Commit graph

27423 commits

Author SHA1 Message Date
Gamer64
1ec5a001fd Update settings.h 2025-07-04 05:19:26 +00:00
Gamer64
92c38b97f7 Add a Toggle for CPU Inner invalidation 2025-07-04 05:19:26 +00:00
Gamer64
7c3142f7e9 TEST: Skip CPU Write 2025-07-04 05:19:26 +00:00
Gamer64
3e15876552 TEST: Skip Surface Copy Hack 2025-07-04 05:19:26 +00:00
Aleksandr Popovich
cb3521272f
[ir] Align and bias memory stronger
All checks were successful
eden-build / source (push) Successful in 6m14s
eden-build / linux (push) Successful in 26m58s
eden-build / windows (msvc) (push) Successful in 31m45s
eden-build / android (push) Successful in 32m48s
Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/229
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
2025-07-04 03:14:05 +00:00
Bix
64fe103afd
[Android] Updated app name from "eden" to "Eden". (#256)
All checks were successful
eden-build / source (push) Successful in 6m10s
eden-build / linux (push) Successful in 27m20s
eden-build / windows (msvc) (push) Successful in 31m4s
eden-build / android (push) Successful in 32m5s
Signed-off-by: Bix <bix@bixed.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/256
2025-07-03 20:13:31 +00:00
PavelBARABANOV
5d4c6e085d
[vk, frontend] RAII Toggle (#247)
All checks were successful
eden-build / source (push) Successful in 6m6s
eden-build / linux (push) Successful in 27m5s
eden-build / windows (msvc) (push) Successful in 30m58s
eden-build / android (push) Successful in 31m41s
Co-authored-by: Pavel Barabanov <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/247
2025-07-03 16:35:02 +00:00
Gamer64
a002730d68
[VK] Rework SPIRV Shader Optimization (#238)
All checks were successful
eden-build / source (push) Successful in 5m51s
eden-build / linux (push) Successful in 27m16s
eden-build / windows (msvc) (push) Successful in 31m18s
eden-build / android (push) Successful in 31m42s
The actual SPIRV Shader Optimization option doesn't seem to do anything as long as it isn't vinculed, so let's rework it to make it work

Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Co-authored-by: echosys <echosys@noreply.localhost>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/238
2025-07-03 01:13:33 +00:00
MaranBr
c4a26be180
[host1x] Simplify the FFmpeg code a bit more (#243)
All checks were successful
eden-build / source (push) Successful in 5m58s
eden-build / linux (push) Successful in 24m31s
eden-build / android (push) Successful in 25m11s
eden-build / windows (msvc) (push) Successful in 27m28s
This simplifies the FFmpeg code a bit more and removes unused variables left in the code.

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/243
2025-07-02 00:42:55 +00:00
crueter
94c66f98bf
[frontend, web] refactor: web service frontend rewrite (#221)
All checks were successful
eden-build / android (push) Successful in 24m41s
eden-build / windows (msvc) (push) Successful in 26m9s
eden-build / source (push) Successful in 6m5s
eden-build / linux (push) Successful in 23m50s
- Automatic verification based on regex
- Token generation button
- Removed unneeded links
- public lobby creation [android]

Signed-off-by: crueter <swurl@swurl.xyz>
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-authored-by: Aleksandr Popovich <alekpopo@proton.me>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/221
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-07-01 01:44:12 +00:00
MaranBr
2fe728766e Fix FFmpeg GPU decoding (#242)
All checks were successful
eden-build / source (push) Successful in 3m31s
eden-build / linux (push) Successful in 21m7s
eden-build / android (push) Successful in 25m3s
eden-build / windows (msvc) (push) Successful in 26m43s
This fixes the FFmpeg GPU decoding on some platforms.

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/242
2025-06-30 14:37:00 +00:00
CamilleLaVey
fa600b88b1 revert 91a662431c (#240)
All checks were successful
eden-build / source (push) Successful in 3m28s
eden-build / linux (push) Successful in 20m57s
eden-build / android (push) Successful in 24m39s
eden-build / windows (msvc) (push) Successful in 26m39s
revert [Texture_cache] Better memory handling for devices with lower memory allocations (#233)

Means games like Minecraft Dungeons, Sea of Stars, Luigi Mansion 2, Astroneer, Alan Wake, etc are now playable.
It also cleans up the recent abi.cpp and bindless texture commits a bit.
Everything is in #ifdef ANDROID - The biggest change is CACHING_PAGEBITS = 12.
Without that the way the buffercache grows and joins buffers can cause Android to run out of memory (as you end up with just one big buffer that needs to be copied every time it grows)
Also patches up ffmpeg issues.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/233
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-committed-by: JPikachu <jpikachu.eden@gmail.com>

Had showed some regressions on devices with higher specifications, will be refined to return as a toggle in a later commit.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/240
2025-06-30 12:57:21 +00:00
crueter
09194cc5c3
remove pdb files
All checks were successful
eden-build / source (push) Successful in 3m24s
eden-build / linux (push) Successful in 20m32s
eden-build / windows (msvc) (push) Successful in 26m5s
eden-build / android (push) Successful in 24m48s
Signed-off-by: crueter <swurl@swurl.xyz>
2025-06-29 20:28:01 -04:00
crueter
b8150060c7
apply extra DLLs
Signed-off-by: crueter <swurl@swurl.xyz>
2025-06-29 20:25:21 -04:00
crueter
996400953e
fix windeploy
Some checks failed
eden-build / source (push) Successful in 3m43s
eden-build / linux (push) Successful in 22m23s
eden-build / android (push) Failing after 26m24s
eden-build / windows (msvc) (push) Successful in 28m21s
Signed-off-by: crueter <swurl@swurl.xyz>
2025-06-29 18:48:45 -04:00
crueter
2bb54b422f
No more PRs
Some checks failed
eden-build / source (push) Successful in 3m25s
eden-build / linux (push) Successful in 20m45s
eden-build / windows (msvc) (push) Successful in 30m28s
eden-build / android (push) Failing after 38m23s
I hate every single one of you

Signed-off-by: crueter <swurl@swurl.xyz>
2025-06-29 15:58:34 -04:00
JPikachu
5ddc889d8d [vk] Enable trivial stencil for games like EOW (#234)
Some checks failed
eden-build / source (push) Successful in 3m27s
eden-build / linux (push) Successful in 20m17s
eden-build / windows (msvc) (push) Failing after 13m25s
eden-build / android (push) Successful in 24m50s
Fixes rift clipping in LoZ: EOW + possible fixes for other games.
NOTE: Flickering may occur, this is for testing purposes.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/234
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-committed-by: JPikachu <jpikachu.eden@gmail.com>
2025-06-29 17:16:47 +00:00
JPikachu
11b152ab58 [spirv] Avoid NaN when a conversion to f16 is emitted (#215)
Fixes black squares in Fire Emblem: Three Houses.
And fixes vertex explosions in The Legend of Zelda: Breath of the Wild shrine areas.
These were caused by NaN values from overflowed conversions to float16.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/215
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-committed-by: JPikachu <jpikachu.eden@gmail.com>
2025-06-29 17:15:46 +00:00
JPikachu
91a662431c [Texture_cache] Better memory handling for devices with lower memory allocations (#233)
Means games like Minecraft Dungeons, Sea of Stars, Luigi Mansion 2, Astroneer, Alan Wake, etc are now playable.
It also cleans up the recent abi.cpp and bindless texture commits a bit.
Everything is in #ifdef ANDROID - The biggest change is CACHING_PAGEBITS = 12.
Without that the way the buffercache grows and joins buffers can cause Android to run out of memory (as you end up with just one big buffer that needs to be copied every time it grows)
Also patches up ffmpeg issues.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/233
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-committed-by: JPikachu <jpikachu.eden@gmail.com>
2025-06-29 17:14:23 +00:00
xbzk
b5b1d20e1e fix: refresh icon color & infinite when in portrait (#231)
quick fix for refresh features in portrait, casting them as SwipeRefreshLayout, since MidScreenSwipeRefreshLayout only exists in landscape.

Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/231
Co-authored-by: xbzk <xbzk@noreply.localhost>
Co-committed-by: xbzk <xbzk@noreply.localhost>
2025-06-29 17:10:29 +00:00
Gamer64
cac4345db9 [vk] Sample Shading Option .
This seems to improve some games graphics and it may be helpful for MSAA, at the cost of reducing a bit the performance.

Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Co-authored-by: crueter <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/235
Co-authored-by: Gamer64 <gamer64@noreply.localhost>
Co-committed-by: Gamer64 <gamer64@noreply.localhost>
2025-06-29 17:07:14 +00:00
crueter
43a22546cf Update .ci/windows/build.sh
All checks were successful
eden-build / source (push) Successful in 3m51s
eden-build / linux (push) Successful in 21m19s
eden-build / android (push) Successful in 27m17s
eden-build / windows (msvc) (push) Successful in 26m9s
Signed-off-by: crueter <swurl@swurl.xyz>
2025-06-29 06:04:44 +00:00
crueter
1bdbe2071f [ci] fix windows :/ (again) (#237)
Some checks failed
eden-build / source (push) Successful in 3m27s
eden-build / linux (push) Successful in 20m51s
eden-build / windows (msvc) (push) Failing after 9m43s
eden-build / android (push) Successful in 25m40s
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/237
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-06-29 05:07:22 +00:00
crueter
e0501bfd74 [ci] fix windows :/ (#236)
Signed-off-by: crueter <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/236
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-06-29 04:18:03 +00:00
crueter
fa423c68e8
[ci/windows] fix CMake prefix path
Some checks failed
eden-build / source (push) Successful in 3m44s
eden-build / android (push) Successful in 23m57s
eden-build / linux (push) Successful in 21m26s
eden-build / windows (msvc) (push) Failing after 9m19s
Signed-off-by: crueter <swurl@swurl.xyz>
2025-06-28 23:47:02 -04:00
crueter
cc9c3dd5a3
[ci] fix windows environment variables
Signed-off-by: crueter <swurl@swurl.xyz>
2025-06-28 23:13:20 -04:00
crueter
a1087ddec8
Updated CI for GH Actions Builds
Some checks failed
eden-build / source (push) Successful in 3m45s
eden-build / android (push) Successful in 23m37s
eden-build / linux (push) Successful in 20m43s
eden-build / windows (msvc) (push) Failing after 15m29s
Signed-off-by: crueter <swurl@swurl.xyz>
2025-06-28 22:22:45 -04:00
Maufeat
726e1e756d [nifm, bsd] add airplane mode functionality to a new nifm call and fix local files (#225)
All checks were successful
eden-build / source (push) Successful in 3m28s
eden-build / android (push) Successful in 25m11s
eden-build / linux (push) Successful in 21m42s
eden-build / windows (msvc) (push) Successful in 29m47s
There is a cmd `IsAnyInternetRequestAccepted` which is called by games like DOOM to check if internet access is available. Adds the newly added airplane mode there.
Also, moved down the airplane mode check on bsd to also check if it's a local file request, if it is, let it connect. (SMO guide web applet for example)
+ adds a check in IRequest if airplane mode is active, which then results in an not succeeding requests.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/225
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-06-28 16:04:13 +00:00
Maufeat
c88d0b3967 [video_core] ffmpeg 7.1.1 fix (#224)
All checks were successful
eden-build / source (push) Successful in 3m24s
eden-build / android (push) Successful in 24m44s
eden-build / linux (push) Successful in 22m8s
eden-build / windows (msvc) (push) Successful in 30m15s
Simplified and add AVERROR_EOF check, seems to do the trick.
Fixed Blasphemous 2 and Burnout Paradise crash and more

Co-authored-by: MaranBr <maranbr@outlook.com>
Co-authored-by: MaranBr <maranbr@fake.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/224
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-06-28 13:34:32 +00:00
crueter
dceb3c2206
fix license headers
All checks were successful
eden-build / source (push) Successful in 3m32s
eden-build / linux (push) Successful in 21m46s
eden-build / windows (msvc) (push) Successful in 30m6s
eden-build / android (push) Successful in 24m52s
Signed-off-by: crueter <swurl@swurl.xyz>
2025-06-27 19:26:11 -04:00
crueter
f121df0aa3 [frontend] Firmware setup & requirement (#222)
Currently Android only, will need to be added to desktop.

Android incorrectly records firmware as 19.0.1 if on a higher version...

TODO:
- [x] desktop
- [x] fix android

Signed-off-by: crueter <swurl@swurl.xyz>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/222
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-06-27 23:23:25 +00:00
Gamer64
20bf141faa [gitignore]: add AppDir & uruntime to the list
All checks were successful
eden-build / source (push) Successful in 3m28s
eden-build / linux (push) Successful in 21m32s
eden-build / android (push) Successful in 25m16s
eden-build / windows (msvc) (push) Successful in 30m10s
2025-06-27 19:43:09 +02:00
Gamer64
059d89441e [core, frontend] Add Custom CPU Ticks option (#217)
All checks were successful
eden-build / source (push) Successful in 3m26s
eden-build / linux (push) Successful in 21m54s
eden-build / android (push) Successful in 25m34s
eden-build / windows (msvc) (push) Successful in 30m51s
Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Co-authored-by: crueter <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/217
2025-06-27 13:45:54 +00:00
crueter
e7ddc647f3 [desktop] Fix migration options (#220)
All checks were successful
eden-build / source (push) Successful in 3m29s
eden-build / android (push) Successful in 24m37s
eden-build / linux (push) Successful in 22m0s
eden-build / windows (msvc) (push) Successful in 30m15s
Signed-off-by: crueter <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/220
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-06-27 06:03:19 +00:00
crueter
3f03ff46b4
Fix macOS & BSD
All checks were successful
eden-build / source (push) Successful in 3m21s
eden-build / windows (msvc) (push) Successful in 29m28s
eden-build / android (push) Successful in 33m40s
eden-build / linux (push) Successful in 21m36s
Signed-off-by: crueter <swurl@swurl.xyz>
2025-06-26 17:39:35 -04:00
xbzk
03794d4773 feature/landscape-carousel (#196)
Some checks failed
eden-build / linux (push) Waiting to run
eden-build / android (push) Has been cancelled
eden-build / windows (msvc) (push) Has been cancelled
eden-build / source (push) Has been cancelled
second try. all known visual resizing bugs fixed.

Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Co-authored-by: crueter <swurl@swurl.xyz>
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/196
Co-authored-by: xbzk <xbzk@noreply.localhost>
Co-committed-by: xbzk <xbzk@noreply.localhost>
2025-06-26 20:52:54 +00:00
crueter
37f890ec16
linux distro maintainers should be flogged
Signed-off-by: crueter <swurl@swurl.xyz>
2025-06-26 16:51:59 -04:00
Maufeat
2e6a289a0b Add Airplane Mode + Host Network Interface Details (#204)
Some checks failed
eden-build / source (push) Successful in 3m28s
eden-build / linux (push) Failing after 11m7s
eden-build / android (push) Successful in 25m45s
eden-build / windows (msvc) (push) Successful in 32m23s
Adds Airplane Mode function to settings, host states, etc.
Windows implemented only for now.

Closes #203

Co-authored-by: crueter <swurl@swurl.xyz>
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/204
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-06-26 18:55:34 +00:00
JPikachu
b2e602325c profile_manager: Implement firmware avatar selector (#205)
Some checks are pending
eden-build / windows (msvc) (push) Waiting to run
eden-build / android (push) Waiting to run
eden-build / source (push) Successful in 3m27s
eden-build / linux (push) Successful in 21m25s
Adds an option to set a user's profile image from the avatars in the firmware. Background color can be changed with a color picker. Also modifies profile image saving to account for this, and as a result images are now saved as JPEG with 100% quality. Any PNG, JPEG, or BMP can now also be used in the image file picker instead of just JPEG.

Using ryujinx's implementation and other parts of the yuzu codebase for reference.

Credit: Torzu, lui

Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/56
Co-authored-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion>
Co-committed-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion>

Co-authored-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/205
Co-authored-by: JPikachu <jpikachu@noreply.localhost>
Co-committed-by: JPikachu <jpikachu@noreply.localhost>
2025-06-26 18:39:28 +00:00
crueter
77b226a162 [qt-ts, ci] Update translations (#213)
Still need to add the CI job but translations are updated

Signed-off-by: crueter <swurl@swurl.xyz>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/213
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-06-26 18:38:36 +00:00
Pavel Barabanov
846ec85f24 [hid] stub for ActivateDebugMouse
All checks were successful
eden-build / source (push) Successful in 3m28s
eden-build / android (push) Successful in 25m43s
eden-build / linux (push) Successful in 22m7s
eden-build / windows (msvc) (push) Successful in 29m43s
2025-06-24 07:13:07 +03:00
Maufeat
59e69d91f4 MacOS fix compilation errors and correct app icon and title (#202)
All checks were successful
eden-build / source (push) Successful in 3m36s
eden-build / linux (push) Successful in 22m21s
eden-build / windows (msvc) (push) Successful in 29m43s
eden-build / android (push) Successful in 23m58s
- Adds ICONV_LIBRARY to CMakeList to fix ffmpeg compilation error
- Replaces the app icon from yuzu.icns to eden.icns
- Changes app title and name from yuzu to eden
- Updates MoltenVK to 1.3.0

Note: The wiki also needs an update, after merge to master I'll edit the wiki. The wiki says to installs Qt5 but eden uses Qt6.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/202
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-06-21 21:01:05 +00:00
Bix
02603abbdc Enables building of APK with Optimised package name. en-gb. (#206)
All checks were successful
eden-build / source (push) Successful in 3m24s
eden-build / android (push) Successful in 24m41s
eden-build / linux (push) Successful in 22m11s
eden-build / windows (msvc) (push) Successful in 29m28s
Build with: ./gradlew assembleGenshinSpoofRelease
Using com.miHoYo.Yuanshen to enable device dependent features such as AI frame generation.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/206
Co-authored-by: Bix <xq9zp7f2@proton.me>
Co-committed-by: Bix <xq9zp7f2@proton.me>
2025-06-21 19:35:18 +00:00
MrPurple666
2f01c69710 LRU Cache Refactor with Thread-Safety (#199)
The cache is now thread-safe using std::shared_mutex, allowing concurrent reads without blocking and some other minor things to better maintenance

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/199
Co-authored-by: MrPurple666 <mrpurple666@noreply.localhost>
Co-committed-by: MrPurple666 <mrpurple666@noreply.localhost>
2025-06-21 19:32:32 +00:00
JPikachu
2946cdbd2d renderer: add area sampling scaling method (#201)
All checks were successful
eden-build / source (push) Successful in 3m33s
eden-build / android (push) Successful in 21m40s
eden-build / linux (push) Successful in 21m46s
eden-build / windows (msvc) (push) Successful in 29m16s
Adds Area Sampling to the list of scaling options. Works well to achieve a high-quality, smooth super-sampling effect. Dolphin has had this for a while and so has Ryujinx, so lui decided to port it.

Adapted from these two PRs:
https://github.com/Ryujinx/Ryujinx/pull/7304
https://github.com/dolphin-emu/dolphin/pull/11999

Credit: Torzu, lui

Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/57
Co-authored-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion>
Co-committed-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion>

Co-authored-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion>
Co-authored-by: crueter <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/201
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-committed-by: JPikachu <jpikachu.eden@gmail.com>
2025-06-21 13:35:04 +00:00
Maufeat
8c33b0bb5d Add Device Power State (Windows, Linux, Mac and Android) (#197)
All checks were successful
eden-build / source (push) Successful in 3m27s
eden-build / android (push) Successful in 22m59s
eden-build / linux (push) Successful in 21m36s
eden-build / windows (msvc) (push) Successful in 29m29s
Uses native power state methods to display battery percentage and charging state correctly. Mainly for qlaunch.
Tested on Windows, Linux. Mac and Android

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/197
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-06-18 08:34:54 +00:00
crueter
6bf5ae700a Fix macOS build (#198)
All checks were successful
eden-build / source (push) Successful in 3m37s
eden-build / android (push) Successful in 22m54s
eden-build / linux (push) Successful in 21m46s
eden-build / windows (msvc) (push) Successful in 29m32s
Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/198
2025-06-18 08:00:09 +00:00
crueter
704d4e4428 [android, desktop] Firebomb pre-alpha banner (#195)
All checks were successful
eden-build / source (push) Successful in 3m28s
eden-build / android (push) Successful in 21m34s
eden-build / linux (push) Successful in 20m53s
eden-build / windows (msvc) (push) Successful in 29m7s
Signed-off-by: crueter <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/195
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-06-17 01:59:05 +00:00
Aleksandr Popovich
6aeba9de66 [vk] Add some dynamic handling in the pipeline (#142)
All checks were successful
eden-build / source (push) Successful in 3m27s
eden-build / android (push) Successful in 23m32s
eden-build / linux (push) Successful in 21m11s
eden-build / windows (msvc) (push) Successful in 29m53s
Co-authored-by: crueter <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/142
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
2025-06-16 22:36:30 +00:00
crueter
eae819f0d6
Migrate BuildConfig
All checks were successful
eden-build / source (push) Successful in 3m26s
eden-build / android (push) Successful in 22m5s
eden-build / linux (push) Successful in 21m12s
eden-build / windows (msvc) (push) Successful in 29m33s
Signed-off-by: crueter <swurl@swurl.xyz>
2025-06-16 14:39:12 -04:00