ReinUsesLisp
1e5255de49
spirv: Fix forward declarations on phi nodes
2021-07-22 21:51:27 -04:00
ReinUsesLisp
5ab1ac4f29
shader: Implement SULD and SUST
2021-07-22 21:51:26 -04:00
lat9nq
5b95114cd4
shader: Address feedback + clang format
2021-07-22 21:51:26 -04:00
lat9nq
a4e7a41e7f
shader_recompiler,video_core: Cleanup some GCC and Clang errors
...
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.
Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler
shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth
thread_worker: Include condition_variable
Don't use list initializers in control flow
Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-22 21:51:26 -04:00
ReinUsesLisp
3e6cb6362d
shader: Interact texture buffers with buffer cache
2021-07-22 21:51:26 -04:00
ReinUsesLisp
d07e15fcf6
shader: Fix TextureGrad
2021-07-22 21:51:26 -04:00
ReinUsesLisp
96da029a74
shader: Implement texture buffers
2021-07-22 21:51:26 -04:00
FernandoS27
0ef887fa6f
shader: Address feedback
2021-07-22 21:51:26 -04:00
FernandoS27
e9cffe874f
shader: Implement indexed Position and ClipDistances
2021-07-22 21:51:26 -04:00
FernandoS27
1fe6a22cff
shader: Implement indexed attributes
2021-07-22 21:51:26 -04:00
FernandoS27
3fc7d20fce
shader: Fix ShadowCube declaration type, set number of pipeline threads based on hardware
2021-07-22 21:51:26 -04:00
ReinUsesLisp
ba2130d5a5
shader: Add subgroup masks
2021-07-22 21:51:26 -04:00
ReinUsesLisp
b580c1e208
shader: Implement BAR and fix memory barriers
2021-07-22 21:51:26 -04:00
ReinUsesLisp
9db035faec
shader: Reimplement GetCbufU64 as GetCbufU32x2
...
It may generate better code on some compilers and it's easier to handle.
2021-07-22 21:51:26 -04:00
FernandoS27
741b21715a
shader: Address Feedback
2021-07-22 21:51:26 -04:00
FernandoS27
5a6eb31578
shader: Implement SR_LaneId
2021-07-22 21:51:26 -04:00
FernandoS27
e98900a16b
shader: Fix shared memory on cool drivers
2021-07-22 21:51:26 -04:00
FernandoS27
a9f79b6553
shader: Implement MEMBAR
2021-07-22 21:51:26 -04:00
FernandoS27
5c94fba511
shader: Improve VOTE.VTG stub
2021-07-22 21:51:25 -04:00
FernandoS27
68bad0e922
shader: Implement ViewportIndex
2021-07-22 21:51:25 -04:00
FernandoS27
c7ed439bbc
shader: Stub TLD4's PTP when it isn't constant
2021-07-22 21:51:25 -04:00
ReinUsesLisp
b64bf653a4
shader: Fix branches to visited virtual blocks
2021-07-22 21:51:25 -04:00
ReinUsesLisp
2116d7e0b3
shader: Fix dependency on identity removal pass
2021-07-22 21:51:25 -04:00
ReinUsesLisp
4d60dd7eb5
spirv: Remove unnecesary variable for clip distances
2021-07-22 21:51:25 -04:00
FernandoS27
40ace25859
shader: Implement ClipDistance
2021-07-22 21:51:25 -04:00
FernandoS27
8f2238dc3d
shader: Fix TXD
2021-07-22 21:51:25 -04:00
FernandoS27
7d40446b99
shader: Address feedback
2021-07-22 21:51:25 -04:00
FernandoS27
be5936dea2
shader: Implement ImageGradient
2021-07-22 21:51:25 -04:00
FernandoS27
d523cd563c
shader: Implement TMML partially
2021-07-22 21:51:25 -04:00
FernandoS27
56c8c42cf8
shader,spirv: Implement ImageQueryLod.
2021-07-22 21:51:25 -04:00
FernandoS27
8232c10ed1
shader: Implement TLD
2021-07-22 21:51:25 -04:00
ReinUsesLisp
0bb8a473e2
spirv: Add fixed pipeline point size
2021-07-22 21:51:25 -04:00
FernandoS27
a8c2a85610
shader: Add PointCoord attribute
2021-07-22 21:51:25 -04:00
ameerj
357a47d944
shader: Add PointSize attribute
2021-07-22 21:51:25 -04:00
ReinUsesLisp
2c78d07197
shader: Store type of phi nodes in flags
...
This is needed because pseudo-instructions where invalidated.
2021-07-22 21:51:25 -04:00
ReinUsesLisp
19cba41834
spirv: Fix default output attribute initialization
2021-07-22 21:51:25 -04:00
ameerj
d5d6d4ce74
shader: Implement FSWZADD
2021-07-22 21:51:25 -04:00
FernandoS27
bf9d512e17
shader: Implement BRX
2021-07-22 21:51:25 -04:00
ameerj
a0a4d75c6c
shader: Implement I2I CC
2021-07-22 21:51:25 -04:00
ameerj
f3ec28dc23
shader: Implement I2I SAT
2021-07-22 21:51:25 -04:00
ReinUsesLisp
6044946495
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
2021-07-22 21:51:25 -04:00
ReinUsesLisp
e6b3119910
shader: Better interpolation and disabled attributes support
2021-07-22 21:51:24 -04:00
ReinUsesLisp
96a54aeea8
spirv: Remove dependencies on Environment when generating SPIR-V
2021-07-22 21:51:24 -04:00
ReinUsesLisp
63ea42e0d5
shader: Implement front face
2021-07-22 21:51:24 -04:00
ReinUsesLisp
e4ba306750
shader: Implement TXQ and fix FragDepth
2021-07-22 21:51:24 -04:00
ReinUsesLisp
4cd2c1588b
shader: Refactor PTP and other minor changes
2021-07-22 21:51:24 -04:00
FernandoS27
ac81f51141
shader: Add IR opcode for ImageFetch
2021-07-22 21:51:24 -04:00
FernandoS27
f573d3642e
shader: Implement TLD4.PTP
2021-07-22 21:51:24 -04:00
FernandoS27
1d05850dee
shader: Implement FragDepth
2021-07-22 21:51:24 -04:00
FernandoS27
d4974db16f
shader: Implement TLD4 and TLD4_B
2021-07-22 21:51:24 -04:00