FernandoS27
|
0ef887fa6f
|
shader: Address feedback
|
2021-07-22 21:51:26 -04:00 |
|
FernandoS27
|
e9cffe874f
|
shader: Implement indexed Position and ClipDistances
|
2021-07-22 21:51:26 -04:00 |
|
FernandoS27
|
1fe6a22cff
|
shader: Implement indexed attributes
|
2021-07-22 21:51:26 -04:00 |
|
ReinUsesLisp
|
a9ba4fea0c
|
shader: Move recursive SSA rewrite to the heap
|
2021-07-22 21:51:26 -04:00 |
|
ReinUsesLisp
|
ba2130d5a5
|
shader: Add subgroup masks
|
2021-07-22 21:51:26 -04:00 |
|
ReinUsesLisp
|
e9d7f63788
|
shader: Abstract breadth searches and use the abstraction
|
2021-07-22 21:51:26 -04:00 |
|
ReinUsesLisp
|
9db035faec
|
shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
|
2021-07-22 21:51:26 -04:00 |
|
ReinUsesLisp
|
24084a77ca
|
shader: Rework global memory tracking to use breadth-first search
|
2021-07-22 21:51:26 -04:00 |
|
FernandoS27
|
ffb90d59c6
|
shader: Address feedback
|
2021-07-22 21:51:26 -04:00 |
|
FernandoS27
|
741b21715a
|
shader: Address Feedback
|
2021-07-22 21:51:26 -04:00 |
|
FernandoS27
|
5a6eb31578
|
shader: Implement SR_LaneId
|
2021-07-22 21:51:26 -04:00 |
|
FernandoS27
|
5c94fba511
|
shader: Improve VOTE.VTG stub
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
06469da581
|
shader: Mark SSBOs as written when they are
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
68bad0e922
|
shader: Implement ViewportIndex
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
82698ecb41
|
shader: Fold composite extract
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
5b74fe36ec
|
shader: Fold comparisons and Pack/Unpack16
|
2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
6df3c1a64e
|
shader: Fix constant propagation to use reverse post order
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
40ace25859
|
shader: Implement ClipDistance
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
be5936dea2
|
shader: Implement ImageGradient
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
56c8c42cf8
|
shader,spirv: Implement ImageQueryLod.
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
8232c10ed1
|
shader: Implement TLD
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
a8c2a85610
|
shader: Add PointCoord attribute
|
2021-07-22 21:51:25 -04:00 |
|
ameerj
|
357a47d944
|
shader: Add PointSize attribute
|
2021-07-22 21:51:25 -04:00 |
|
ameerj
|
d5d6d4ce74
|
shader: Implement FSWZADD
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
bf9d512e17
|
shader: Implement BRX
|
2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
6044946495
|
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
|
2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
e6b3119910
|
shader: Better interpolation and disabled attributes support
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
63ea42e0d5
|
shader: Implement front face
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
e4ba306750
|
shader: Implement TXQ and fix FragDepth
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
4cd2c1588b
|
shader: Refactor PTP and other minor changes
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
ac81f51141
|
shader: Add IR opcode for ImageFetch
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
f573d3642e
|
shader: Implement TLD4.PTP
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
d4974db16f
|
shader: Implement TLD4 and TLD4_B
|
2021-07-22 21:51:24 -04:00 |
|
ameerj
|
483439a540
|
shader: Implement SHFL
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
7e8fc3e3c8
|
shader: Track first bindless argument instead of the instruction itself
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
c52b528cf7
|
shader: Fix F2I
|
2021-07-22 21:51:24 -04:00 |
|
ameerj
|
0705eff8f6
|
shader: Implement VOTE
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
cdbb207953
|
shader: Fold interpolation multiplications
|
2021-07-22 21:51:24 -04:00 |
|
ameerj
|
1a8e8498a4
|
shader: Implement DMNMX, DSET, DSETP
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
9fe47baf87
|
shader: Implement F2F
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
c05fc07b8f
|
shader: Add missing fp64 usage flags
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
9bf9276fe9
|
shader: Add support for fp16 comparisons and misc fixes
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
d1e56df6ff
|
shader: Fix floating point comparison for FP16
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
5cd8970e73
|
spirv: Implement VertexId and InstanceId, refactor code
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
6398d03341
|
shader: Implement I2F
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
33090a74dd
|
shader: Add partial rasterizer integration
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
187776e450
|
shader: Reorder phi nodes when redefined as undefined opcodes
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
db2e9d64aa
|
shader: Implement CAL inlining function calls
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
ab928b72c0
|
shader: Implement FCMP
still need to configure some settings for NV denorm flush and intel NaN
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
83c7592d3d
|
shader: Partial implementation of LDC
|
2021-07-22 21:51:23 -04:00 |
|