german77
13413c2290
input_common: Rewrite udp client
2021-11-24 20:30:22 -06:00
german77
0cea589993
input_common: Enable steam controllers and 8 player support
2021-09-10 00:58:12 -05:00
german77
129c89b47d
Use a single connection for UDP server, make connection test longer and check all pads instead of only the first one
2021-03-30 22:17:08 -05:00
german
0cb68543e2
inputCommon: Use an unique client id for each socket instance
2021-03-01 09:19:33 -06:00
Lioncash
70b6d985e7
udp/client: Define ClientData constructor/destructor in cpp file
...
Prevents compilation errors on clang 12 due to incomplete types within a
unique_ptr member.
2021-02-09 17:36:32 -05:00
german
df1070a735
Add mutitouch support for touch screens
2021-01-15 09:05:17 -06:00
german
f452fbfc88
Allow to return up to 16 touch inputs per engine
2021-01-15 09:05:17 -06:00
german
6708e0ec0e
Add multiple udp server support
2020-11-25 23:44:41 -06:00
Lioncash
3232d03657
udp/client: Take std::function by const reference with TestCommunication()
...
Avoids redundant copies.
2020-10-16 06:22:29 -04:00
Lioncash
d44d662529
input_common/CMakeLists: Make some warnings errors
...
Makes the input_common code warnings consistent with the rest of the
codebase.
2020-10-15 19:37:51 -04:00
german
82eb4be33b
Add cemu hook changes related to PR #4609
2020-09-04 21:48:13 -05:00
german
17b48f8d42
Remove RealMotionDevice
2020-09-04 21:48:13 -05:00
Lioncash
2ba97142ab
input_common/udp: Remove unnecessary inclusions
2020-02-03 09:13:40 -05:00
FearlessTobi
e89cbc93dd
Address second part of review comments
2020-01-23 20:55:26 +01:00
FearlessTobi
af272d88d9
Address review comments
2020-01-23 20:55:26 +01:00
fearlessTobi
b2f53cceb6
Input: UDP Client to provide motion and touch controls
...
An implementation of the cemuhook motion/touch protocol, this adds the
ability for users to connect several different devices to citra to send
direct motion and touch data to citra.
Co-Authored-By: jroweboy <jroweboy@gmail.com>
2020-01-23 20:55:26 +01:00