Feng Chen
1aaa6a353b
Implement intput and output fixed fnc textures
2021-09-06 10:36:45 +08:00
Feng Chen
49c66fa4e9
Rename parameters
2021-09-03 23:52:20 +08:00
Feng Chen
b3e5a2f75d
Fix create GraphicsPipelines crash
2021-09-03 22:55:53 +08:00
Feng Chen
a1c9039eae
Add input/output location
2021-09-02 23:34:51 +08:00
Feng Chen
b86a4caa20
Add colorfront and txtcoord support
2021-09-01 00:07:25 +08:00
Valeri
1510efac15
SPIR-V: Merge two ifs in EmitGetAttribute
2021-08-19 20:13:46 +03:00
Lioncash
0692818106
emit_spirv_instructions: Add missing header guard
2021-07-26 04:28:35 -04:00
ameerj
3927809a63
shader: Fix disabled attribute default values
2021-07-22 21:51:40 -04:00
lat9nq
b557314001
shader_recompiler, video_core: Resolve clang errors
...
Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable
And some other errors
2021-07-22 21:51:40 -04:00
ameerj
508e41777b
shader: Ignore global memory ops on devices lacking int64 support
2021-07-22 21:51:40 -04:00
ReinUsesLisp
ff35ef8ec1
emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia
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Fix regression on Fire Emblem: Three Houses when using native fp16.
2021-07-22 21:51:40 -04:00
lat9nq
c969f6e678
shader: GCC fmt 8.0.0 fixes
2021-07-22 21:51:40 -04:00
ReinUsesLisp
b48b4b0600
shader: Fix disabled and unwritten attributes and varyings
2021-07-22 21:51:39 -04:00
ReinUsesLisp
7dc8577529
spirv: Fix code emission when descriptor aliasing is unsupported
...
Fixes OpenGL.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
b1df436cef
shader: Rework varyings and implement passthrough geometry shaders
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Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
f158fe9359
shader: Remove IAbs64
2021-07-22 21:51:39 -04:00
ReinUsesLisp
04c1dca457
shader: Move loop safety tests to code emission
2021-07-22 21:51:39 -04:00
ReinUsesLisp
10f91c42e2
spirv: Properly handle devices without int8 and int16
2021-07-22 21:51:38 -04:00
ReinUsesLisp
fe5fc478e7
spirv: Handle small storage buffer loads on devices with no support
2021-07-22 21:51:38 -04:00
ReinUsesLisp
c4a71824d5
shader: Properly manage attributes not written from previous stages
2021-07-22 21:51:38 -04:00
ReinUsesLisp
9389e71b12
shader: Split profile and runtime info headers
2021-07-22 21:51:38 -04:00
ReinUsesLisp
04fed81921
spirv: Reduce log severity of mismatching denorm rules
2021-07-22 21:51:35 -04:00
ReinUsesLisp
f40daa777e
shader: Add logging
2021-07-22 21:51:35 -04:00
lat9nq
3a70b6c79b
shader: Add shader loop safety check settings
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Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
ameerj
60b33bdc9f
spirv/convert: Catch more signed operations oversights
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The sign bit on integers of size < 32 was not properly preserved in casts
2021-07-22 21:51:35 -04:00
ReinUsesLisp
4fedf2c20a
spirv/convert: Catch more broken signed operations on Nvidia OpenGL
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BitCast U32 to S32 before converting to float on drivers with broken
signed operations.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
4744a21bd4
shader: Add support for "negative" and unaligned offsets
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"Negative" offsets don't exist. They are shown as such due to a bug in
nvdisasm.
Unaligned offsets have been proved to read the aligned offset. For
example, when reading an U32, if the offset is 6, the offset read will
be 4.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
d27dbec3e6
spirv: Fix output generics with components
2021-07-22 21:51:34 -04:00
ReinUsesLisp
9750e0410b
opengl: Declare fragment outputs even if they are not used
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Fixes Ori and the Blind Forest's menu on GLASM. For some reason
(probably high level optimizations) it is not sanitized on SPIR-V for
OpenGL. Vulkan is unaffected by this change.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
f7508aa014
spirv: Fix image and image buffer descriptor index usage
2021-07-22 21:51:34 -04:00
ReinUsesLisp
9452fe2dc6
shader: Split profile and runtime information in separate structs
2021-07-22 21:51:33 -04:00
ReinUsesLisp
5c6dc51c69
shader: Read branch conditions from an instruction
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Fixes the identity removal pass.
2021-07-22 21:51:32 -04:00
ReinUsesLisp
0b3a3f35e8
glasm: Implement TEX and TEXS instructions
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Remove lod clamp from texture instructions with lod, as this is not
needed (nor supported).
2021-07-22 21:51:31 -04:00
lat9nq
69210028b4
shader_recompiler: GCC fixes
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Fixes members of unnamed union not being accessible, and one function
without a declaration.
2021-07-22 21:51:31 -04:00
ReinUsesLisp
6be1db8873
emit_spirv: Jump to loop body with local variable
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Silence unused variable warning
2021-07-22 21:51:31 -04:00
ReinUsesLisp
cb344497a7
emit_spirv: Add missing block in case
2021-07-22 21:51:31 -04:00
ReinUsesLisp
f2ae32fa76
glasm: Initial implementation of phi nodes on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
03f6d424ce
glasm: Rework control flow introducing a syntax list
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This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
2021-07-22 21:51:31 -04:00
ReinUsesLisp
7273fcab95
glasm: Implement shuffle and vote instructions on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
75adb54e79
shader: Fixup SPIR-V emit header namespaces
2021-07-22 21:51:30 -04:00
ReinUsesLisp
055db41f19
Move SPIR-V emission functions to their own header
2021-07-22 21:51:30 -04:00
FernandoS27
007a11014c
shader: Optimize NVN Fallthrough
2021-07-22 21:51:30 -04:00
ameerj
455872a4af
shader: Implement Int32 SUATOM/SURED
2021-07-22 21:51:30 -04:00
ReinUsesLisp
5ad12292a6
spirv: Be aware of NAN unaware drivers
2021-07-22 21:51:30 -04:00
ReinUsesLisp
21a5bd332c
spirv: Add SSBO read fallbacks when no aliasing is available
2021-07-22 21:51:29 -04:00
ReinUsesLisp
1922cbb84c
spirv: Add OpKill fallback to demote
2021-07-22 21:51:29 -04:00
ReinUsesLisp
d2e6291c0e
spirv: Do not enable ShaderLayer
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This is enabled by an extension instead of the capability.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
b2fe282ad3
spirv: Enable DemoteToHelperInvocationEXT only when supported
2021-07-22 21:51:29 -04:00
ReinUsesLisp
2ee532c9bc
spirv: Use OriginLowerLeft when requested
2021-07-22 21:51:29 -04:00
ReinUsesLisp
f6c09c27b1
spirv: Only add image operands mask when needed
2021-07-22 21:51:29 -04:00