ameerj
bbb60f60d2
spirv: Fix TXQ with MSAA textures
2023-01-29 13:47:30 -05:00
Liam
ac94832cb6
spirv: fix multisampled image fetch
2023-01-23 12:03:19 -05:00
Billy Laws
535e297ebd
Run clang-format
2023-01-05 22:18:10 +00:00
Billy Laws
3772cfc976
shader_recompiler: SPIRV: Only enable int64 feature when supported
2023-01-05 22:13:07 +00:00
Billy Laws
77aea7e2b4
Vulkan: Add a workaround for input_position on Adreno drivers
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Adreno drivers will crash compiling geometry shaders if the input position is not wrapped in a gl_in struct.
2023-01-05 22:13:07 +00:00
Fernando Sahmkow
1fdf24a081
Video_core: Address feedback
2023-01-04 14:39:42 -05:00
Fernando Sahmkow
7842543573
MacroHLE: Add HLE replacement for base vertex and base instance.
2023-01-01 16:43:57 -05:00
Liam
3b502d3095
spirv_emit_context: declare GroupNonUniform capability for SubgroupLocalInvocationId
2022-12-13 18:25:53 -05:00
Liam
4b905e9680
spirv_emit_context: add missing flat decoration
2022-11-18 22:05:28 -05:00
liamwhite
d96606b091
Merge pull request #9253 from vonchenplus/attr_layer
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shader: Implement miss attribute layer
2022-11-18 22:04:18 -05:00
FengChen
12f2ab01bb
shader: Implement miss attribute layer
2022-11-17 22:45:14 +08:00
FengChen
348c6e5b28
video_core: Fix few issues in Tess stage
2022-11-07 15:42:42 +08:00
FengChen
38e9c78843
video_core: Generate mipmap texture by drawing
2022-09-20 11:55:43 +08:00
FengChen
98656c14a8
video_code: support rectangle texture
2022-08-25 12:45:58 +08:00
Kelebek1
9427a0f535
Add missed shader defines. Fixes Xenoblade Chronicles 3 booting with Vulkan.
2022-07-29 06:12:39 +01:00
Morph
2b87305d31
general: Convert source file copyright comments over to SPDX
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
Liam
528cba63b6
shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V
2022-04-01 11:17:54 -04:00
Billy Laws
ef9b177ecb
Include <bit> header when std::count{r,l}_zero is used
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Needed for compilation with older libc++ releases
2022-03-22 21:11:24 +00:00
ameerj
0df188787a
shader_recompiler: Reduce unused includes
2022-03-20 02:25:08 -04:00
Liam
83b1c9de37
Address review comments
2022-03-17 14:48:18 -04:00
Liam
95b9f62686
shader_recompiler: Use functions for indirect const buffer accesses
2022-03-17 13:30:21 -04:00
v1993
970b362ca1
shader_recompiler: fix potential OOB access
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Found by static analysis with PVS-Studio. Original check wasn't actually checking for OOB and would segfault in case of it.
2022-01-17 21:50:51 +03:00
vonchenplus
8ea541bc11
Remove spirv handle legacy related code
2021-12-18 14:08:50 +08:00
ameerj
efd428c747
shader_recompiler: Adjust emit_context includes
2021-12-05 18:11:19 -05:00
ameerj
c0705ede4d
shader_recompiler: Rename backend emit_context files
2021-12-05 16:33:44 -05:00