Commit graph

58 commits

Author SHA1 Message Date
Liam
caf76a5603 core: implement GetGaiStringErrorRequest, IContextRegistrar 2023-07-22 23:29:45 -04:00
comex
f4b39f722d Updates:
- Address PR feedback.
- Add SecureTransport backend for macOS.
2023-07-01 17:27:35 -07:00
comex
930b7ac6ee PR feedback + constification 2023-06-25 19:24:49 -07:00
comex
6f8d5f068f Implement SSL service
This implements some missing network APIs including a large chunk of the SSL
service, enough for Mario Maker (with an appropriate mod applied) to connect to
the fan server [Open Course World](https://opencourse.world/).

Connecting to first-party servers is out of scope of this PR and is a
minefield I'd rather not step into.

 ## TLS

TLS is implemented with multiple backends depending on the system's 'native'
TLS library.  Currently there are two backends: Schannel for Windows, and
OpenSSL for Linux.  (In reality Linux is a bit of a free-for-all where there's
no one 'native' library, but OpenSSL is the closest it gets.)  On macOS the
'native' library is SecureTransport but that isn't implemented in this PR.
(Instead, all non-Windows OSes will use OpenSSL unless disabled with
`-DENABLE_OPENSSL=OFF`.)

Why have multiple backends instead of just using a single library, especially
given that Yuzu already embeds mbedtls for cryptographic algorithms?  Well, I
tried implementing this on mbedtls first, but the problem is TLS policies -
mainly trusted certificate policies, and to a lesser extent trusted algorithms,
SSL versions, etc.

...In practice, the chance that someone is going to conduct a man-in-the-middle
attack on a third-party game server is pretty low, but I'm a security nerd so I
like to do the right security things.

My base assumption is that we want to use the host system's TLS policies.  An
alternative would be to more closely emulate the Switch's TLS implementation
(which is based on NSS).  But for one thing, I don't feel like reverse
engineering it.  And I'd argue that for third-party servers such as Open Course
World, it's theoretically preferable to use the system's policies rather than
the Switch's, for two reasons

1. Someday the Switch will stop being updated, and the trusted cert list,
   algorithms, etc. will start to go stale, but users will still want to
   connect to third-party servers, and there's no reason they shouldn't have
   up-to-date security when doing so.  At that point, homebrew users on actual
   hardware may patch the TLS implementation, but for emulators it's simpler to
   just use the host's stack.

2. Also, it's good to respect any custom certificate policies the user may have
   added systemwide.  For example, they may have added custom trusted CAs in
   order to use TLS debugging tools or pass through corporate MitM middleboxes.
   Or they may have removed some CAs that are normally trusted out of paranoia.

Note that this policy wouldn't work as-is for connecting to first-party
servers, because some of them serve certificates based on Nintendo's own CA
rather than a publicly trusted one.  However, this could probably be solved
easily by using appropriate APIs to adding Nintendo's CA as an alternate
trusted cert for Yuzu's connections.  That is not implemented in this PR
because, again, first-party servers are out of scope.

(If anything I'd rather have an option to _block_ connections to Nintendo
servers, but that's not implemented here.)

To use the host's TLS policies, there are three theoretical options:

a) Import the host's trusted certificate list into a cross-platform TLS
   library (presumably mbedtls).

b) Use the native TLS library to verify certificates but use a cross-platform
   TLS library for everything else.

c) Use the native TLS library for everything.

Two problems with option a).  First, importing the trusted certificate list at
minimum requires a bunch of platform-specific code, which mbedtls does not have
built in.  Interestingly, OpenSSL recently gained the ability to import the
Windows certificate trust store... but that leads to the second problem, which
is that a list of trusted certificates is [not expressive
enough](https://bugs.archlinux.org/task/41909) to express a modern certificate
trust policy.  For example, Windows has the concept of [explicitly distrusted
certificates](https://learn.microsoft.com/en-us/previous-versions/windows/it-pro/windows-server-2012-r2-and-2012/dn265983(v=ws.11)),
and macOS requires Certificate Transparency validation for some certificates
with complex rules for when it's required.

Option b) (using native library just to verify certs) is probably feasible, but
it would miss aspects of TLS policy other than trusted certs (like allowed
algorithms), and in any case it might well require writing more code, not less,
compared to using the native library for everything.

So I ended up at option c), using the native library for everything.

What I'd *really* prefer would be to use a third-party library that does option
c) for me.  Rust has a good library for this,
[native-tls](https://docs.rs/native-tls/latest/native_tls/).  I did search, but
I couldn't find a good option in the C or C++ ecosystem, at least not any that
wasn't part of some much larger framework.  I was surprised - isn't this a
pretty common use case?  Well, many applications only need TLS for HTTPS, and they can
use libcurl, which has a TLS abstraction layer internally but doesn't expose
it.  Other applications only support a single TLS library, or use one of the
aforementioned larger frameworks, or are platform-specific to begin with, or of
course are written in a non-C/C++ language, most of which have some canonical
choice for TLS.  But there are also many applications that have a set of TLS
backends just like this; it's just that nobody has gone ahead and abstracted
the pattern into a library, at least not a widespread one.

Amusingly, there is one TLS abstraction layer that Yuzu already bundles: the
one in ffmpeg.  But it is missing some features that would be needed to use it
here (like reusing an existing socket rather than managing the socket itself).
Though, that does mean that the wiki's build instructions for Linux (and macOS
for some reason?) already recommend installing OpenSSL, so no need to update
those.

 ## Other APIs implemented

- Sockets:
    - GetSockOpt(`SO_ERROR`)
    - SetSockOpt(`SO_NOSIGPIPE`) (stub, I have no idea what this does on Switch)
    - `DuplicateSocket` (because the SSL sysmodule calls it internally)
    - More `PollEvents` values

- NSD:
    - `Resolve` and `ResolveEx` (stub, good enough for Open Course World and
      probably most third-party servers, but not first-party)

- SFDNSRES:
    - `GetHostByNameRequest` and `GetHostByNameRequestWithOptions`
    - `ResolverSetOptionRequest` (stub)

 ## Fixes

- Parts of the socket code were previously allocating a `sockaddr` object on
  the stack when calling functions that take a `sockaddr*` (e.g. `accept`).
  This might seem like the right thing to do to avoid illegal aliasing, but in
  fact `sockaddr` is not guaranteed to be large enough to hold any particular
  type of address, only the header.  This worked in practice because in
  practice `sockaddr` is the same size as `sockaddr_in`, but it's not how the
  API is meant to be used.  I changed this to allocate an `sockaddr_in` on the
  stack and `reinterpret_cast` it.  I could try to do something cleverer with
  `aligned_storage`, but casting is the idiomatic way to use these particular
  APIs, so it's really the system's responsibility to avoid any aliasing
  issues.

- I rewrote most of the `GetAddrInfoRequest[WithOptions]` implementation.  The
  old implementation invoked the host's getaddrinfo directly from sfdnsres.cpp,
  and directly passed through the host's socket type, protocol, etc. values
  rather than looking up the corresponding constants on the Switch.  To be
  fair, these constants don't tend to actually vary across systems, but
  still... I added a wrapper for `getaddrinfo` in
  `internal_network/network.cpp` similar to the ones for other socket APIs, and
  changed the `GetAddrInfoRequest` implementation to use it.  While I was at
  it, I rewrote the serialization to use the same approach I used to implement
  `GetHostByNameRequest`, because it reduces the number of size calculations.
  While doing so I removed `AF_INET6` support because the Switch doesn't
  support IPv6; it might be nice to support IPv6 anyway, but that would have to
  apply to all of the socket APIs.

  I also corrected the IPC wrappers for `GetAddrInfoRequest` and
  `GetAddrInfoRequestWithOptions` based on reverse engineering and hardware
  testing.  Every call to `GetAddrInfoRequestWithOptions` returns *four*
  different error codes (IPC status, getaddrinfo error code, netdb error code,
  and errno), and `GetAddrInfoRequest` returns three of those but in a
  different order, and it doesn't really matter but the existing implementation
  was a bit off, as I discovered while testing `GetHostByNameRequest`.

  - The new serialization code is based on two simple helper functions:

    ```cpp
    template <typename T> static void Append(std::vector<u8>& vec, T t);
    void AppendNulTerminated(std::vector<u8>& vec, std::string_view str);
    ```

    I was thinking there must be existing functions somewhere that assist with
    serialization/deserialization of binary data, but all I could find was the
    helper methods in `IOFile` and `HLERequestContext`, not anything that could
    be used with a generic byte buffer.  If I'm not missing something, then
    maybe I should move the above functions to a new header in `common`...
    right now they're just sitting in `sfdnsres.cpp` where they're used.

- Not a fix, but `SocketBase::Recv`/`Send` is changed to use `std::span<u8>`
  rather than `std::vector<u8>&` to avoid needing to copy the data to/from a
  vector when those methods are called from the TLS implementation.
2023-06-25 12:53:31 -07:00
Liam
d7e9461b71 service: move hle_ipc from kernel 2023-03-01 10:39:49 -05:00
liamwhite
7b8304614c Merge pull request #9832 from liamwhite/hle-mp
service: HLE multiprocess
2023-03-01 10:38:20 -05:00
Narr the Reg
932cf55052 core: Update service function tables to 16.0.0+ 2023-02-24 18:17:36 -06:00
Liam
1c3a93e7c4 service: refactor server architecture
Converts services to have their own processes
2023-02-21 12:19:25 -05:00
ameerj
7cc5da4a9f Revert "Merge pull request #9718 from yuzu-emu/revert-9508-hle-ipc-buffer-span"
This reverts commit 153fa289d2, reversing
changes made to 20676b3b5a.
2023-02-03 00:08:45 -05:00
liamwhite
f74a95b6fb Revert "hle_ipc: Use std::span to avoid heap allocations/copies when calling ReadBuffer" 2023-02-02 15:53:28 -05:00
ameerj
713394d526 hle_ipc: Rename ReadBufferSpan to ReadBuffer 2022-12-28 18:46:54 -05:00
ameerj
53650d2701 bsd: Use std::span for read payloads
Allows the use of HLERequestContext::ReadBufferSpan
2022-12-28 18:46:54 -05:00
Andrea Pappacoda
b1585fed5a chore: fix some typos
Fix some typos reported by Lintian
2022-09-23 13:38:23 +02:00
FearlessTobi
6d3dba4b98 core/bsd: Correctly unbind methods in destructor
Prevents yuzu from crashing when the BSD service is created a second time.
2022-08-27 03:12:12 +02:00
FearlessTobi
ce5b9d370d core, network: Add ability to proxy socket packets 2022-08-15 20:25:42 +02:00
FearlessTobi
60008b680e yuzu: Add ui files for multiplayer rooms 2022-07-25 21:59:28 +02:00
Link4565
da2d093e64 Enable the use of MSG_DONTWAIT flag on RecvImpl 2022-07-16 18:30:28 +01:00
Morph
2b87305d31 general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
Fernando S
5c7b2870ce Merge pull request #8171 from tech-ticks/skyline-improvements
Improvements for game modding with Skyline, DNS resolution
2022-04-10 23:40:54 +02:00
tech-ticks
cdc7fc731d service: bsd: Add keepalive socket option 2022-04-07 23:30:23 +02:00
bunnei
f432c730cb hle: service: bsd: Create a service thread where appropriate. 2022-04-02 01:24:30 -04:00
ameerj
22e01068e1 core: Reduce unused includes 2022-03-19 02:23:32 -04:00
Valeri
bbf69903e9 bsd: Allow inexact match for address length in AcceptImpl
Minecraft passes in zero for length, but this should account for all possible cases
2022-03-15 14:06:34 +03:00
ameerj
d27abf5546 core: Remove unused includes 2021-11-03 21:42:57 -04:00
Morph
f9b3d812b2 service: bsd: Stub Read
- Used by Diablo II: Resurrected
2021-09-25 08:04:33 -04:00
Morph
498cb34b8e service: bsd: Implement Read
- Used by Diablo II: Resurrected
2021-09-24 16:46:52 -04:00
Morph
7ebc38a6d1 general: Replace RESULT_SUCCESS with ResultSuccess
Transition to PascalCase for result names.
2021-06-02 00:39:27 -04:00
Morph
41925ce526 bsd: Avoid writing empty buffers
Silences log spam on empty buffer writes
2021-03-16 12:50:44 -04:00
Lioncash
2f9cc2f0ae bsd: Remove usage of optional emplace() with no arguments
Clang 12 currently falls over in the face of this.
2021-02-09 17:50:29 -05:00
Morph
18c2915be2 bsd: Fix EventFd stub 2021-01-31 02:57:56 -05:00
Morph
e1ad1c2552 bsd: Fix GetSockOpt stub 2021-01-31 01:08:56 -05:00
ameerj
6b81524050 bsd: Stub EventFd
Used by Family Feud
2021-01-30 21:47:32 -05:00
bunnei
3d70b4a4ea core: hle: kernel: Rename Thread to KThread. 2021-01-28 21:42:25 -08:00
german
7cb9b24f6d Stub GetSockOpt 2021-01-27 23:18:20 -06:00
bunnei
e322c6cfba hle: service: bsd: Update to work with service threads, removing SleepClientThread. 2020-12-28 16:33:48 -08:00
Rodrigo Locatti
714b347f96 Merge pull request #5142 from comex/xx-poll-events
network, sockets: Replace `POLL_IN`, `POLL_OUT`, etc. constants with an `enum class PollEvents`
2020-12-09 03:52:20 -03:00
Lioncash
8f135703dc core: Remove unnecessary enum casts in log calls
Follows the video core PR. fmt doesn't require casts for enum classes
anymore, so we can remove quite a few casts.
2020-12-07 23:02:23 -05:00
comex
f5937952aa network, sockets: Replace POLL_IN, POLL_OUT, etc. constants with an enum class PollEvents
Actually, two enum classes, since for some reason there are two separate
yet identical `PollFD` types used in the codebase.  I get that one is
ABI-compatible with the Switch while the other is an abstract type used
for the host, but why not use `WSAPOLLFD` directly for the latter?

Anyway, why make this change?  Because on Apple platforms, `POLL_IN`,
`POLL_OUT`, etc. (with an underscore) are defined as macros in
<sys/signal.h>.  (This is inherited from FreeBSD.)  So defining
a variable with the same name causes a compile error.

I could just rename the variables, but while I was at it I thought I
might as well switch to an enum for stronger typing.

Also, change the type used for values copied directly to/from the
`events` and `revents` fields of the host *native*
`pollfd`/`WSASPOLLFD`, from `u32` to `short`, as `short` is the correct
canonical type on both Unix and Windows.
2020-12-06 19:14:42 -05:00
Lioncash
346271b80b service: Eliminate usages of the global system instance
Completely removes all usages of the global system instance within the
services code by passing in the using system instance to the services.
2020-11-26 20:03:11 -05:00
bunnei
deb3536936 Revert "core: Fix clang build" 2020-10-20 19:07:39 -07:00
Lioncash
18636013c9 core: Fix clang build
Recent changes to the build system that made more warnings be flagged as
errors caused building via clang to break.

Fixes #4795
2020-10-17 19:50:39 -04:00
Lioncash
e457001dce General: Make use of std::nullopt where applicable
Allows some implementations to avoid completely zeroing out the internal
buffer of the optional, and instead only set the validity byte within
the structure.

This also makes it consistent how we return empty optionals.
2020-09-22 17:32:33 -04:00
Lioncash
b1c64e8c4f bsd: Resolve unused value within SendToImpl
Previously the address provided to SendToImpl would never be propagated
to SendTo(). This fixes that.
2020-09-07 01:06:30 -04:00
Lioncash
0bf0d9d3c3 bsd: Resolve sign comparison warnings 2020-09-07 01:06:27 -04:00
ReinUsesLisp
87e6485855 service/bsd: Handle Poll with no entries accurately
Testing shows that Poll called with zero entries returns -1 and signals
an errno of zero.
2020-07-28 01:51:47 -03:00
ReinUsesLisp
853ee47a15 services/bsd: Implement most of bsd:s
This implements: Socket, Poll, Accept, Bind, Connect, GetPeerName,
GetSockName, Listen, Fcntl, SetSockOpt, Shutdown, Recv, RecvFrom,
Send, SendTo, Write, and Close

The implementation was done referencing: SwIPC, switchbrew, testing
with libnx and inspecting its code, general information about bsd
sockets online, and analysing official software.

Not everything from these service calls is implemented, but everything
that is not implemented will be logged in some way.
2020-07-28 01:48:42 -03:00
Lioncash
d73e0ef309 service: Update function tables
Keeps the service function tables up to date.

Updated based off information on SwitchBrew.
2020-04-20 15:53:49 -04:00
bunnei
ebb840daaf bsd: Stub several more functions.
- Required for Little Town Hero to boot further.
2020-01-25 00:47:15 -05:00
Lioncash
14ead4ceb0 service: Update service function tables
Updates function tables based off information from SwitchBrew.
2019-04-11 02:47:00 -04:00
Lioncash
8a9b062587 hle/service: Default constructors and destructors in the cpp file where applicable
When a destructor isn't defaulted into a cpp file, it can cause the use
of forward declarations to seemingly fail to compile for non-obvious
reasons. It also allows inlining of the construction/destruction logic
all over the place where a constructor or destructor is invoked, which
can lead to code bloat. This isn't so much a worry here, given the
services won't be created and destroyed frequently.

The cause of the above mentioned non-obvious errors can be demonstrated
as follows:

------- Demonstrative example, if you know how the described error happens, skip forwards -------

Assume we have the following in the header, which we'll call "thing.h":

\#include <memory>

// Forward declaration. For example purposes, assume the definition
// of Object is in some header named "object.h"
class Object;

class Thing {
public:
    // assume no constructors or destructors are specified here,
    // or the constructors/destructors are defined as:
    //
    // Thing() = default;
    // ~Thing() = default;
    //

    // ... Some interface member functions would be defined here

private:
    std::shared_ptr<Object> obj;
};

If this header is included in a cpp file, (which we'll call "main.cpp"),
this will result in a compilation error, because even though no
destructor is specified, the destructor will still need to be generated by
the compiler because std::shared_ptr's destructor is *not* trivial (in
other words, it does something other than nothing), as std::shared_ptr's
destructor needs to do two things:

1. Decrement the shared reference count of the object being pointed to,
   and if the reference count decrements to zero,

2. Free the Object instance's memory (aka deallocate the memory it's
   pointing to).

And so the compiler generates the code for the destructor doing this inside main.cpp.

Now, keep in mind, the Object forward declaration is not a complete type. All it
does is tell the compiler "a type named Object exists" and allows us to
use the name in certain situations to avoid a header dependency. So the
compiler needs to generate destruction code for Object, but the compiler
doesn't know *how* to destruct it. A forward declaration doesn't tell
the compiler anything about Object's constructor or destructor. So, the
compiler will issue an error in this case because it's undefined
behavior to try and deallocate (or construct) an incomplete type and
std::shared_ptr and std::unique_ptr make sure this isn't the case
internally.

Now, if we had defaulted the destructor in "thing.cpp", where we also
include "object.h", this would never be an issue, as the destructor
would only have its code generated in one place, and it would be in a
place where the full class definition of Object would be visible to the
compiler.

---------------------- End example ----------------------------

Given these service classes are more than certainly going to change in
the future, this defaults the constructors and destructors into the
relevant cpp files to make the construction and destruction of all of
the services consistent and unlikely to run into cases where forward
declarations are indirectly causing compilation errors. It also has the
plus of avoiding the need to rebuild several services if destruction
logic changes, since it would only be necessary to recompile the single
cpp file.
2018-09-10 23:55:31 -04:00