Ameer J
e538b932de
shader_recompiler: Align SSBO offsets to meet host requirements
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Co-Authored-By: Billy Laws <blaws05@gmail.com>
2023-10-31 20:10:54 -04:00
Matías Locatti
28e1429daf
Merge pull request #10699 from liamwhite/conditional-barrier
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shader_recompiler: remove barriers in conditional control flow when device lacks support
2023-06-12 16:50:59 -03:00
Liam
947a4f6141
shader_recompiler: translate f64 to f32 when unsupported on host
2023-06-10 12:38:49 -04:00
Liam
b646ac2908
shader_recompiler: remove barriers in conditional control flow when device lacks support
2023-06-10 12:30:39 -04:00
Liam
5d93c3bb00
Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
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This reverts commit ae868e7ffb
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2023-01-07 15:50:58 -05:00
Billy Laws
535e297ebd
Run clang-format
2023-01-05 22:18:10 +00:00
Billy Laws
a92251c623
shader_recompiler: Add support for lowering geometry passthrough
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Reuses most of the existing code for generating the gl_Layer passthrough. Fixes geometry in Nier: Automata on GPUs without HW passthrough support.
2023-01-05 22:13:07 +00:00
Billy Laws
ae868e7ffb
shader_recompiler: Align SSBO offsets to meet host requirements
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We can take advantage of SSBO addresses being passed in a constant bufer to account for the extra alignment requirements in the shader itself.
2023-01-05 22:13:07 +00:00
Liam
e8966fd1f9
shader_recompiler: add gl_Layer translation GS for older hardware
2022-12-01 09:51:27 -05:00
Morph
fc301cf777
ir/texture_pass: Use host_info instead of querying Settings::values ( #9176 )
2022-11-11 03:32:53 +01:00
Morph
2b87305d31
general: Convert source file copyright comments over to SPDX
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
ameerj
e9a8e011f6
structured_control_flow: Conditionally invoke demote reorder pass
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This is only needed on select drivers when a fragment shader discards/demotes.
2021-08-30 11:46:24 -04:00
ReinUsesLisp
52be21495e
shader: Add support for native 16-bit floats
2021-07-22 21:51:38 -04:00