ReinUsesLisp
7101c374c7
glasm: Specify namespace when using FormatTo
2021-07-22 21:51:30 -04:00
ReinUsesLisp
8d20355a93
glasm: Implement more GLASM composite instructions
2021-07-22 21:51:30 -04:00
ReinUsesLisp
04ed27a997
glasm: Make GLASM aware of types
2021-07-22 21:51:30 -04:00
ameerj
94ee083286
glasm: Use CMP.S for Select32
...
also fixes ADD and SUB to use U modifier
2021-07-22 21:51:30 -04:00
ameerj
b27f30fa2e
glasm: Implement more logical ops
2021-07-22 21:51:30 -04:00
ameerj
779ff6918b
glasm: Implement BFI, BFE
...
Along with implementations of common instructions along the way
2021-07-22 21:51:30 -04:00
ReinUsesLisp
9d7312e780
glasm: Use BitField instead of C bitfields
2021-07-22 21:51:30 -04:00
ReinUsesLisp
fdd87ffdb7
glasm: Remove unused argument in identity instructions on GLASM
2021-07-22 21:51:30 -04:00
ReinUsesLisp
6c0a696179
glasm: Implement basic GLASM instructions
2021-07-22 21:51:30 -04:00
ReinUsesLisp
03f17ebc43
glasm: Changes to GLASM register allocator and emit context
2021-07-22 21:51:30 -04:00
ReinUsesLisp
d9b9c10f32
glasm: Add GLASM backend infrastructure
2021-07-22 21:51:30 -04:00
ameerj
a739b6933e
shader: ISET.X implementation
2021-07-22 21:51:30 -04:00
ReinUsesLisp
75adb54e79
shader: Fixup SPIR-V emit header namespaces
2021-07-22 21:51:30 -04:00
ReinUsesLisp
055db41f19
Move SPIR-V emission functions to their own header
2021-07-22 21:51:30 -04:00
FernandoS27
007a11014c
shader: Optimize NVN Fallthrough
2021-07-22 21:51:30 -04:00
FernandoS27
fb20effc51
shader: Stub SR_AFFINITY
2021-07-22 21:51:30 -04:00
ameerj
455872a4af
shader: Implement Int32 SUATOM/SURED
2021-07-22 21:51:30 -04:00
ReinUsesLisp
5ca5988c63
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
ReinUsesLisp
5ad12292a6
spirv: Be aware of NAN unaware drivers
2021-07-22 21:51:30 -04:00
ReinUsesLisp
21a5bd332c
spirv: Add SSBO read fallbacks when no aliasing is available
2021-07-22 21:51:29 -04:00
ReinUsesLisp
1922cbb84c
spirv: Add OpKill fallback to demote
2021-07-22 21:51:29 -04:00
ReinUsesLisp
d2e6291c0e
spirv: Do not enable ShaderLayer
...
This is enabled by an extension instead of the capability.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
b2fe282ad3
spirv: Enable DemoteToHelperInvocationEXT only when supported
2021-07-22 21:51:29 -04:00
ReinUsesLisp
2ee532c9bc
spirv: Use OriginLowerLeft when requested
2021-07-22 21:51:29 -04:00
ReinUsesLisp
f6c09c27b1
spirv: Only add image operands mask when needed
2021-07-22 21:51:29 -04:00
ReinUsesLisp
59668831b7
spirv: Workaround image unsigned offset bug
...
Workaround bug on Nvidia's OpenGL SPIR-V compiler when using unsigned
texture offsets.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
4a76786740
spirv: Add int8 and int16 capabilities only when supported
2021-07-22 21:51:29 -04:00
ReinUsesLisp
8accb076ee
spirv: Add integer clamping workarounds
...
Workaround more bugs on Nvidia's OpenGL SPIR-V compiler.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
55ff0ab463
spirv: Implement int8 and int16 conversion fallbacks
2021-07-22 21:51:29 -04:00
ReinUsesLisp
884a937022
spirv: Support OpenGL uniform buffers and change bindings
2021-07-22 21:51:29 -04:00
ReinUsesLisp
2bdce72c92
spirv: Desambiguate descriptor names
...
Worksaround a bug on Nvidia's OpenGL SPIR-V compiler where names are
used for name matching.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
bfb08e709c
shader: Add OpenGL shader profile options
2021-07-22 21:51:29 -04:00
ReinUsesLisp
4c5f8d123d
shader: Remove shader util
2021-07-22 21:51:29 -04:00
FernandoS27
6aff9b4476
shader: Address feedback
2021-07-22 21:51:29 -04:00
FernandoS27
a2fac91c47
shader: Implement VertexA stage
2021-07-22 21:51:29 -04:00
FernandoS27
cb0587f841
shader: Implement delegation of Exit to dispatcher on CFG
2021-07-22 21:51:29 -04:00
ameerj
031e91e7e5
shader: Fix IADD3.CC
2021-07-22 21:51:29 -04:00
ameerj
90ff800962
shader: Fix BFE s32 undefined check
...
Our unit tests were hitting this exception.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
1f54f1ff26
shader: Fix error checking in bitfieldExtract and implement bitfieldInsert folding
2021-07-22 21:51:29 -04:00
ReinUsesLisp
e37ec2790d
shader: Fix storage type when reading patches on tess control
2021-07-22 21:51:29 -04:00
ReinUsesLisp
c8b0377a67
shader: Fix VMNMX selector B
2021-07-22 21:51:29 -04:00
ReinUsesLisp
763adf56a6
shader: Increase the maximum number of storage buffers
...
Compute shaders spill uniform buffers on storage buffers, increasing the
expected number.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
1d861a6e90
shader: Remove identity removal pass for better build times
2021-07-22 21:51:29 -04:00
ReinUsesLisp
4eec191801
shader: Add more strict validation the pass
2021-07-22 21:51:29 -04:00
ReinUsesLisp
21d50bd9bd
shader: Fix forward referencing identity instructions when inserting phi
2021-07-22 21:51:29 -04:00
ReinUsesLisp
3c80ebf1e2
shader: Remove invalidated blocks in dead code elimination pass
2021-07-22 21:51:29 -04:00
ReinUsesLisp
12d7acf707
shader: Add missing UndoUse case for GetSparseFromOp
2021-07-22 21:51:29 -04:00
ReinUsesLisp
04e042d3b3
shader: Simplify code in opcodes.h to fix Intellisense
...
Avoid using std::array to fix Intellisense not properly compiling this
code and disabling itself on all files that include it.
While we are at it, change the code to use u8 instead of size_t for the
number of instructions in an opcode.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
052317e748
shader: Implement indexed textures
2021-07-22 21:51:28 -04:00
ameerj
3089fb1e2a
shader: Refactor atomic_operations_global_memory
2021-07-22 21:51:28 -04:00