ReinUsesLisp
1dd4302fac
shader: Avoid CPU side undefined behavior on I2F
2021-07-22 21:51:34 -04:00
ReinUsesLisp
4744a21bd4
shader: Add support for "negative" and unaligned offsets
...
"Negative" offsets don't exist. They are shown as such due to a bug in
nvdisasm.
Unaligned offsets have been proved to read the aligned offset. For
example, when reading an U32, if the offset is 6, the offset read will
be 4.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
e3aedea124
shader: Implement ISCADD32I
2021-07-22 21:51:34 -04:00
ReinUsesLisp
142d4f3f6e
shader: Always initialize up reference in structure control flow
...
Fixes ubsan issue.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
6e475617d5
shader: Fix ImageWrite indexing
2021-07-22 21:51:34 -04:00
ReinUsesLisp
8ea552e64e
shader: Fix TMML queries
2021-07-22 21:51:34 -04:00
ReinUsesLisp
672930b6c8
shader: Handle host exceptions
2021-07-22 21:51:34 -04:00
ReinUsesLisp
5c6dc51c69
shader: Read branch conditions from an instruction
...
Fixes the identity removal pass.
2021-07-22 21:51:32 -04:00
ReinUsesLisp
0b3a3f35e8
glasm: Implement TEX and TEXS instructions
...
Remove lod clamp from texture instructions with lod, as this is not
needed (nor supported).
2021-07-22 21:51:31 -04:00
lat9nq
69210028b4
shader_recompiler: GCC fixes
...
Fixes members of unnamed union not being accessible, and one function
without a declaration.
2021-07-22 21:51:31 -04:00
ReinUsesLisp
f2ae32fa76
glasm: Initial implementation of phi nodes on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
03f6d424ce
glasm: Rework control flow introducing a syntax list
...
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
2021-07-22 21:51:31 -04:00
ReinUsesLisp
cef625a9b2
shader: Add floating-point rounding to I2F
2021-07-22 21:51:31 -04:00
ameerj
a739b6933e
shader: ISET.X implementation
2021-07-22 21:51:30 -04:00
FernandoS27
007a11014c
shader: Optimize NVN Fallthrough
2021-07-22 21:51:30 -04:00
FernandoS27
fb20effc51
shader: Stub SR_AFFINITY
2021-07-22 21:51:30 -04:00
ameerj
455872a4af
shader: Implement Int32 SUATOM/SURED
2021-07-22 21:51:30 -04:00
ReinUsesLisp
5ca5988c63
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
FernandoS27
6aff9b4476
shader: Address feedback
2021-07-22 21:51:29 -04:00
FernandoS27
a2fac91c47
shader: Implement VertexA stage
2021-07-22 21:51:29 -04:00
FernandoS27
cb0587f841
shader: Implement delegation of Exit to dispatcher on CFG
2021-07-22 21:51:29 -04:00
ameerj
031e91e7e5
shader: Fix IADD3.CC
2021-07-22 21:51:29 -04:00
ReinUsesLisp
c8b0377a67
shader: Fix VMNMX selector B
2021-07-22 21:51:29 -04:00
ReinUsesLisp
1d861a6e90
shader: Remove identity removal pass for better build times
2021-07-22 21:51:29 -04:00
ameerj
3089fb1e2a
shader: Refactor atomic_operations_global_memory
2021-07-22 21:51:28 -04:00
ameerj
8202ace3e9
shader: add missing include guard in half_floating_point_helper.h
2021-07-22 21:51:28 -04:00
ReinUsesLisp
172942911a
shader: Fix gcc warnings
2021-07-22 21:51:28 -04:00
ReinUsesLisp
3c1229a7c5
shader: Improve goto removal algorithm complexity
...
Find sibling node containing a nephew searching from the nephew itself
instead of the uncle.
2021-07-22 21:51:28 -04:00
ReinUsesLisp
6236b611cf
shader: Move microinstruction header to the value header
2021-07-22 21:51:28 -04:00
ReinUsesLisp
7769517fc0
shader: Move siblings check to a separate function and comment them out
2021-07-22 21:51:28 -04:00
ReinUsesLisp
56aae7efcf
shader: Simplify code for local memory
2021-07-22 21:51:28 -04:00
ReinUsesLisp
e54171c1a9
shader: Add NVN storage buffer fallbacks
...
When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime.
2021-07-22 21:51:28 -04:00
FernandoS27
4a97dd4483
shader: Address feedback
2021-07-22 21:51:28 -04:00
FernandoS27
b85c9d8e84
shader: Implement F2F (Imm)
2021-07-22 21:51:28 -04:00
FernandoS27
fbb642f433
shader: Implement IADD3.CC/.X
2021-07-22 21:51:28 -04:00
FernandoS27
6c60109967
shader: Implement SR_Y_DIRECTION
2021-07-22 21:51:28 -04:00
ReinUsesLisp
6d540c6f2e
shader: Fix memory barriers
2021-07-22 21:51:28 -04:00
ameerj
bfdb38404c
shader: Implement BFE and BFI CC
...
Fix two bugs in BFI.
2021-07-22 21:51:28 -04:00
ReinUsesLisp
ad1507b4a5
shader: Implement SampleMask
2021-07-22 21:51:28 -04:00
ReinUsesLisp
cc96469019
shader: Implement PIXLD.MY_INDEX
2021-07-22 21:51:28 -04:00
ReinUsesLisp
38908d0f7e
shader: Implement tessellation shaders, polygon mode and invocation id
2021-07-22 21:51:27 -04:00
ReinUsesLisp
9f5ab82de2
shader: Document and relax cache control on surface instructions
2021-07-22 21:51:27 -04:00
ReinUsesLisp
4b32692423
shader: Implement geometry shaders
2021-07-22 21:51:27 -04:00
ReinUsesLisp
40948b18ac
shader: Implement OUT
2021-07-22 21:51:27 -04:00
lat9nq
f70707d435
internal_stage_buffer_entry_read: Remove pragma optimize off
2021-07-22 21:51:27 -04:00
ReinUsesLisp
8ebc7b90a0
shader: Stub SR_INVOCATION_INFO
2021-07-22 21:51:27 -04:00
ReinUsesLisp
c6b81943a9
shader: Stub ISBERD
2021-07-22 21:51:27 -04:00
ReinUsesLisp
211fc6331d
shader: Fix CC in I2I
2021-07-22 21:51:27 -04:00
ReinUsesLisp
c7efa5ead4
shader: Simplify FLO and throw on CC
2021-07-22 21:51:27 -04:00
ReinUsesLisp
31835567f2
shader: Mark blocks with no end branch as unreachable
2021-07-22 21:51:27 -04:00