Commit graph

13682 commits

Author SHA1 Message Date
Fernando Sahmkow
a0cd5fb25f Shader_IR: Correct Custom Variable assignment. 2020-01-24 16:44:47 -04:00
Fernando Sahmkow
b6d3153e7e Shader_IR: Propagate bindless index into the GL compiler. 2020-01-24 16:44:47 -04:00
Fernando Sahmkow
c066e472b9 Shader_IR: Implement Injectable Custom Variables to the IR. 2020-01-24 16:43:31 -04:00
Fernando Sahmkow
6d6a963173 GL Backend: Introduce indexed samplers into the GL backend 2020-01-24 16:43:31 -04:00
Fernando Sahmkow
123c7cf307 Shader_IR: deduce size of indexed samplers 2020-01-24 16:43:31 -04:00
Fernando Sahmkow
2b9a30d06b Shader_IR: Setup Indexed Samplers on the IR 2020-01-24 16:43:30 -04:00
Fernando Sahmkow
f93bff419e Shader_IR: Implement initial code for tracking indexed samplers. 2020-01-24 16:43:30 -04:00
Fernando Sahmkow
c0c5fa078b Shader_IR: Address Feedback 2020-01-24 16:43:30 -04:00
Fernando Sahmkow
5fb7881077 Shader_IR: Allow constant access of guest driver. 2020-01-24 16:43:30 -04:00
Fernando Sahmkow
c5fdcd7a2c Shader_IR: Address Feedback 2020-01-24 16:43:29 -04:00
Fernando Sahmkow
87546c5c19 Guest_driver: Correct compiling errors in GCC. 2020-01-24 16:43:29 -04:00
Fernando Sahmkow
61d2053adb Shader_IR: Store Bound buffer on Shader Usage 2020-01-24 16:43:29 -04:00
Fernando Sahmkow
e9f3264c8d GPU: Implement guest driver profile and deduce texture handler sizes. 2020-01-24 16:43:29 -04:00
Fernando Sahmkow
a402d6e870 Kernel: Implement Physical Core. 2020-01-24 15:38:20 -04:00
bunnei
0d6a9f7d6b Merge pull request #3273 from FernandoS27/txd-array
Shader_IR: Implement TXD Array.
2020-01-24 14:02:40 -05:00
bunnei
97414178cb Merge pull request #3340 from SciresM/pmdx
loader: provide default arguments (zero byte) to NSOs
2020-01-24 10:31:43 -05:00
ReinUsesLisp
84532ba55a vk_shader_decompiler: Disable default values on unwritten render targets
Some games like The Legend of Zelda: Breath of the Wild assign
render targets without writing them from the fragment shader. This
generates Vulkan validation errors, so silence these I previously
introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The
problem is that this is not what games expect. This commit reverts that
change.
2020-01-24 01:16:21 -03:00
bunnei
ae9ea3e134 Merge pull request #2800 from FearlessTobi/port-4049
Port citra-emu/citra#4049: "Input: UDP Client to provide motion and touch controls"
2020-01-23 20:18:47 -05:00
FearlessTobi
f857c56aee yuzu/configuration: create UI tab and move gamelist settings there 2020-01-24 00:15:51 +01:00
BreadFish64
45e463971b common/logging: don't use regex for path trimming 2020-01-23 23:08:05 +01:00
FearlessTobi
e0e3b5d899 Replace GetString with Get function
This should hopefully fix compilation errors.
2020-01-23 20:55:26 +01:00
FearlessTobi
e89cbc93dd Address second part of review comments 2020-01-23 20:55:26 +01:00
FearlessTobi
af272d88d9 Address review comments 2020-01-23 20:55:26 +01:00
fearlessTobi
b2f53cceb6 Input: UDP Client to provide motion and touch controls
An implementation of the cemuhook motion/touch protocol, this adds the
ability for users to connect several different devices to citra to send
direct motion and touch data to citra.

Co-Authored-By: jroweboy <jroweboy@gmail.com>
2020-01-23 20:55:26 +01:00
bunnei
ad4f27978a Merge pull request #3341 from bunnei/time-posix-myrule
service: time: Implement ToPosixTimeWithMyRule.
2020-01-23 12:04:01 -05:00
Fernando Sahmkow
9b89afce60 Merge pull request #3338 from ReinUsesLisp/no-fastmath
gl_shader_cache: Disable fastmath on Nvidia
2020-01-23 10:08:45 -04:00
bunnei
dcd1617ee2 service: time: Implement ToPosixTimeWithMyRule.
- Used by Pokemon Mystery Dungeon.
2020-01-22 23:20:19 -05:00
Michael Scire
56137d471a loader: provide default arguments (zero byte) to NSOs
Certain newer unity games (Terraria, Pokemon Mystery Dungeon) require
that the argument region be populated. Failure to do so results in
an integer underflow in argument count, and eventually an unmapped
read at 0x800000000. Providing this default fixes this.

Note that the behavior of official software is as yet unverified,
arguments-wise.
2020-01-22 20:14:06 -08:00
bunnei
eab03ad919 Merge pull request #3324 from FearlessTobi/port-5037
Port citra-emu/citra#5037: "CMake: Create thin archives on Linux"
2020-01-22 19:48:15 -05:00
Zach Hilman
fe22820b18 Merge pull request #3339 from Simek/dark-theme-update
GUI: fix minor issues with dark themes + rename and reorder themes
2020-01-22 18:39:21 -05:00
Bartosz Kaszubowski
647ac5052e fix qss stylesheet whitespaces 2020-01-22 22:36:42 +01:00
Bartosz Kaszubowski
9333dab6f0 GUI: fix minor issues with dark themes
GUI: rename and reorder themes
2020-01-22 21:12:45 +01:00
ReinUsesLisp
402f69fb3e gl_shader_cache: Disable fastmath on Nvidia 2020-01-21 19:08:08 -03:00
Fernando Sahmkow
cb436f6f6f Merge pull request #3330 from ReinUsesLisp/vk-blit-screen
vk_blit_screen: Initial implementation
2020-01-20 22:32:16 -04:00
ReinUsesLisp
aa09f9385c vk_blit_screen: Address feedback 2020-01-20 18:43:11 -03:00
bunnei
731b28dde1 Merge pull request #3334 from bunnei/time-fix
time: Fix month off-by-one error.
2020-01-20 15:36:30 -05:00
bunnei
c0a7b5ee4c time: Fix month off-by-one error.
- Fixes timestamp in ZLA and Astral Chain saves.
2020-01-20 14:20:32 -05:00
bunnei
5172d3bdac Merge pull request #3332 from bunnei/config-audio-tab
yuzu_qt: config: Move audio to its own tab.
2020-01-20 04:24:51 -05:00
Bartosz Kaszubowski
edd7eb695f GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options (#3309)
* GUI/gamelist: add "None" as an option for second row and remove duplicated row options

* fix clang-format warnings
2020-01-20 00:44:03 -05:00
bunnei
38c28ce329 Merge pull request #3328 from ReinUsesLisp/vulkan-atoms
vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V
2020-01-20 00:01:52 -05:00
bunnei
57816a5b55 Merge pull request #3322 from ReinUsesLisp/vk-front-face
vk_graphics_pipeline: Set front facing properly
2020-01-19 23:22:34 -05:00
bunnei
91c7c20c02 yuzu_qt: config: Move audio to its own tab.
- We have some important audio settings, makes them more discoverable.
2020-01-19 23:17:53 -05:00
bunnei
96029f90d1 Merge pull request #3271 from bunnei/time-rewrite
service: time: Rewrite implementation of glue services.
2020-01-19 22:45:05 -05:00
ReinUsesLisp
fcc78abc3c vk_blit_screen: Initial implementation
This abstraction takes care of presenting accelerated and
non-accelerated or "framebuffer" images to the Vulkan swapchain.
2020-01-19 21:12:43 -03:00
bunnei
f6aa2acacf Merge pull request #3313 from ReinUsesLisp/vk-rasterizer
vk_rasterizer: Implement Vulkan's rasterizer
2020-01-19 18:09:01 -05:00
Bartosz Kaszubowski
5ec860328b GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options (#3309)
* GUI/gamelist: add "None" as an option for second row and remove duplicated row options

* fix clang-format warnings
2020-01-19 15:58:14 -05:00
Bartosz Kaszubowski
735a8ff94c GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options (#3309)
* GUI/gamelist: add "None" as an option for second row and remove duplicated row options

* fix clang-format warnings
2020-01-19 15:57:14 -05:00
Bartosz Kaszubowski
ca9353c81c GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options (#3309)
* GUI/gamelist: add "None" as an option for second row and remove duplicated row options

* fix clang-format warnings
2020-01-19 15:56:49 -05:00
ReinUsesLisp
6b54252b77 vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V
Also updates sirit to include atomic instructions.
2020-01-19 16:40:31 -03:00
FearlessTobi
6df85b466d system_archive: Fix Chinese font
Adds the proper OSS font for the Chinese language.
2020-01-19 15:09:53 +01:00