liamwhite
e39dde5cd6
Merge pull request #10463 from liamwhite/this-is-why-we-need-g
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vfs_concat: fix time complexity of read
2023-05-28 13:17:42 -04:00
liamwhite
c0e8e6b617
Merge pull request #10464 from liamwhite/clear-cache
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qt: add menu item to remove cache storage
2023-05-28 13:17:33 -04:00
liamwhite
56e0201201
Merge pull request #10469 from Kelebek1/bc_state
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Move buffer bindings to per-channel state
2023-05-28 13:17:26 -04:00
ameerj
514c224679
gl_texture_cache: Fix ASTC CPU decoding with compression disabled
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gl_format was incorrectly being overwritten when compression was disabled
2023-05-28 13:14:51 -04:00
ameerj
41dfd9e4ec
gl_staging_buffers: Optimization to reduce fence waiting
2023-05-28 00:38:47 -04:00
ameerj
8d223e8092
OpenGL: Make use of persistent buffer maps in buffer cache downloads
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Persistent buffer maps were already used by the texture cache, this extends their usage for the buffer cache.
In my testing, using the memory maps for uploads was slower than the existing "ImmediateUpload" path, so the memory map usage is limited to downloads for the time being.
2023-05-28 00:38:46 -04:00
GPUCode
0dc4778654
renderer_vulkan: Remove timeline semaphore wait
2023-05-28 02:39:44 +03:00
Kelebek1
29e1cdf7e1
Audren wait as suggested by ByLaws
2023-05-27 17:38:07 +01:00
Kelebek1
62c747f8a1
Move buffer bindings to per-channel state
2023-05-27 17:04:18 +01:00
Liam
0627c4622f
qt: add menu item to remove cache storage
2023-05-26 23:29:44 -04:00
Matías Locatti
ebcfe440ba
Merge pull request #10414 from liamwhite/anv-push-descriptor
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vulkan_device: Enable VK_KHR_push_descriptor on newer ANV
2023-05-26 17:36:37 -03:00
Matías Locatti
9eab38567c
Merge pull request #10418 from liamwhite/blink-and-youll-miss-it
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texture_cache: process aliases and overlaps in the correct order
2023-05-26 17:36:09 -03:00
Liam
18088c67cd
vfs_concat: fix time complexity of read
2023-05-26 16:07:38 -04:00
Kelebek1
eea071bf87
Fix buffer overlap checking skipping a page for stream score right expand
2023-05-26 10:35:46 +01:00
Liam
e19d49925a
shader_recompiler: fix copy-paste error
2023-05-26 00:36:12 -04:00
bunnei
eeef4170e3
Merge pull request #10221 from Kelebek1/partial_dsp_revert
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Add a 5ms tiemout to the DSP processing wait
2023-05-25 21:34:50 -07:00
bunnei
39fcbfead6
Merge pull request #10396 from german77/amiibo_write
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input_common: Implement amiibo writing
2023-05-25 14:07:16 -07:00
liamwhite
bdebdf83fb
Merge pull request #10454 from 521337/fix-u-option
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Don't exit when using "-u" option in yuzu-cmd
2023-05-25 14:12:51 -04:00
Fernando S
987c98fdec
Merge pull request #10452 from liamwhite/ibgc
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video_core: don't garbage collect during configuration
2023-05-25 20:09:08 +02:00
Ariel Cabello
c44d17b35d
Don't exit when using "-u" option in yuzu-cmd
2023-05-25 20:07:52 +02:00
Liam
6c77a107a4
video_core: don't garbage collect during configuration
2023-05-25 12:03:12 -04:00
Ariel Cabello
df0f80f55c
Add short "-u" option for yuzu_cmd.
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The -u short option was documented but not implemented in yuzu_cmd.
The same long option --user worked before.
2023-05-25 16:05:22 +02:00
bunnei
d9ed2052d8
Merge pull request #10415 from german77/amiibo-no-key
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service: nfc: Remove encryption key requirement
2023-05-24 22:14:55 -07:00
bunnei
62301e0f65
Merge pull request #10435 from FernandoS27/gotta-clean-mess-ups
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Texture cache: revert wrong acceleration assumption
2023-05-24 21:00:53 -07:00
Fernando Sahmkow
b0e5aa6725
Texture cache: revert wrong acceleration assumption
2023-05-24 10:52:02 +02:00
Fernando Sahmkow
769b1f0264
Texture Cache Util: Fix block depth adjustment on slices.
2023-05-24 10:06:58 +02:00
Fernando Sahmkow
ce9a97ca48
texture_cache: process aliases and overlaps in the correct order
2023-05-24 09:53:42 +02:00
Fernando S
72c3cf6b32
Merge pull request #10422 from liamwhite/gc
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video_core: tune garbage collection aggressiveness
2023-05-24 03:58:49 +02:00
Fernando S
7a201e9218
Merge pull request #10417 from liamwhite/check-state
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k_memory_block_manager: remove auditing calls
2023-05-24 03:56:58 +02:00
Fernando S
178e8a6b0e
Merge pull request #10398 from liamwhite/bcn
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video_core: add ASTC recompression
2023-05-24 03:55:45 +02:00
grimkor
1e7b656c29
add context menu for filter and anti-aliasing status buttons
2023-05-24 00:21:04 +00:00
Liam
4a54cea69a
video_core: tune garbage collection aggressiveness
2023-05-23 12:55:14 -04:00
Liam
011dfe1db7
textures: add BC1 and BC3 compressors and recompression setting
2023-05-23 12:54:40 -04:00
liamwhite
a496e853ff
Merge pull request #10388 from GPUCode/fence-wait
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vk_master_semaphore: Move fence wait on separate thread
2023-05-23 09:42:56 -04:00
liamwhite
7515655327
Merge pull request #10402 from liamwhite/uh
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renderer_vulkan: barrier attachment feedback loops
2023-05-23 09:42:49 -04:00
liamwhite
246a1407cb
Merge pull request #10411 from scorpion81/gc-steamdeck-fix-attempt
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Limit device access memory for integrated devices to 4 GB
2023-05-23 09:42:39 -04:00
Liam
d23a532bf4
k_memory_block_manager: remove auditing calls
2023-05-23 09:15:16 -04:00
Narr the Reg
6a217dd7a5
service: nfc: Remove encryption key requirement
2023-05-22 18:42:09 -06:00
Liam
cdd20c6231
vulkan_device: Enable VK_KHR_push_descriptor on newer ANV
2023-05-22 19:53:20 -04:00
Liam
147f6129f4
renderer_vulkan: barrier attachment feedback loops
2023-05-22 18:10:16 -04:00
scorpion81
9c33fade59
Limit the device access memory to 4 GB
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Hardly limiting the device access memory to 4 GB for integrated vulkan devices here. This works for the Steam Deck in order not to go above 4 GB VRAM usage any more (above this value the likelihood to crash when the RAM exceeds 12 GB as well raises).
But there will be perhaps a detection mechanism necessary for detecting the real memory limit for integrated vulkan devices. Those likely might have small limits anyway, but what about integrated GPUs on machines with > 16 GB RAM, aka larger amounts ?
2023-05-22 16:48:55 +02:00
Narr the Reg
60ba48c5e2
input_common: Implement amiibo writting
2023-05-21 21:09:20 -06:00
Danila Malyutin
6ab723eace
Add support for deinterlaced videos playback
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This is a follow up to #10254 to improve the playback of cut scenes in Layton's Mystery Journey.
It uses ffmpeg's yadif filter for deinterlacing.
2023-05-22 01:43:44 +04:00
GPUCode
7732ce8a92
vk_master_semaphore: Move fence wait on separate thread
2023-05-20 19:23:53 +03:00
german77
7a3b44abc8
input_common: Map motion with relative values not absolute ones
2023-05-19 21:19:29 -06:00
bunnei
ea0d8c4119
Merge pull request #10344 from german77/pro-amiibo
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input_common: Fix pro controller amiibo support
2023-05-18 18:10:38 -07:00
Liam
f532faa5c3
renderer_vulkan: remove wrong constexpr
2023-05-18 18:01:01 -04:00
Kelebek1
ba0d258a3f
Smooth out the DSP callback by adding a 5ms wait time limit
2023-05-18 13:03:32 +01:00
lat9nq
6597d2a5d3
vulkan_device: Disable VK_KHR_push_descriptor on ANV
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Mesa commit ff91c5ca42bc80aa411cb3fd8f550aa6fdd16bdc breaks
VK_KHR_push_descriptor usage on ANV drivers 22.3.0, so disable it
and allow games to boot.
2023-05-17 22:19:57 -04:00
bunnei
de9a79402d
Merge pull request #10262 from liamwhite/depth-clamp
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vulkan_common: disable depth clamp dynamic state for older radv
2023-05-17 12:19:03 -07:00