Commit graph

503 commits

Author SHA1 Message Date
bunnei
fd18ae4979 Merge pull request #7715 from gidoly/patch-4
Xbox controller default name nit pick
2022-01-18 21:14:30 -08:00
bunnei
94d7a0de6f Merge pull request #7725 from german77/mouse_in_motion
input_common: Reintroduce motion from mouse and use button names
2022-01-18 18:16:27 -08:00
Narr the Reg
527a74f48b input_common: Report battery for UDP controllers 2022-01-17 13:30:15 -06:00
Mai M
d3066b30ea Merge pull request #7730 from v1993/patch-6
input_common: nitpick about SetHatButton usage
2022-01-17 13:43:34 -05:00
Valeri
ffc1f4df39 input_common: nitpick about SetHatButton usage 2022-01-17 12:04:38 +03:00
Valeri
e3ee079aa4 input_common: fix copy-paste error
Found by static analysis with PVS-Studio.
2022-01-17 11:31:38 +03:00
german77
991460cd98 input_common: Reintroduce motion from mouse and use button names 2022-01-16 20:37:34 -06:00
gidoly
3465aa5d57 Xbox controller default name nit pick
Discord User moon lacer pointed us that official name is 'Xbox' not 'XBox'
2022-01-16 05:59:31 +09:00
gidoly
ede1976820 Change default name for ps controllers
Minor nitpick
Code is from narr
2022-01-15 10:29:42 +09:00
bunnei
5d1080d2a8 Merge pull request #7633 from german77/hotkeys
yuzu: Add controller hotkeys
2022-01-11 10:49:23 -08:00
Morph
45f4600a4e Merge pull request #7687 from german77/tas_handle
input_common: Handle errors on TAS scripts
2022-01-09 16:43:06 -08:00
bunnei
7f49c22fc4 Merge pull request #7682 from german77/udp_fix
input_common: Fix UDP controller mappings
2022-01-08 13:41:39 -08:00
german77
b6c23d1633 input_common: Handle errors on TAS scripts 2022-01-08 12:27:16 -06:00
german77
0e1d2581b7 input_common: Fix udp motion not automapping to both sides 2022-01-07 16:56:36 -06:00
german77
353317f31e yuzu: Add controller hotkeys 2022-01-06 21:26:05 -06:00
german77
10439bbfff input_common: Use accelerometer data for mapping 2022-01-06 20:05:49 -06:00
bunnei
aa1ec63508 Merge pull request #7302 from VPeruS/check-deadlock
[input_common] Fixed thread hang
2021-12-17 23:43:19 -08:00
vperus
e1250d7303 [input_common] Move variable declaration closer to usage
MSVC supplied with VS2022 generates "warning C4189: 'CALIBRATION_THRESHOLD':
local variable is initialized but not referenced" which is treated as an
error.

Circumvent it by moving constexpr variable directly into body of lambda function.
2021-12-17 20:51:47 +02:00
Narr the Reg
8222f70144 Merge pull request #7581 from lioncash/input-iface
common/input: Avoid numerous large copies of CallbackStatus
2021-12-14 19:10:39 -06:00
Narr the Reg
a980d24a54 Merge pull request #7577 from v1993/patch-2
input/SDL: Update SDL hints
2021-12-14 10:12:17 -06:00
Valeri
af37388ee5 input/SDL: Update SDL hints
SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED is no longer needed thanks to new default in SDL 2.0.18.
SDL_HINT_JOYSTICK_HIDAPI_XBOX is reported to cause conflicts with native driver Xbox driver on Linux, and Xbox controllers don't benefit from hidapi anyways.
2021-12-14 15:02:03 +03:00
Lioncash
726de453bb common/input: Avoid numerous large copies of CallbackStatus
CallbackStatus instances aren't the cheapest things to copy around
(relative to everything else), given that they're currently 520 bytes in
size and are currently copied numerous times when callbacks are invoked.

Instead, we can pass the status by const reference to avoid all the
copying.
2021-12-13 21:22:02 -05:00
Lioncash
3dbb700714 input_poller: Add missing override specifiers 2021-12-13 20:41:17 -05:00
Lioncash
46c7e48143 input_mapping: Amend specification of parameters
param tags are supposed to specify the parameter name without any
quoting.

Silences several -Wdocumentation warnings.
2021-12-13 20:31:59 -05:00
Lioncash
c73ebb7d89 input_poller: Remove several unnecessary @param tags
Silences quite a bit of -Wdocumentation warnings, given the @param tag
is only intended to be used to identify function parameters, not what it
contains.
2021-12-13 20:28:30 -05:00
bunnei
7347d2e33f Merge pull request #7575 from lioncash/input
input_engine: Minor object churn cleanup
2021-12-13 16:50:54 -08:00
Lioncash
f63a50ce9d tas_input: Avoid minor copies in Read/WriteCommandButtons()
We don't need to copy the whole pair
2021-12-13 11:45:19 -05:00
Lioncash
bac72cecf9 tas_input: Remove unnecessary semicolon
Resolves a -Wextra-semi warning
2021-12-13 11:45:19 -05:00
Lioncash
6a9fe940d2 tas_input: Execute clear() even if empty
clear() when empty is simply a no-op, so we can get rid of the check
here and let the stdlib do it for us.
2021-12-13 11:45:18 -05:00
Lioncash
8b6137eb79 tas_input: Remove unnecessary includes
Gets rid of indirect includes and includes only what the interface
needs.
2021-12-13 11:45:18 -05:00
Lioncash
4284fe0d78 tas_input: std::move strings into vector
While we're in the same area, we can also avoid performing std::stoi in
a loop when it only needs to be performed once.
2021-12-13 11:45:15 -05:00
Lioncash
c12653670c tas_input: Use istringstream over stringstream
This is only using the input facilities, so we don't need to use the
fully-fleged stringstream.
2021-12-13 10:57:53 -05:00
Lioncash
4dce3a6cf4 tas_input: Use u8string_view instead of u8string
Same behavior, but without the potential for extra allocations.
2021-12-13 10:54:43 -05:00
Lioncash
b2c94d8cd4 tas_input: Remove unused std::smatch variable
This also means we can get rid of the dependency on <regex>
2021-12-13 10:50:24 -05:00
Lioncash
f1ff42541a tas_input: Amend -Wdocumentation warnings
Parameters shouldn't have the colon by their name.
2021-12-13 10:49:11 -05:00
Lioncash
a82bb17b08 tas_input: Make TasAxes enum an enum class
Prevents these values from potentially clashing with anything in other
headers.
2021-12-13 10:41:32 -05:00
Lioncash
71467b1383 input_engine: Fix typo in TriggerOnAxisChange() parameter name 2021-12-13 10:21:37 -05:00
Lioncash
e609218c0f input_engine: Simplify PreSet* family of functions
We can make use of try_emplace() to insert values only if they don't
already exist.
2021-12-13 10:18:04 -05:00
Lioncash
14f7f35957 input_engine: Avoid redundant map lookups
We can use iterators to avoid looking up into maps twice in the getter
functions.

At the same time we can also avoid copying the ControllerData structs,
since they're 264 bytes in size.
2021-12-13 09:57:51 -05:00
Lioncash
e7c5737e2e input_engine: Remove left-over namespace qualifiers
These types are part of the InputCommon namespace.
2021-12-13 09:57:51 -05:00
Lioncash
f8db0a76af input_engine: Iterate by reference rather than by value where applicable
Avoids creating copies of several object instances (some of which being
over 100 bytes in size).
2021-12-13 09:57:51 -05:00
Lioncash
190cfc5997 input_engine: Take BasicMotion by const reference with SetMotion() and TriggerOnMotionChange()
Copies the BasicMotion instance once instead of twice.
2021-12-13 09:57:39 -05:00
Lioncash
e0e9f98fc6 input_engine: std::move InputIdentifier in SetCallback()
Allows avoiding std::function allocations.
2021-12-13 09:23:23 -05:00
Lioncash
cd45635f56 input_engine: Pass LedStatus by const reference
Avoids copies where reasonably applicable
2021-12-13 09:20:58 -05:00
Lioncash
f41c22d30f input_engine: Pass VibrationStatus by const reference in SetRumble()
Avoids creating copies of the struct where not necessary.
2021-12-13 09:16:10 -05:00
Lioncash
54e164d9de input_engine: std::move engine name where applicable
We can allow the name to be moved into, allowing allocations to be
avoided.
2021-12-13 09:05:50 -05:00
Lioncash
d62545828a input_engine: Remove callback clearing in constructor
The callback map is a member variable, so this will always be empty on
initial construction.
2021-12-13 08:54:23 -05:00
Lioncash
7e34562d34 input_engine: Remove unnecessary semi-colons
Silences -Wextra-semi warnings
2021-12-13 08:53:01 -05:00
Lioncash
caae5d3868 input_engine: Remove unnecessary return
This is a void function, so it doesn't need this.
2021-12-13 08:52:09 -05:00
Narr the Reg
48537c07cd input_common: Fix error with thread name 2021-11-29 22:03:47 -05:00