bunnei
e728e683b4
Merge pull request #1830 from Subv/vi_ub
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Services/VI: Dereferencing an uninitialized std::optional is undefined behavior.
2018-12-01 22:25:10 -05:00
Lioncash
cd9570ce0d
Fix debug build
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A non-existent parameter was left in some formatting calls (the logging
macro for which only does anything meaningful on debug builds)
2018-12-01 02:11:42 -05:00
Lioncash
7a47740f52
file_sys: Override missing mutating functions to be stubbed out for ReadOnlyVfsDirectory by default
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Ensures that read only indeed means read only.
2018-11-30 23:52:56 -05:00
Lioncash
9c56be6af9
service/fsp_srv: Implement CleanDirectoryRecursively
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This is the same behavior-wise as DeleteDirectoryRecursively, with the
only difference being that it doesn't delete the top level directory in
the hierarchy, so given:
root_dir/
- some_dir/
- File.txt
- OtherFile.txt
The end result is just:
root_dir/
2018-11-30 20:17:28 -05:00
Bartosz Kaszubowski
d9193f8718
remove border from GameList
2018-11-30 23:35:08 +01:00
Subv
b0ec648f85
Services/VI: Dereferencing an uninitialized std::optional is undefined behavior.
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Assert that it is not empty before using it in the DequeueBuffer wait callback.
2018-11-30 16:06:49 -05:00
bunnei
f081956197
Merge pull request #1829 from lioncash/lang
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service/set: Implement MakeLanguageCode
2018-11-30 10:53:13 -05:00
Lioncash
8f52802f2b
service/set: Convert GetLanguageCode over to using PushEnum()
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This code was around prior to the introduction of PushEnum, so convert
it over so we don't need to cast here.
2018-11-30 09:08:07 -05:00
Lioncash
1e5d6c1b99
service/set: Implement MakeLanguageCode
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This function simply converts a given index into a language code.
2018-11-30 09:08:03 -05:00
Lioncash
6910b79f18
configure_input: Amend clang-format discrepancies
2018-11-30 03:31:56 -05:00
bunnei
96dc19dfa0
gl_rasterizer_cache: Update AccurateCopySurface to flush complete source surface.
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- Fixes issues with Breath of the Wild with use_accurate_gpu_emulation setting.
2018-11-29 20:10:11 -05:00
ReinUsesLisp
5861ae801a
gl_rasterizer: Enable clip distances when set in register and in shader
2018-11-29 16:58:20 -03:00
ReinUsesLisp
95bdbe4ba6
gl_shader_manager: Update pipeline when programs have changed
2018-11-29 16:26:42 -03:00
Zach Hilman
c011ba51b7
hle_ipc: Refactor SleepClientThread to avoid ReadableEvent
2018-11-29 09:14:20 -05:00
Zach Hilman
b0d0735e9b
kernel/event: Reference ReadableEvent from WritableEvent
2018-11-29 08:48:40 -05:00
Zach Hilman
fe0071f8fa
core: Port all current usages of Event to Readable/WritableEvent
2018-11-29 08:45:41 -05:00
Zach Hilman
c03864f7c3
hle_ipc: Use event pair for SleepClientThread
2018-11-29 08:42:26 -05:00
Zach Hilman
bc1d399d7a
kernel: Add named event table
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Used to store ReadableEvents of all events on the system.
2018-11-29 08:42:26 -05:00
Zach Hilman
7d3971d33c
kernel: Divide Event into ReadableEvent and WritableEvent
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More hardware accurate. On the actual system, there is a differentiation between the signaler and signalee, they form a client/server relationship much like ServerPort and ClientPort.
2018-11-29 08:42:26 -05:00
Zach Hilman
9a5f8bbc2d
kernel/object: Add descriptions to ResetTypes
2018-11-29 08:42:26 -05:00
bunnei
1e3699cf58
Merge pull request #1768 from greggameplayer/patch-2
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Uncheck automatically joycons docked when docked mode is enable
2018-11-29 01:00:09 -05:00
bunnei
aa55b8925e
Merge pull request #1801 from ogniK5377/log-before-execute
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Changed logging to be "Log before execution", Added more error logging, all services/svc should now log on some level
2018-11-29 00:58:46 -05:00
bunnei
adf5b142d1
gl_rasterizer_cache: Remove BlitSurface and replace with more accurate copy.
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- BlitSurface with different texture targets is inherently broken.
- When target is the same, we can just use FastCopySurface.
- Fixes rendering issues with Breath of the Wild.
2018-11-28 21:56:21 -05:00
ReinUsesLisp
af86f71874
gl_shader_decompiler: Remove texture temporal in TLD4
2018-11-28 23:46:16 -03:00
ReinUsesLisp
c63ad999e3
gl_shader_decompiler: Flip negated if else statement
2018-11-28 23:46:16 -03:00
ReinUsesLisp
b9a713ec1f
gl_shader_decompiler: Use GLSL scope on instructions unrelated to textures
2018-11-28 23:46:14 -03:00
ReinUsesLisp
1fde852168
gl_shader_decompiler: Move texture code generation into lambdas
2018-11-28 23:45:53 -03:00
ReinUsesLisp
e3149ce341
gl_shader_decompiler: Clean up texture instructions
2018-11-28 23:45:53 -03:00
ReinUsesLisp
e5e98bb15c
gl_shader_decompiler: Scope GLSL variables with a scoped object
2018-11-28 23:45:51 -03:00
ReinUsesLisp
5aa6a6e0d0
gl_rasterizer: Signal UNIMPLEMENTED when rt_separate_frag_data is not zero
2018-11-28 21:26:22 -03:00
ReinUsesLisp
e62bacf3d2
gl_rasterizer_cache: Use brackets for two-line single-expresion blocks
2018-11-28 21:18:14 -03:00
ReinUsesLisp
a923c7cda5
gl_rasterizer: Remove unused struct declarations
2018-11-28 21:18:13 -03:00
ReinUsesLisp
c6223f0a9e
gl_rasterizer: Remove extension booleans
2018-11-28 21:18:13 -03:00
bunnei
6149038433
Merge pull request #1808 from Tinob/master
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Fix clip distance and viewport
2018-11-28 17:47:28 -05:00
bunnei
e7b2a0c728
Merge pull request #1786 from Tinob/DepthClamp
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Add Depth Clamp Support
2018-11-28 17:46:55 -05:00
bunnei
2053dffb46
Merge pull request #1817 from DarkLordZach/npad-idx-fix
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npad: Use NPadIdToIndex to prevent invalid array access
2018-11-28 17:46:17 -05:00
bunnei
6a068c80f7
Merge pull request #1792 from bunnei/dma-pusher
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gpu: Rewrite GPU command list processing with DmaPusher class.
2018-11-28 10:12:37 -05:00
Zach Hilman
b6d31945d6
npad: Use NPadIdToIndex to prevent invalid array access
2018-11-28 09:01:58 -05:00
bunnei
397bb88cec
Merge pull request #1735 from FernandoS27/tex-spacing
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Texture decoder: Implemented Tile Width Spacing
2018-11-27 19:21:17 -05:00
bunnei
d79678070b
Merge pull request #1814 from lioncash/ptr
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file_sys/registered_cache: Use regular const references instead of std::shared_ptr for InstallEntry()
2018-11-27 19:20:12 -05:00
bunnei
a86364480f
dma_pushbuffer: Optimize to avoid loop and copy on Push.
2018-11-27 19:17:33 -05:00
bunnei
9266f76fb2
gpu: Move command list profiling to DmaPusher::DispatchCalls.
2018-11-27 18:42:21 -05:00
bunnei
54e51e24b5
Merge pull request #1811 from lioncash/input
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yuzu/input: Minor changes
2018-11-27 18:38:12 -05:00
bunnei
ed17c8824b
Merge pull request #1815 from DarkLordZach/npad-pos-fix
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npad: Fix copy/paste error with LED position assignments
2018-11-27 17:26:58 -05:00
Zach Hilman
3e65259ab1
npad: Fix copy/paste error with LED position assignments
2018-11-27 17:23:44 -05:00
Lioncash
271b079fc7
yuzu/configure_input_player: Use std::size_t to represent the player index instead of u8
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Prevents compiler warnings related to truncation when invoking the
dialog. It's also extremely suspect to use a u8 value here instead of a
more general type to begin with.
2018-11-27 16:37:21 -05:00
Lioncash
fd252d2e82
yuzu/configure_input: Make CallConfigureDialog a non-member template function
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This doesn't depend on any part of the private interface, so it can be
made a non-member internal function.
2018-11-27 16:37:18 -05:00
bunnei
a2a1e72542
Merge pull request #1802 from DarkLordZach/user-data-storage
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profile_manager: Save and load ProfileData from disk
2018-11-27 16:36:23 -05:00
Lioncash
0e9f6039fe
file_sys/registered_cache: Remove unused <map> include
2018-11-27 16:33:18 -05:00
Lioncash
e83ede49f2
file_sys/registered_cache: Use regular const references instead of std::shared_ptr for InstallEntry()
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These parameters don't need to utilize a shared lifecycle directly in
the interface. Instead, the caller should provide a regular reference
for the function to use. This also allows the type system to flag
attempts to pass nullptr and makes it more generic, since it can now be
used in contexts where a shared_ptr isn't being used (in other words, we
don't constrain the usage of the interface to a particular mode of
memory management).
2018-11-27 16:33:14 -05:00