ReinUsesLisp
dc0beee3a1
astc: Fix clang build issues
2020-03-18 04:30:25 -03:00
ReinUsesLisp
704373040f
gl_shader_decompiler: Don't redeclare gl_VertexID and gl_InstanceID
2020-03-18 01:28:41 -03:00
Mat M
23ad5098af
Merge pull request #3510 from FernandoS27/dirty-write
...
DirtyFlags: relax need to set render_targets as dirty
2020-03-17 17:29:22 -04:00
Mat M
d37d59aa68
Merge pull request #3509 from ReinUsesLisp/astc-opts
...
astc: General changes and optimizations
2020-03-17 17:28:49 -04:00
Mat M
a5e46cf5ec
Merge pull request #3518 from ReinUsesLisp/scissor-clears
...
vk_rasterizer: Implement scissor clears and layered clears
2020-03-17 17:27:15 -04:00
Mat M
70d8c1fc9a
Merge pull request #3519 from ReinUsesLisp/int-formats
...
maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats
2020-03-17 17:26:16 -04:00
FearlessTobi
918657de2e
yuzu: Save sound output mode and set it to Stereo by default
2020-03-17 19:03:00 +01:00
bunnei
f31280affc
Merge pull request #3498 from ReinUsesLisp/texel-fetch-glsl
...
gl_shader_decompiler: Add layer component to texelFetch
2020-03-17 10:53:38 -04:00
FearlessTobi
cdbb3accde
bcat: Disable Boxcat backend by default
...
This commit disables the Boxcat backend by default for new users of yuzu.
There's several reasons as to why this is done:
1. Boxcat currently only actually has an impact on 3 games and doesn't influence any core mechanics of them
2. It causes a plethora of issues when enabled such as games like Crash Team Racing, Diablo 3 and Tales of Vesperia not booting at all or hanging
3. It causes https://github.com/yuzu-emu/yuzu/issues/2957 to happen. This makes the configuration menu totally unusable for many Linux users of yuzu
I think those points show that currently the negative impact of Boxcat outweighs its benefits and should therefore be disabled by default.
For users who are eager to use the extra features provided by it, they can still just turn it on in the settings.
2020-03-17 15:24:26 +01:00
FearlessTobi
a38b732a6c
input_common/udp: Fix Linux build by using a backwards compatible way of error checking
...
Should fix https://github.com/yuzu-emu/yuzu/issues/3487 .
error_code::failed is a function which has been introduced in Boost 1.69.
This version of boost hasn't landed in most major distros yet.
2020-03-17 12:29:25 +01:00
Gauvain "GovanifY" Roussel-Tarbouriech
fc6dfe012c
gdbstub: small logic bug fix with defer_start
2020-03-17 11:18:39 +01:00
Gauvain "GovanifY" Roussel-Tarbouriech
32ebfa66fe
gdbstub: Ensure gdbstub doesn't drop packets crucial to initialization
2020-03-17 11:18:13 +01:00
bunnei
159f45ac6e
Merge pull request #3521 from ReinUsesLisp/nsight-debug
...
renderer_opengl: Detect Nvidia Nsight as a debugging tool
2020-03-16 22:52:42 -04:00
ReinUsesLisp
36e48da114
renderer_opengl: Move some logic to an anonymous namespace
2020-03-16 04:03:34 -03:00
ReinUsesLisp
018df6f10f
renderer_opengl: Detect Nvidia Nsight as a debugging tool
...
Use getenv to detect Nsight.
2020-03-16 03:59:08 -03:00
Rodrigo Locatti
d8c5c77329
Merge pull request #3515 from ReinUsesLisp/vertex-vk-assert
...
vk_rasterizer: Fix vertex range assert
2020-03-15 21:26:54 -03:00
Rodrigo Locatti
3a6abba3ef
Merge pull request #3501 from ReinUsesLisp/rgba16-snorm
...
video_core: Implement RGBA16_SNORM
2020-03-15 21:24:53 -03:00
Rodrigo Locatti
944d38efc8
Merge pull request #3502 from namkazt/patch-3
...
shader_decode: Reimplement BFE instructions
2020-03-15 21:23:04 -03:00
Rodrigo Locatti
131bdfdc6d
Merge pull request #3503 from makigumo/patch-2
...
maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32
2020-03-15 21:21:38 -03:00
ReinUsesLisp
c71e618ddb
gl_shader_decompiler: Implement legacy varyings
...
Legacy varyings are special attributes carried over in hardware from
the OpenGL 1 and OpenGL 2 days. These were generally used instead of the
generic attributes we use today. They are deprecated or removed from
most APIs, but Nvidia still ships them in hardware.
To implement these, this commit maps them 1:1 to OpenGL compatibility.
2020-03-15 21:03:59 -03:00
ReinUsesLisp
bba58f7272
shader/shader_ir: Track usage in input attribute and of legacy varyings
2020-03-15 21:01:52 -03:00
ReinUsesLisp
fd3d4d53e1
shader/shader_ir: Fix clip distance usage stores
2020-03-15 20:53:14 -03:00
ReinUsesLisp
4ff3d8e72f
shader/shader_ir: Change declare output attribute to a switch
2020-03-15 20:49:35 -03:00
Rodrigo Locatti
a1ee0278e2
Merge pull request #3512 from bunnei/fix-renderdoc
...
renderer_opengl: Keep frames synchronized when using a GPU debugger.
2020-03-15 19:28:43 -03:00
ReinUsesLisp
90b246ce5c
maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats
2020-03-15 18:51:49 -03:00
Rodrigo Locatti
f6d97aa744
Merge pull request #3516 from makigumo/patch-3
...
vk_shader_decompiler: fix linux build
2020-03-15 18:43:40 -03:00
ReinUsesLisp
e992509e8f
vk_rasterizer: Implement layered clears
2020-03-15 18:37:19 -03:00
makigumo
f22915ad99
vk_shader_decompiler: fix linux build
2020-03-15 18:00:14 +01:00
ReinUsesLisp
fdf6c69bd1
vk_rasterizer: Fix vertex range assert
...
End can be equal to start in CalculateVertexArraysSize. This is quite
common when the vertex size is zero.
2020-03-15 04:04:17 -03:00
ReinUsesLisp
df65a82f3c
vk_rasterizer: Reimplement clears with vkCmdClearAttachments
2020-03-15 03:40:41 -03:00
bunnei
6ae05a9a45
renderer_opengl: Keep presentation frames in lock-step when GPU debugging.
...
- Fixes renderdoc with OpenGL renderer.
2020-03-14 17:45:01 -04:00
bunnei
dc916f35ad
gl_device: Add option to check GL_EXT_debug_tool.
2020-03-14 17:39:29 -04:00
bunnei
4be989abc0
Merge pull request #3508 from FernandoS27/page-table
...
PageTable: move backing addresses to a children class as the CPU page table does not need them.
2020-03-14 16:50:27 -04:00
Fernando Sahmkow
51ceb14a65
DirtyFlags: relax need to set render_targets as dirty
...
The texture cache already takes care of setting a render target to dirty
when invalidated.
2020-03-14 11:47:33 -04:00
Fernando Sahmkow
a261944a6a
Merge pull request #3500 from ReinUsesLisp/incompatible-types
...
texture_cache: Report incompatible textures as black
2020-03-14 09:49:05 -04:00
Fernando Sahmkow
56fc1688f6
Merge pull request #3499 from ReinUsesLisp/depth-2d-array
...
texture_cache/surface_params: Force depth=1 on 2D textures
2020-03-14 09:48:39 -04:00
Fernando Sahmkow
ad5120c595
Merge pull request #3490 from ReinUsesLisp/transform-feedbacks
...
video_core: Initial implementation of transform feedbacks
2020-03-14 09:48:15 -04:00
Fernando Sahmkow
34be867080
PageTable: move backing addresses to a children class as the CPU page table does not need them.
...
This PR aims to reduce the memory usage in the CPU page table by moving
GPU specific parameters into a child class. This saves 1Gb of Memory for
most games.
2020-03-14 09:43:57 -04:00
ReinUsesLisp
5c892bc5fd
astc: Fix typos from search and replace
2020-03-14 01:05:20 -03:00
ReinUsesLisp
932c96f2b0
astc: Minor changes to InputBitStream
2020-03-14 00:45:54 -03:00
ReinUsesLisp
c96749415c
astc: Pass val in Replicate by copy
2020-03-14 00:13:58 -03:00
ReinUsesLisp
83bdac46d1
astc: Call std::vector:reserve on decodedClolorValues to avoid reallocating
2020-03-14 00:09:56 -03:00
Nguyen Dac Nam
2cd41ab020
clang-format
2020-03-14 10:07:40 +07:00
Nguyen Dac Nam
d13e860a08
nit
2020-03-14 09:57:24 +07:00
ReinUsesLisp
8412a20f00
astc: Call std::vector::reserve on texelWeightValues to avoid reallocating
2020-03-13 23:52:51 -03:00
ReinUsesLisp
fdbedfa8ef
astc: Create a LUT at compile time for encoding values
2020-03-13 23:40:02 -03:00
ReinUsesLisp
bac05076fd
astc: Make IntegerEncodedValue a trivial structure
2020-03-13 22:49:28 -03:00
ReinUsesLisp
ddd428097d
astc: Make IntegerEncodedValue constructor constexpr
2020-03-13 22:36:45 -03:00
ReinUsesLisp
9aad3e84f0
astc: Make IntegerEncodedValue trivially copyable
2020-03-13 22:30:31 -03:00
ReinUsesLisp
0672618026
astc: Rename C types to common_types
2020-03-13 22:28:51 -03:00