initial GPU state.
2019-12-18 19:28:23 -03:00
Fernando Sahmkow
1987e66daa
Maxwell3D: Implement Depth Mode.
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This commit finishes adding depth mode that was reverted before due to
other unresolved issues.
2019-12-10 19:51:46 -04:00
ReinUsesLisp
b377e0c75c
maxwell_3d: Add tessellation tess level registers
2019-12-06 22:08:22 -03:00
ReinUsesLisp
cac31c3fbb
maxwell_3d: Add tessellation mode register
2019-12-06 22:07:31 -03:00
ReinUsesLisp
c69c5be931
maxwell_3d: Add patch vertices register
2019-12-06 22:06:53 -03:00
bunnei
e1ad08d11b
Merge pull request #3098 from ReinUsesLisp/shader-invalidations
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gl_shader_cache: Miscellaneous changes to shaders
2019-11-24 19:36:30 -05:00
ReinUsesLisp
0ecd1a227d
gl_shader_cache: Remove dynamic BaseBinding specialization
2019-11-22 21:28:49 -03:00
ReinUsesLisp
5f6a589d63
video_core: Unify ProgramType and ShaderStage into ShaderType
2019-11-22 21:28:48 -03:00
ReinUsesLisp
2f14d6ba63
maxwell_3d: Fix stencil_back_func_mask offset
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stencil_back_func_mask and stencil_back_mask were misplaced. This commit
addresses that issue.
2019-11-13 16:35:17 -03:00
bunnei
fe02b9f968
common_func: Use std::array for INSERT_PADDING_* macros.
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- Zero initialization here is useful for determinism.
2019-11-03 22:22:41 -05:00
ReinUsesLisp
902431adce
maxwell_3d/kepler_compute: Remove unused arguments in GetTexture
2019-10-28 00:23:42 -03:00
ReinUsesLisp
cf7206fe7b
maxwell_3d: Remove unused method GetStageTextures
2019-10-28 00:14:29 -03:00
ReinUsesLisp
15a52a86bd
maxwell_3d: Silence implicit conversion warnings
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While we are at it, unify types for dirty reg pointers.
2019-10-27 15:22:17 -03:00
Fernando Sahmkow
4168b287c9
Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it
2019-10-25 09:01:30 -04:00
Fernando Sahmkow
d4da704ac5
VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.
2019-10-25 09:01:29 -04:00
ReinUsesLisp
521b03ddb4
maxwell_3d: Add dirty flags for depth bounds values
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This is useful in Vulkan where we want to update depth bounds without
caring if it's enabled or disabled through vkCmdSetDepthBounds.
2019-10-05 04:07:47 +00:00
Fernando Sahmkow
d53d764965
Maxwell3D: Corrections and refactors to MME instance refactor
2019-09-22 07:23:13 -04:00
Fernando Sahmkow
ae03b1ebc7
VideoCore: Corrections to the MME Inliner and removal of hacky instance management.
2019-09-19 11:41:29 -04:00
Fernando Sahmkow
b61203a547
Video Core: initial Implementation of InstanceDraw Packaging
2019-09-19 11:41:27 -04:00
Fernando Sahmkow
71164f2b3e
Merge pull request #2824 from ReinUsesLisp/mme
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Revert "Revert #2466 " and stub FirmwareCall 4
2019-09-15 06:17:04 -04:00
bunnei
2182f25e29
Merge pull request #2810 from ReinUsesLisp/mme-opt
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maxwell_3d: Avoid moving macro_params
2019-09-10 11:55:45 -04:00
ReinUsesLisp
0c8851163d
gl_rasterizer: Implement image bindings
2019-09-05 20:35:51 -03:00
ReinUsesLisp
4f0213d0c7
Revert "Revert #2466 " and stub FirmwareCall 4
2019-09-04 01:55:45 -03:00
ReinUsesLisp
9ad95eb74a
maxwell_3d: Avoid moving macro_params
2019-09-04 01:55:01 -03:00
ReinUsesLisp
95df43ec32
maxwell_3d: Fix macro binding cursor
2019-09-01 05:01:11 -03:00
bunnei
8ae3b5f4de
Merge pull request #2704 from FernandoS27/conditional
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maxwell3d: Implement Conditional Rendering
2019-07-24 17:07:57 -04:00
Fernando Sahmkow
57e6c1fac3
Maxwell3D: Reorganize and address feedback
2019-07-20 10:18:35 -04:00
Fernando Sahmkow
c9690e912e
GL_State: Feedback and fixes
2019-07-17 17:29:56 -04:00
Fernando Sahmkow
527a77ec0a
Maxwell3D: Address Feedback
2019-07-17 17:29:55 -04:00
Fernando Sahmkow
89cc60554a
Maxwell3D: Implement State Dirty Flags.
2019-07-17 17:29:51 -04:00
Fernando Sahmkow
24bf7e4de0
Maxwell3D: Rework CBData Upload
2019-07-17 17:29:50 -04:00
Fernando Sahmkow
7c50842226
Maxwell3D: Rework the dirty system to be more consistant and scaleable
2019-07-17 17:29:49 -04:00
Fernando Sahmkow
67d869b53a
maxwell3d: Implement Conditional Rendering
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Conditional Rendering takes care of conditionaly clearing or drawing
depending on a set of queries. This PR implements the query checks to
stablish if things can be rendered or not.
2019-07-17 17:13:19 -04:00
ReinUsesLisp
e6d37e10db
gl_rasterizer: Minor style changes
2019-07-06 00:37:55 -03:00
ReinUsesLisp
1073b32300
video_core/engines: Move ConstBufferInfo out of Maxwell3D
2019-06-07 19:47:15 -03:00
bunnei
5127e54674
Merge pull request #2441 from ReinUsesLisp/al2p
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shader: Implement AL2P and ALD.PHYS
2019-05-19 14:02:58 -04:00
Lioncash
b66f9188cb
video_core/engines/maxwell_3d: Add is_trivially_copyable_v check for Regs
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std::memset is used to clear the entire register structure, which
requires that the Regs struct be trivially copyable (otherwise undefined
behavior is invoked). This prevents the case where a non-trivial type is
potentially added to the struct.
2019-05-14 08:47:56 -04:00
bunnei
7295d31ed6
Merge pull request #2429 from FernandoS27/compute
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Corrections and Implementation on GPU Engines
2019-05-09 13:19:22 -04:00
ReinUsesLisp
ac78410d39
gl_shader_decompiler: Declare all possible varyings on physical attribute usage
2019-05-02 21:46:25 -03:00
Fernando Sahmkow
08f861a820
Refactors and name corrections.
2019-05-01 15:31:39 -04:00
bunnei
673cfd89c1
Merge pull request #2322 from ReinUsesLisp/wswitch
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video_core: Silent -Wswitch warnings
2019-04-28 22:24:58 -04:00
Fernando Sahmkow
bcf4b19fca
Add Documentation Headers to all the GPU Engines
2019-04-23 08:44:52 -04:00
Fernando Sahmkow
4a2763a121
Implement Maxwell3D Data Upload
2019-04-22 19:27:36 -04:00
ReinUsesLisp
7a56d07632
video_core: Silent -Wswitch warnings
2019-04-18 15:54:39 -03:00
Fernando Sahmkow
f5792ffeab
Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
2019-04-08 11:36:11 -04:00
Fernando Sahmkow
e6d2e59f07
Implement Bindless Handling on SetupTexture
2019-04-08 11:23:46 -04:00
bunnei
9d8fa5f6e3
Merge pull request #2317 from FernandoS27/sync
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Implement SyncPoint Register in the GPU.
2019-04-05 23:50:54 -04:00
Fernando Sahmkow
e3d9c983aa
Implement SyncPoint Register in the GPU.
2019-04-05 19:19:30 -04:00
Lioncash
1211a5623e
video_core/engines: Make memory manager members private
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These aren't used externally by anything, so they can be made private
data members.
2019-04-05 18:26:43 -04:00
Lioncash
33742deaf6
video_core/engines: Remove unnecessary inclusions where applicable
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Replaces header inclusions with forward declarations where applicable
and also removes unused headers within the cpp file. This reduces a few
more dependencies on core/memory.h
2019-04-05 18:26:32 -04:00