Commit graph

41 commits

Author SHA1 Message Date
ReinUsesLisp
a068ce4c32 video_core: Rearrange pixel format names
Normalizes pixel format names to match Vulkan names. Previous to this
commit pixel formats had no convention, leading to confusion and
potential bugs.
2020-07-13 01:44:23 -03:00
ReinUsesLisp
44fb3cf920 video_core: Fix DXT4 and RGB565 2020-07-13 01:01:09 -03:00
ReinUsesLisp
46c327d2d9 video_core: Fix B5G6R5_UNORM render target format 2020-07-13 01:01:09 -03:00
ReinUsesLisp
ac8eeffbbc video_core: Implement RGBA32_SINT render target 2020-07-13 01:01:09 -03:00
ReinUsesLisp
59610b129f video_core: Implement RGBA32_SINT render target 2020-07-13 01:01:09 -03:00
ReinUsesLisp
5ba68f5fab video_core: Implement RGBA16_SINT render target 2020-07-13 01:01:09 -03:00
ReinUsesLisp
f8136072ff video_core: Implement RGBA8_SINT render target 2020-07-13 01:01:09 -03:00
ReinUsesLisp
ad494d0a3c video_core: Implement RG32_SINT render target 2020-07-13 01:01:09 -03:00
ReinUsesLisp
469c89d31a video_core: Implement RG8_SINT render target and fix RG8_UINT 2020-07-13 01:01:09 -03:00
ReinUsesLisp
c6e852f5c5 video_core: Implement R8_SINT render target 2020-07-13 01:01:08 -03:00
ReinUsesLisp
29e5516bb8 video_core: Implement R8_SNORM render target 2020-07-13 01:01:08 -03:00
ReinUsesLisp
0902bb64f1 video_core/surface: Reorder render target to pixel format switch 2020-07-13 01:01:08 -03:00
Morph
6665cd04f1 texture: Implement R8G8UI
- Used by The Walking Dead: The Final Season
2020-04-30 13:19:36 -04:00
ReinUsesLisp
25cfbc7786 video_core: Implement RGBA16_SNORM
Implement RGBA16_SNORM with the current API. Nothing special here.
2020-03-12 21:42:33 -03:00
ReinUsesLisp
74984326b0 video_core/surface: Add R32_SINT render target format 2020-02-25 17:19:34 -03:00
ReinUsesLisp
c884dc8af2 texture_cache: Use a table instead of switch for texture formats
Use a large flat array to look up texture formats. This allows us to
properly implement formats with different component types. It should
also be faster.
2019-11-14 20:57:10 -03:00
ReinUsesLisp
c6afe25477 texture_cache: Drop abstracted ComponentType
Abstracted ComponentType was not being used in a meaningful way.
This commit drops its usage.

There is one place where it was being used to test compatibility between
two cached surfaces, but this one is implied in the pixel format.
Removing the component type test doesn't change the behaviour.
2019-11-14 18:21:42 -03:00
greggameplayer
d60bce4edd correct the implementation of RGBA16UI 2019-11-14 21:37:39 +01:00
Fernando Sahmkow
5305d723c2 Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.
This commit implements the E5B9G9R9 Texture format into the general 
system and OpenGL backend.
2019-10-27 16:44:09 -04:00
Rodrigo Locatti
1cb43f3f0b Merge pull request #2966 from FernandoS27/astc-formats
Implement a series of ASTC formats and R4G4B4A4 format
2019-10-17 19:24:11 -03:00
Lioncash
e08002310a video_core/surface: Add missing break in PixelFormatFromTextureFormat()
Prevents fallthrough into the following case.
2019-10-15 21:53:15 -04:00
Fernando Sahmkow
57cac4e614 Surfaces: Implement R4G4B4A4U format. 2019-10-09 12:57:02 -04:00
Fernando Sahmkow
ecba8090f7 Surfaces: Implement ASTC 6x6 10x10 12x12 8x6 6x5 2019-10-09 12:44:31 -04:00
FearlessTobi
99b280bbf7 video_core: Implement RGBX16F PixelFormat 2019-09-22 02:16:44 +02:00
ReinUsesLisp
2727ebd801 video_core/surface: Add function to detect sRGB surfaces
This is required for proper conversion to RGBA8_UNORM or RGBA8_SRGB
surfaces when a backend can target both native and converted ASTC.
2019-09-13 00:27:04 -03:00
ReinUsesLisp
73e1bc3348 renderer_opengl: Implement RGB565 framebuffer format 2019-08-21 02:28:31 -03:00
Fernando Sahmkow
7afd5d2367 surface: Correct format S8Z24 2019-06-20 21:38:34 -03:00
ReinUsesLisp
8a592f8cd8 gl_rasterizer_cache: Use texture buffers to emulate texture buffers 2019-06-20 21:36:12 -03:00
ReinUsesLisp
91b16d383a maxwell_3d: Partially implement texture buffers as 1D textures 2019-06-20 21:36:12 -03:00
ReinUsesLisp
7a56d07632 video_core: Silent -Wswitch warnings 2019-04-18 15:54:39 -03:00
Fernando Sahmkow
1f12f92fc8 Implement Texture Format ZF32_X24S8. 2019-04-09 12:33:46 -04:00
Lioncash
e45b6f69ea video_core/surface: Remove obsolete TODO in PixelFormatFromRenderTargetFormat()
This isn't needed anymore, according to Hexagon
2019-03-05 10:15:06 -05:00
greggameplayer
b4603fafcb Implement BGRA8 framebuffer format 2019-02-09 23:44:01 +01:00
ReinUsesLisp
2a94d36231 gl_shader_cache: Fix texture view for cubemaps as cubemap arrays
Cubemaps are considered layered and to create a texture view the texture
mustn't be a layered texture, resulting in cubemaps being bound as
cubemap arrays. To fix this issue this commit introduces an extra
surface parameter called "is_array" and uses this to query for texture
view creation.

Now that texture views for cubemaps are actually being created, this
also fixes the number of layers created for the texture view (since they
have to be 6 to create a texture view of cubemaps).
2019-01-29 23:49:02 -03:00
bunnei
82662f374a gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist.
- Fixes UI rendering issues in The Legend of Zelda: Breath of the Wild.
2018-12-28 15:36:45 -05:00
David Marcec
1dfb0a513a Fixed uninitialized memory due to missing returns in canary
Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
2018-12-19 12:52:32 +11:00
greggameplayer
ec188ec832 Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )

* Small placement correction
2018-11-12 18:34:54 -08:00
bunnei
722303d3f3 Merge pull request #1616 from FernandoS27/cube-array
Implement Cube Arrays
2018-11-05 15:28:48 -05:00
FernandoS27
82d04c5e99 Fix ASTC Decompressor to support depth parameter 2018-11-01 19:22:12 -04:00
FernandoS27
d125512225 Implement Cube Arrays 2018-11-01 11:56:19 -04:00
ReinUsesLisp
58988435c2 video_core: Move surface declarations out of gl_rasterizer_cache 2018-10-30 16:07:20 -03:00